Tyranids · Datasheet
Tyrant Guard
Other80–160 pts⌀ 50mmTyranids
M
6"
T
8
Sv
3+
Inv
-+
W
4
Ld
8+
OC
1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Bone cleaver, lash whip and rending claws | Melee | 3 | 3+ | 5 | -1 | 2 |
Crushing claws and rending claws twin-linked | Melee | 2 | 4+ | 8 | -2 | 2 |
Scything talons and rending claws | Melee | 5 | 3+ | 5 | -1 | 1 |
- Bone cleaver, lash whip and rending clawsRngMeleeA3WS3+S5AP-1D2
- Crushing claws and rending clawstwin-linkedRngMeleeA2WS4+S8AP-2D2
- Scything talons and rending clawsRngMeleeA5WS3+S5AP-1D1
Abilities
Faction
DatasheetGuardian Organism
While a Character model is leading this unit, that CHARACTER has the Feel No Pain 5+ ability.
Wargear Options
- Any number of models can each have their scything talons and rending claws replaced with one of the following:
- 1 bone cleaver, lash whip and rending claws
- 1 crushing claws and rending claws
Leader
Can be led by
Legend
Incredibly well armoured and resilient, Tyrant Guard form a mobile bulwark around their assigned synapse organism. So extreme is their bio-adaptation, they do not even possess weak spots such as eyes. Instead, they are guided as extensions of their charge’s synaptic will, acting as living weapons and shields.