Tyranids · Datasheet
The Red Terror
Characters130 pts⌀ 100mmTyranids
M
10"
T
8
Sv
3+
Inv
-+
W
9
Ld
8+
OC
3
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Gaping maw extra attacks, devastating wounds, precision | Melee | 1 | 2+ | 5 | - | D3+2 |
Scything talons | Melee | 12 | 2+ | 7 | -2 | 2 |
- Gaping mawextra attacks, devastating wounds, precisionRngMeleeA1WS2+S5AP-DD3+2
- Scything talonsRngMeleeA12WS2+S7AP-2D2
Abilities
Core
Faction
DatasheetSwallow Whole
Each time an attack with this model’s gaping maw targets an INFANTRY, MOUNTED or BEASTS unit, each successful unmodified Wound roll is a Critical Wound. Each time an INFANTRY, MOUNTED or BEASTS model is destroyed as a result of an attack made by this model’s gaping maw, this model regains up to D3+2 lost wounds.
DatasheetSubterranean HunterFight
At the end of the Fight phase, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
DatasheetSerpentine Fiend
This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of RUINS, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.
Wargear Options
- None.
Legend
A serpentine fiend that tunnels beneath the battlefield to strike at unsuspecting prey, the Red Terror is a rare bioform spawned to sow disruption deep behind enemy lines. Able to distend its jaws to swallow prey whole, the beast is further able to rapidly absorb their biomass to regenerate its injuries.