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Tyranids · Datasheet

Zoanthropes

Other100–200 pts40mmTyranids
M
5"
T
5
Sv
5+
Inv
4+
W
3
Ld
7+
OC
1
Ranged Weapons2 profiles
  • Warp Blast – witchfire
    blast, psychic
    Rng
    24
    A
    D3
    BS
    3+
    S
    7
    AP
    -2
    D
    D3
  • Warp Blast – focused witchfire
    lethal hits, psychic
    Rng
    24
    A
    1
    BS
    3+
    S
    12
    AP
    -3
    D
    D6+1
Melee Weapons1 profile
  • Chitinous claws and teeth
    Rng
    Melee
    A
    2
    WS
    5+
    S
    3
    AP
    0
    D
    1
Abilities4 abilities
Faction
Faction
DatasheetSpirit Leech (Aura, Psychic)
While an enemy unit is within 6" of this unit, if this unit contains a Neurothrope, each time that enemy unit fails a Battle-shock test, it suffers D3 mortal wounds and one model in this unit regains up to D3 lost wounds.
DatasheetWarp Field (Aura, Psychic)
While a friendly Tyranids unit is within 6" of this unit, models in that unit have a 6+ invulnerable save.
Leader

Can be led by

Legend
A Zoanthrope’s physical form is given over to harnessing the might of the Hive Mind. Not only do they act as synapse nodes, but they can also draw upon the energies of the Hive Mind to unleash searing psychic blasts, and to generate fields of defensive power that can stop an artillery shell dead.