Tyranids · Datasheet
Exocrine
Other140 pts⌀ 120 x 92mmTyranids
M
8"
T
10
Sv
3+
Inv
-+
W
14
Ld
8+
OC
4
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Bio-plasmic cannon blast, heavy | 36 | D6+3 | 3+ | 9 | -3 | 3 |
- Bio-plasmic cannonblast, heavyRng36AD6+3BS3+S9AP-3D3
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Powerful limbs | Melee | 3 | 3+ | 7 | 0 | 2 |
- Powerful limbsRngMeleeA3WS3+S7AP0D2
Abilities
Core
Faction
DatasheetSymbiotic TargetingShooting
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly TYRANIDS model makes an attack that targets that unit, re-roll a Hit roll of 1.
Legend
Huge, tough and very stupid, the Exocrine’s only task is to carry the dorsal cannon organism on its back into an optimal firing position. Once in place, the bio-plasmic cannon emits a terrible, high-pitched hiss before unleashing a searing blast of bio-plasma capable of reducing tanks and bunkers to glowing craters.