Tyranids · Datasheet
Barbgaunts
Other55–110 pts⌀ 40mmTyranids
M
6"
T
4
Sv
4+
Inv
-+
W
2
Ld
8+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Barblauncher blast, heavy | 24 | D6 | 4+ | 5 | 0 | 1 |
- Barblauncherblast, heavyRng24AD6BS4+S5AP0D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Chitinous claws and teeth | Melee | 1 | 4+ | 4 | 0 | 1 |
- Chitinous claws and teethRngMeleeA1WS4+S4AP0D1
Abilities
Faction
DatasheetDisruption BombardmentShooting
In your Shooting phase, after this unit has shot, select one enemy INFANTRY unit hit by one or more of those attacks. Until the end of your opponent’s next turn, that enemy unit is disrupted. While a unit is disrupted, subtract 2 from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
Legend
Barbgaunts are little more than living weapons, their bodies and bio-cannons slaved to the will of a pulsating ganglio-parasite that piggybacks them into battle. There, they unleash volleys of chitinous barbs that detonate with the fury of violent muscle-spasms and transfix nearby victims with hails of jagged projectiles.