Tyranids · Datasheet
Biovores
Other50–150 pts⌀ 80mmTyranids
M
5"
T
6
Sv
3+
Inv
-+
W
5
Ld
8+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Spore Mine launcher blast, devastating wounds, heavy, indirect fire | 48 | D3 | 4+ | 6 | -1 | 2 |
- Spore Mine launcherblast, devastating wounds, heavy, indirect fireRng48AD3BS4+S6AP-1D2
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Chitin-barbed limbs | Melee | 2 | 4+ | 5 | 0 | 1 |
- Chitin-barbed limbsRngMeleeA2WS4+S5AP0D1
Abilities
Core
Faction
DatasheetSeed Spore MinesShooting
Once per turn, in your Shooting phase, when selected to shoot, one unit with this ability can use it instead of making any attacks with its ranged weapons. If it does, you can add one new Spore Mines unit to your army and set it up anywhere on the battlefield that is wholly within 48" of this unit and more than 9" horizontally away from all enemy units. That SPORE MINES unit contains 1 model for each model in this unit.
Legend
These living artillery pieces nurture a clutch of Spore Mines within their bodies. After anchoring themselves to the ground with their chitinous spurs, the creatures fire their living ammunition in high arcs, allowing the Spore Mines to drift languidly down into the midst of the foe where they detonate with sudden violence.