Tyranids · Datasheet
Zoanthropes
Other100–200 pts⌀ 40mmTyranids
M
5"
T
5
Sv
5+
Inv
4+
W
3
Ld
7+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Warp Blast – witchfire blast, psychic | 24 | D3 | 3+ | 7 | -2 | D3 |
Warp Blast – focused witchfire lethal hits, psychic | 24 | 1 | 3+ | 12 | -3 | D6+1 |
- Warp Blast – witchfireblast, psychicRng24AD3BS3+S7AP-2DD3
- Warp Blast – focused witchfirelethal hits, psychicRng24A1BS3+S12AP-3DD6+1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Chitinous claws and teeth | Melee | 2 | 5+ | 3 | 0 | 1 |
- Chitinous claws and teethRngMeleeA2WS5+S3AP0D1
Abilities
Faction
Faction
DatasheetSpirit Leech (Aura, Psychic)
While an enemy unit is within 6" of this unit, if this unit contains a Neurothrope, each time that enemy unit fails a Battle-shock test, it suffers D3 mortal wounds and one model in this unit regains up to D3 lost wounds.
DatasheetWarp Field (Aura, Psychic)
While a friendly Tyranids unit is within 6" of this unit, models in that unit have a 6+ invulnerable save.
Leader
Can be led by
Legend
A Zoanthrope’s physical form is given over to harnessing the might of the Hive Mind. Not only do they act as synapse nodes, but they can also draw upon the energies of the Hive Mind to unleash searing psychic blasts, and to generate fields of defensive power that can stop an artillery shell dead.