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Tyranids

Synaptic Nexus

Detachment · 6 stratagems · 4 enhancements

Detachment Rule

Synaptic Imperatives

The leader-beasts of these swarms act as conduits to the will of the Hive Mind. Irresistible imperatives lash out from them like whips that drive lesser bioforms to hurl themselves at the prey, to fight on through fatal wounds or to attack with redoubled savagery.

At the start of the battle round, you can select one of the Synaptic Imperatives shown below. Until the end of the battle round, that Synaptic Imperative is active for your army and while a TYRANIDS unit from your army is within Synapse Range of your army, it will benefit from it. Each Synaptic Imperative can only be selected once per battle.
  • Synaptic Augmentation: While this unit is within Synapse Range of your army, models in this unit have a 5+ invulnerable save.
  • Surging Vitality: While this unit is within Synapse Range of your army, add 1 to Advance and Charge rolls made for this unit.
  • Goaded to Slaughter: While this unit is within Synapse Range of your army, each time a model in this unit makes a melee attack, add 1 to the Hit roll.

Stratagems

IMPERATIVE DOMINANCE

1 CP
Synaptic Nexus – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase.

TARGET: One TYRANIDS unit from your army that is within Synapse Range of your army.

EFFECT: Select one Synaptic Imperative, even if you have already selected that imperative this battle. Until the start of your next Command phase, that Synaptic Imperative is active for your unit instead of any other Synaptic Imperative that is active for your army.

IRRESISTIBLE WILL

1 CP
Synaptic Nexus – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Synapse unit from your army that has not been selected to shoot or fight this phase, and one enemy unit within 24" of and visible to the SYNAPSE unit.

EFFECT: Until the end of the phase, each time a friendly TYRANIDS model makes an attack that targets that enemy unit, if the attacking model’s unit is within 6" of your SYNAPSE unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

OVERRIDE INSTINCTS

1 CP
Synaptic Nexus – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One TYRANIDS unit from your army that is within Synapse Range of your army and made a Fall Back move this phase.

EFFECT: Your unit is eligible to shoot and declare a charge this turn.

REINFORCED HIVE NODE

1 CP
Synaptic Nexus – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Synapse unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

SYNAPTIC CHANNELLING

1 CP
Synaptic Nexus – Battle Tactic Stratagem · Command phase
WHEN: Command phase.

TARGET: One Synapse unit from your army.

EFFECT: Until the end of the turn, while a friendly TYRANIDS unit is within 9" of the selected unit, that unit is within Synapse Range of your army.

THE SMOTHERING SHADOW

1 CP
Synaptic Nexus – Strategic Ploy Stratagem · Any phase
WHEN: Any phase, just after an enemy unit fails a Battle-shock test.

TARGET: One Synapse unit from your army within 12" of that enemy unit.

EFFECT: Roll six D6: for each 3+, that enemy unit suffers 1 mortal wound.

Enhancements

Power of the Hive Mind

10 pts
Tyranids Psyker model only. Improve the Strength and Armour Penetration characteristics of psychic weapons equipped by the bearer by 1.

The Dirgeheart of Kharis (Aura)

15 pts
Tyranids Synapse model only. While an enemy unit is within 9" of the bearer, worsen that units Leadership characteristic by 1.

Synaptic Control

20 pts
Tyranids Synapse model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.

Psychostatic Disruption

30 pts
Tyranids Synapse model only. Enemy units that arrive on the battlefield from Reserves cannot be set up within 12" of the bearer. In addition, once per battle, during the first or second battle round, when your opponent declares that a unit will arrive on the battlefield from Strategic Reserves, the bearer can use this Enhancement. If it does, roll one D6: on a 4+, that enemy unit cannot arrive on the battlefield this turn.

Eligible Units