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Tyranids · Datasheet

Biovores

Other50–150 pts80mmTyranids
M
5"
T
6
Sv
3+
Inv
-+
W
5
Ld
8+
OC
1
Ranged Weapons1 profile
  • Spore Mine launcher
    blast, devastating wounds, heavy, indirect fire
    Rng
    48
    A
    D3
    BS
    4+
    S
    6
    AP
    -1
    D
    2
Melee Weapons1 profile
  • Chitin-barbed limbs
    Rng
    Melee
    A
    2
    WS
    4+
    S
    5
    AP
    0
    D
    1
Abilities3 abilities
Core
Faction
DatasheetSeed Spore MinesShooting
Once per turn, in your Shooting phase, when selected to shoot, one unit with this ability can use it instead of making any attacks with its ranged weapons. If it does, you can add one new Spore Mines unit to your army and set it up anywhere on the battlefield that is wholly within 48" of this unit and more than 9" horizontally away from all enemy units. That SPORE MINES unit contains 1 model for each model in this unit.
Legend
These living artillery pieces nurture a clutch of Spore Mines within their bodies. After anchoring themselves to the ground with their chitinous spurs, the creatures fire their living ammunition in high arcs, allowing the Spore Mines to drift languidly down into the midst of the foe where they detonate with sudden violence.