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Tyranids · Datasheet

Termagants

Battleline60–120 pts28.5mmTyranids
M
6"
T
3
Sv
5+
Inv
-+
W
1
Ld
8+
OC
2
Ranged Weapons6 profiles
  • Fleshborer
    assault
    Rng
    18
    A
    1
    BS
    4+
    S
    5
    AP
    0
    D
    1
  • Shardlauncher
    blast, heavy
    Rng
    18
    A
    D3
    BS
    4+
    S
    5
    AP
    0
    D
    1
  • Spike rifle
    heavy
    Rng
    24
    A
    1
    BS
    4+
    S
    4
    AP
    -1
    D
    1
  • Strangleweb
    assault, devastating wounds, torrent
    Rng
    18
    A
    D6
    BS
    N/A+
    S
    2
    AP
    0
    D
    1
  • Termagant devourer
    Rng
    18
    A
    2
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Termagant spinefists
    assault, pistol, twin-linked
    Rng
    12
    A
    2
    BS
    4+
    S
    3
    AP
    0
    D
    1
Melee Weapons1 profile
  • Chitinous claws and teeth
    Rng
    Melee
    A
    1
    WS
    4+
    S
    3
    AP
    0
    D
    1
Abilities2 abilities
Faction
DatasheetSkulking Horrors
Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".
Wargear Options
  • All models in this unit can each have their fleshborer replaced with 1 Termagant devourer.
  • All models in this unit can each have their fleshborer replaced with 1 Termagant spinefists.
  • For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 shardlauncher
  • For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 spike rifle.
  • For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 strangleweb
Leader
Legend
Scuttling predators that attack in huge swarms, Termagants were originally spawned to roam the tight arterial passages of hive ships and hunt intruders. They harry their prey with a hail of firepower, seeking always to outflank and envelop their victims as they erode their numbers.