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Tyranids · Datasheet

Hyperadapted Raveners

Characters165 pts40mmTyranids
Ravener Prime
M
10"
T
5
Sv
4+
Inv
-+
W
6
Ld
7+
OC
1
Raveners
M
10"
T
5
Sv
4+
Inv
-+
W
3
Ld
8+
OC
1
Ranged Weapons1 profile
  • Venom bolt
    assault, ignores cover, torrent
    Rng
    12
    A
    D6+3
    BS
    N/A+
    S
    6
    AP
    -1
    D
    1
Melee Weapons2 profiles
  • Prime claws and talons
    anti-monster 5+, anti-vehicle 5+, twin-linked
    Rng
    Melee
    A
    6
    WS
    3+
    S
    5
    AP
    -2
    D
    2
  • Ravener heavy claws and talons
    anti-monster 5+, anti-vehicle 5+, twin-linked
    Rng
    Melee
    A
    3
    WS
    3+
    S
    5
    AP
    -2
    D
    2
Abilities6 abilities
Core
Core
FactionShadow In The Warp (Ravener Prime only)
Faction
DatasheetAlpha Invader
Weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
DatasheetHypersensory Array
Once per battle round, you can target this unit with the Rapid Ingress or Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this turn.
Leader

Can be attached to

Legend
Created to fight amongst the vanguard swarms, Hyperadapted Raveners boast additional biomorphs and weapon symbiotes. The toxic scythes, rending talons and crushing claws of the heavier bioforms, coupled with bioacids and unnatural senses, allow them to pick off the armoured vehicles of the prey.