Tyranids · Datasheet
Tyranid Warriors With Melee Bio-weapons
Other75–150 pts⌀ 50mmTyranids
M
6"
T
5
Sv
4+
Inv
-+
W
3
Ld
7+
OC
2
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Tyranid Warrior claws and talons twin-linked | Melee | 6 | 3+ | 5 | -2 | 1 |
- Tyranid Warrior claws and talonstwin-linkedRngMeleeA6WS3+S5AP-2D1
Abilities
Faction
Faction
DatasheetAdaptive InstinctsFight
At the start of the Fight phase, select one of the following:
- Aggression Imperative: Until the end of the phase, each time a model in this unit makes an attack, re-roll a Hit roll of 1.
- Bioregeneration: Until the end of the phase, each time a saving throw is made for a model in this unit, re-roll a saving throw of 1.
Leader
Can be led by
Legend
When adapted for close-quarters battle with an array of vicious talons, claws and chitinous blades, Tyranid Warriors excel in leading the onslaught from the front. Even as they slaughter elite prey and send lesser foes fleeing in terror, the Tyranid Warriors act as nodal relays for the insidious Hive Mind and ensure the attack is pressed home with unstoppable ferocity.