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Norn Emissary

Other260 pts100mmTyranids
M
10"
T
11
Sv
2+
Inv
4+
W
16
Ld
7+
OC
5
Ranged Weapons3 profiles
  • Psychic Tendril – neuroparasite
    precision, psychic
    Rng
    18
    A
    2
    BS
    2+
    S
    8
    AP
    -2
    D
    D3
  • Psychic Tendril – neuroblast
    blast, psychic
    Rng
    18
    A
    2D6
    BS
    2+
    S
    6
    AP
    -2
    D
    1
  • Psychic Tendril – neurolance
    melta 2, psychic
    Rng
    18
    A
    2
    BS
    2+
    S
    12
    AP
    -3
    D
    D6
Melee Weapons2 profiles
  • Monstrous scything talons
    Rng
    Melee
    A
    6
    WS
    2+
    S
    9
    AP
    -2
    D
    3
  • Monstrous rending claws
    extra attacks
    Rng
    Melee
    A
    4
    WS
    2+
    S
    7
    AP
    -2
    D
    2
Abilities5 abilities
Core
Faction
Faction
DatasheetSingular Purpose
At the start of the first battle round, select one of the following:
  • Select one enemy unit. Until the end of the battle, each time this model makes an attack that targets that unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
  • Select one objective marker. Until the end of the battle, while this model is within range of that objective marker, it has the Feel No Pain 5+ ability and an Objective Control characteristic of 15.
DatasheetUnnatural Resilience
This model has the Feel No Pain 4+ ability against mortal wounds.
Legend
Each Norn Emissary is spawned for a specific purpose, be it predating on a strategically gifted commander, abducting a knowledgeable prey-being at the behest of its Norn Queen, or some other ineffable task. Melding terrifying psionic potential with speed, agility and awful strength, the Norn Emissary is more than equal to its mission.