Stratagems
44 total · filter by faction
AGGRESSIVE DISEMBARKATION
1 CPWHEN: Your Movement phase. TARGET: One World Eaters Rhino model from your army that has not been selected to move this phase. EFFECT: One WORLD EATERS unit embarked within your RHINO can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your RHINO and can be set up within Engagement Range of one or more enemy units.
APOPLECTIC FRENZY
1 CPWHEN: Your Movement phase, just after a KHORNE BERZERKERS unit from your army is selected to Advance. TARGET: That Khorne Berzerkers unit. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.
ASPIRE TO INFAMY
1 CPWHEN: Fight phase. TARGET: One Khorne Berzerkers or Jakhals unit from your army that has not been selected to fight this phase and is within 8" of one or more friendly World Eaters Character models. EFFECT: Until the end of the phase, improve the Strength and Armour Penetration characteristics of melee weapons equipped by non-CHARACTER models in your unit by 1.
A WORTHY SKULL
1 CPWHEN: Fight phase, just after a Blood Legions or World Eaters unit from your army has fought, and one or more enemy CHARACTER or MONSTER models were destroyed as a result of those attacks. TARGET: That BLOOD LEGIONS or WORLD EATERS unit. EFFECT: You gain D3BTP and you can then spend one or more BTP you have to activate one of the Blood Tithe abilities.
BERZERKER’S WRATH
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One Khorne Berzerkers unit from your army that can make a Blood Surge move as a result of those attacks. EFFECT: Do not roll a D6 to determine how far models in your unit can move when they make their Blood Surge move. Instead, when making their Blood Surge move, these models can move up to 8".
BLESSING OF BURNING BLOOD
1 CPWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Blood Legions unit from your army that is within 6" of a friendly World Eaters unit that was selected as the target as one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your WORLD EATERS unit have a 5+ invulnerable save. If the Boon of Blood ability is active for your army, then until the end of the phase, models in your WORLD EATERS unit have a 4+ invulnerable save.
BLOOD OFFERING
1 CPWHEN: Any phase. TARGET: One World Eaters unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
BLOOD RITE
1 CPWHEN: Fight phase, just after a WORLD EATERS TERMINATOR, EIGHTBOUND or EXALTED EIGHTBOUND unit from your army destroys an enemy unit. TARGET: That unit. EFFECT: Select one objective marker that your unit or the destroyed unit was within range of at the start of the phase. That objective marker is Secured by your army.
BLOODTHIRSTY HORDE
1 CPWHEN: Fight phase. TARGET: One Jakhals or Goremongers unit from your army that has not been selected to fight this phase and is within Engagement Range of one or more enemy units. EFFECT: Until the end of the phase, each time your unit is selected to fight, when determining which models in it are eligible to fight, any models in your unit that are within 3" of one or more enemy models are eligible to fight. When resolving those attacks, such models can target one of those enemy units that is within 3" of them and within Engagement Range of their unit.
BLOODY VENGEANCE
1 CPWHEN: Any phase. TARGET: One World Eaters Monster or World Eaters Titanic unit from your army that was just destroyed by an enemy unit. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Until the end of the battle, each time a model in a Jakhals or Goremongers unit from your army makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the Hit roll.
BRAZEN CONTEMPT
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll, or, if it is a VESSEL OF WRATH unit, subtract 1 from the Wound roll instead.
BRAZEN IDOL
2 CPWHEN: Your Command phase. TARGET: One World Eaters Monster or World Eaters Titanic unit from your army. EFFECT: Select the Idol of Infinite Rage, Idol of Burning Wrath or Idol of Blessed Blood. Until the start of your next Command phase, that Idols of Khorne ability is active for your unit instead of any other Idols of Khorne ability that is active for your army, even if you have already selected that ability this battle. RESTRICTIONS: You can only use this Stratagem once per battle.
COWARDS’ BANE
1 CPWHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back. TARGET: One WORLD EATERS unit from your army (excluding JAKHAL units) within Engagement Range of that enemy unit. EFFECT: Until the end of the phase, each time that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
DAEMONIC FURY
1 CPWHEN: Start of your Fight phase. TARGET: One Blood Legions unit from your army. EFFECT: Select one friendly World Eaters unit within 6" of your unit. Until the end of the turn, melee weapons equipped by models in your WORLD EATERS unit have the [LANCE] ability. If the Daemonic Rage ability is active for your army, then until the end of the phase those melee weapons also have the [TWIN-LINKED] ability.
DAEMONIC RESISTANCE
2 CPWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One World Eaters Possessed unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
DAEMONIC STRENGTH
1 CPWHEN: Fight phase. TARGET: One World Eaters Possessed unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time an attack made by a model in your unit is allocated to an enemy model, if your unit has the Eightbound keyword and that enemy model is not a MONSTER or VEHICLE, add 1 to the Damage characteristic of that attack. If your unit has the Exalted Eightbound keyword and that enemy model is a MONSTER or VEHICLE, add 1 to the Damage characteristic of that attack instead.
DAEMONTIDE
1 CPWHEN: Your Command phase. TARGET: One World Eaters unit from your army. EFFECT: Select one friendly Blood Legions unit within 6" of your unit. One destroyed Mounted model, up to D3 destroyed Beast models, or up to D6 destroyed Infantry models are returned to that BLOOD LEGIONS unit with their full wounds remaining. RESTRICTIONS: This Stratagem cannot be used to return destroyed Character models to Attached units.
DRAWN TO THE SLAUGHTER
2 CPWHEN: Any phase. TARGET: One Jakhals unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength. RESTRICTIONS: This Stratagem cannot be used to return destroyed Character units to Attached units. You can only use this Stratagem once per battle.
ENDLESS PURSUIT OF VIOLENCE
1 CPWHEN: End of the Fight phase. TARGET: One World Eaters Infantry unit from your army and one friendly Transport that it is able to embark within. EFFECT: If your WORLD EATERS INFANTRY unit is wholly within 6" of that TRANSPORT, it can embark within it.
FAIL NOT THE BLOOD GOD
1 CPWHEN: Fight phase. TARGET: One Jakhals or Goremongers unit from your army. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1. If that model’s unit is within 6" of one or more friendly World Eaters Monster units, or within 9" of one or more friendly World Eaters Titanic units, you can re-roll the Hit roll instead.
FRENZIED RESILIENCE
2 CPWHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One World Eaters unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
FULL-THROTTLE ASSAULT
1 CPWHEN: Your Movement phase. TARGET: One World Eaters Rhino model from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, each time a WORLD EATERS unit disembarks from that model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
FURIOUS MOMENTUM
1 CPWHEN: Fight phase. TARGET: One WORLD EATERS unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
FURY UNLEASHED
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One World Eaters Rhino model from your army that has one or more wounds remaining and was hit by one or more of the attacking unit’s attacks. EFFECT: One Khorne Berzerkers unit embarked within your model can disembark and make a Blood Surge move. RESTRICTIONS: A unit cannot be targeted by this Stratagem and the Unrelenting Advance Stratagem in the same phase.
GORY DEDICATION
1 CPWHEN: End of the Fight phase. TARGET: One WORLD EATERS unit from your army that destroyed one or more enemy models with a melee attack this phase. EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
HACK AND SLASH
1 CPWHEN: Fight phase. TARGET: One World Eaters unit from your army that has not been selected to fight this phase and that made a charge move this turn. EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
HORRIFYING VIOLENCE
1 CPWHEN: Your opponent’s Command phase. TARGET: One World Eaters Possessed unit from your army. EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.
IMMORTAL FURY
2 CPWHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One World Eaters Possessed unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
IN THE SHADOW OF BRASS IDOLS
1 CPWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Jakhals or Goremongers unit from your army that was selected as the target as one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability. If your unit is within 6" of one or more friendly World Eaters Monster units, or within 9" of one or more friendly World Eaters Titanic units, your unit has the Feel No Pain 5+ ability instead.
MEET FORCE WITH FORCE
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One World Eaters Infantry, World Eaters Mounted or World Eaters Daemon Prince unit from your army that lost one or more wounds as a result of those attacks. EFFECT: Your unit can make a Blood Surge move. To do so, roll one D6: models in your unit move a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. If your unit is a Khorne Berzerkers or VESSEL OF WRATH unit, you can re-roll the D6 to determine how far your unit can move.
MURDER-CALL
1 CPWHEN: End of your opponent’s Fight phase. TARGET: One Blood Legions unit from your army that is on the battlefield and not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
OVERSHADOWED BY NONE
1 CPWHEN: Fight phase. TARGET: One World Eaters Infantry, World Eaters Mounted or World Eaters Daemon Prince unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll.
PUNISH THE CRAVEN
1 CPWHEN: Your opponent’s Movement phase, just after an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back. TARGET: One World Eaters Infantry or World Eaters Daemon Prince unit from your army within Engagement Range of that enemy unit. EFFECT: When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if your unit is a VESSEL OF WRATH unit, subtract 1 from each of those tests.
RAPID MANIFESTATION
1 CPWHEN: Your Movement phase. TARGET: One Exalted Eightbound unit from your army that is arriving using the Deep Strike ability this phase. EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. RESTRICTIONS: A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.
RUINOUS RAMPAGE
1 CPWHEN: Your Movement or Charge phase. TARGET: One WORLD EATERS TERMINATOR, EIGHTBOUND or EXALTED EIGHTBOUND unit from your army that has not been selected to move this phase and has not declared a charge this phase. EFFECT: Until the end of the phase, when making a Normal, Advance or Charge move, your unit can move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit. RESTRICTIONS: You can only use this Stratagem once per turn.
SAVAGE RESILIENCE
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
SHOCKING ONSLAUGHT
1 CPWHEN: Your Movement or Charge phase, just after an enemy unit is selected to fire Overwatch. TARGET: One WORLD EATERS unit from your army. EFFECT: Until the end of the phase, each time an enemy unit is selected to fire Overwatch, it must take a Leadership test, subtracting 1 from the result: if failed, that enemy unit cannot fire Overwatch at your unit this phase.
SKULLS FOR THE SKULL THRONE!
1 CPWHEN: Fight phase, just after a WORLD EATERS unit from your army destroys a CHARACTER or MONSTER model. TARGET: That World Eaters unit. EFFECT: Make a Blessings of Khorne roll and use the results to activate one Blessing of Khorne. Until the end of the battle round, that Blessing of Khorne is active in addition to any other Blessings of Khorne that are currently active.
SMASH THROUGH
1 CPWHEN: Your Movement phase. TARGET: One World Eaters Vehicle model from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features.
SUMMONED BY SLAUGHTER
1 CPWHEN: Any phase, when the last model in a unit is destroyed, before removing it from play. (If that unit is a Transport, any units embarked within that TRANSPORT model must disembark first.) TARGET: One Bloodletters unit from your army that is in Reserves. EFFECT: Set your unit up anywhere on the battlefield wholly within 9" of that destroyed model and more than 6" horizontally away from all enemy units, then remove the destroyed model from play. RESTRICTIONS: You cannot use this Stratagem more than once per battle round.
TERRIFYING SCREAMS
1 CPWHEN: Fight phase, just after a WORLD EATERS unit from your army destroys an enemy unit. TARGET: That WORLD EATERS unit. EFFECT: Until the end of your opponent’s next Command phase, subtract 1 from Battle-shock and Leadership tests taken for all enemy units.
UNRELENTING ADVANCE
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One World Eaters Vehicle model from your army that was hit by one or more of the attacking unit’s attacks. EFFECT: Your model can make a Normal move of up to 6". RESTRICTIONS: A unit cannot be targeted by this Stratagem and the Fury Unleashed Stratagem in the same phase.
UNSTOPPABLE RAGE
1 CPWHEN: Your Movement phase, just after a WORLD EATERS unit from your army (excluding JAKHAL units) opens a Hatchway. TARGET: That WORLD EATERS unit. EFFECT: For each enemy unit within 3" of that Hatchway and wholly on the opposite side of it from your unit, until the start of your next Movement phase, that enemy unit is stunned. While a unit is stunned, each time a model in it makes an attack, subtract 1 from the Hit roll.
WARP STALKERS
1 CPWHEN: Your Movement phase or your Charge phase. TARGET: One World Eaters Possessed unit from your army that has not been selected to move or declare a charge this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but, unless that move was a Charge move, it cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.