Stratagems
54 total · filter by faction
ALLIES OF ENTROPY
1 CPWHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
ALL IS ROT
1 CPWHEN: Your Shooting phase. TARGET: One Plague Legions unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
AVATARS OF DECAY
1 CPWHEN: Your Shooting phase. TARGET: One Plague Legions unit from your army. EFFECT: Until the end of the phase, while an enemy unit is within 6" of your unit, that enemy unit is Afflicted.
BLESSINGS OF FILTH
1 CPWHEN: Your Shooting phase or the Fight phase. TARGET: One Death Guard Attached unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
BLIGHTED LAND
2 CPWHEN: End of your Movement phase. TARGET: One Death Guard Vehicle unit from your army. EFFECT: Select one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3" of that terrain feature.
BLOOMING PESTILENCE
1 CPWHEN: Start of any phase. TARGET: One Terminator unit from your army. EFFECT: Until the end of the phase, add 3" to the Contagion Range of models in your unit.
CHINKS IN THE ARMOUR
1 CPWHEN: Your Shooting phase or the Fight phase. TARGET: One DEATH GUARD unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within Contagion Range of one or more units from your army, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
CLOUD OF FLIES
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the turn, each time an attack targets your unit, subtract 1 from the Hit roll.
CLUTCHING CORRUPTION
1 CPWHEN: Fight phase. TARGET: One Death Guard unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is within Engagement Range of one or more Plague Legions units from your army, you can re-roll the Hit roll.
CORROSIVE CURSE
1 CPWHEN: Start of your Shooting phase. TARGET: One DEATH GUARD TERMINATOR unit from your army that is not within Engagement Range of one or more enemy units. EFFECT: Select one objective marker within Contagion Range of and visible to your unit. That objective marker is Secured by your army. RESTRICTIONS: You can only use this Stratagem once and, until the end of the turn, your unit is not eligible to shoot or declare a charge.
CREEPING BLIGHT
1 CPWHEN: Your Shooting phase. TARGET: One Death Guard Infantry unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an Afflicted unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
DEATH’S HEADS
1 CPWHEN: Your Shooting phase. TARGET: One Biologus Putrifier unit from your army that is not within Engagement Range of one or more enemy units and has not been selected to shoot this phase. EFFECT: Select one enemy unit (excluding VEHICLES) that is within 8" of and visible to your unit. Until the start of your next turn, that unit has the effect of all Plagues (see Nurgle’s Gift).
DISGUSTINGLY RESILIENT
2 CPWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Death Guard unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
DRAWN TO DESPAIR
1 CPWHEN: Your Shooting phase. TARGET: One Death Guard unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll.
DRONING HORROR
1 CPWHEN: Your Shooting phase. TARGET: One Death Guard Infantry unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack, re-roll a Hit roll of 1. If that attack targets a unit within half range, you can re-roll the Hit roll instead.
ENERVATING ONSLAUGHT
1 CPWHEN: Your Charge phase, just after a DEATH GUARD INFANTRY unit from your army makes a Charge move. TARGET: That Death Guard Infantry unit. EFFECT: Select one enemy unit within Engagement Range of your unit (excluding MONSTERS and VEHICLES). Roll one D6 for each model in your unit that is within Engagement Range of that unit, adding 1 to the result if that model is not a Cultist or Poxwalker model: for each 5+, the selected enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
EYE OF THE SWARM
1 CPWHEN: Your Shooting phase. TARGET: One Death Guard Infantry unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit (excluding Blast weapons) have the [PISTOL] ability.
EYESTINGER STORM
1 CPWHEN: Your opponent’s Command phase. TARGET: One Death Guard Vehicle unit from your army. EFFECT: Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
FLESHY AVALANCHE
1 CPWHEN: Your Movement phase or your Charge phase. TARGET: One Plague Legions Monster unit from your army that has not been selected to move or charge this phase. EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
FONT OF FILTH
1 CPWHEN: Your Shooting phase. TARGET: One Death Guard Vehicle unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
GNAWING HUNGER
1 CPWHEN: Your Command phase. TARGET: One Poxwalkers unit from your army. EFFECT: Until the end of the turn, add 1 to the Move characteristic of models in your unit, and add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in your unit.
GRIM REAPERS
1 CPWHEN: Fight phase. TARGET: One Terminator unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit (excluding MONSTERS and VEHICLES) you can re-roll the Hit roll.
GRIP OF THE WALKING POX
1 CPWHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Poxwalkers unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: After the attacking unit has fought, roll one D6 for each model from your unit that was destroyed as a result of those attacks: on a 6, the attacking unit suffers 1 mortal wound. If your unit is not destroyed after the attacking unit has fought, enemy models destroyed as a result of this Stratagem count as enemy models destroyed by an attack made by a model in your unit for the purposes of the Curse of the Walking Pox ability.
GROTESQUE DEMISE
1 CPWHEN: Your Shooting phase or the Fight phase, just after a DEATH GUARD unit from your army (excluding CULTISTS and POXwALKERS units) has shot or fought. TARGET: That DEATH GUARD unit. EFFECT: Select one enemy unit that had one or more models destroyed as a result of those attacks. That enemy unit must take a Battle-shock test.
GROTESQUE FORTITUDE
1 CPWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Death Guard Attached unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, add 2 to the Toughness characteristic of models in your unit.
HIDDEN AMONGST THE DEAD
1 CPWHEN: The Reinforcements step of your Movement phase. TARGET: One Poxwalkers unit from your army that is in Strategic Reserves and that is not an Attached unit. EFFECT: Until the end of the phase, models in that unit have the Deep Strike ability.
INFESTATION
1 CPWHEN: Start or end of any turn, when an enemy unit attempts to Seize an objective marker you have Secured. TARGET: One DEATH GUARD unit from your army (excluding CULTISTS and POXwALKERS units) within Contagion Range of that objective marker. EFFECT: Roll one D6: on a 5+, until the end of your next turn, that objective marker remains Secured by your army and you are considered to control it, regardless of how many enemy models are within range of it. RESTRICTIONS: You can only use this Stratagem once per battle round.
LEECHSPORE ERUPTION
1 CPWHEN: Your Command phase. TARGET: One Death Guard model your army that has lost one or more wounds. EFFECT: Select one enemy unit within 3" of your model. Roll a number of D6 equal to the number of wounds your model has lost: for each 5+, that enemy unit suffers one mortal wound (to a maximum of 6 mortal wounds) and your model regains 1 lost wound (to a maximum of 6 lost wounds).
MALIGNANCE MAGNIFIED
2 CPWHEN: Your Shooting phase or the Fight phase. TARGET: One Death Guard Attached unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
MIRESLICK
1 CPWHEN: Your opponent’s Movement phase, when an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back. TARGET: One Plague Legions unit from your army that is within Engagement Range of that enemy unit. EFFECT: Until the end of the phase, while an enemy unit is within Engagement Range of your unit, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.
MOBILE VECTOR
1 CPWHEN: Your Movement phase, before the Reinforcements step. TARGET: One Death Guard Character unit from your army that is not leading a unit. EFFECT: Select one other friendly Death Guard unit (excluding Battle-shocked units and Attached units that already have two Leader units or one of your CHARACTER units leading it] within 2" horizontally and 5" vertically of your unit that your unit can lead (as described in the Leader section of its datasheet]. Your unit attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.
MORTARION'S TEACHINGS
1 CPWHEN: Your Shooting phase. TARGET: One Terminator unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [HEAVY] abilities.
MYPHITIC INVIGORATION
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Death Guard Infantry unit from your army that is within 6" of one or more friendly Myphitic Blight-hauler units and that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.
NAUSEATING PAROXYSMS
1 CPWHEN: Start of the Fight phase. TARGET: One Death Guard Infantry unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Select one enemy unit within Engagement Range of your unit. That unit must take a Battle-shock test, subtracting 1 from the result.
OVERWHELMING GENEROSITY
1 CPWHEN: Start of your Shooting phase. TARGET: One Death Guard Character unit from your army. EFFECT: Select one enemy unit visible to your unit. Until the end of the phase, each time a DEATH GUARD unit from your army selects that enemy unit as the target of any ranged attacks, you can re-roll the dice to determine how many attacks a weapon equipped by a model in that unit makes.
PATH OF PESTILENCE
1 CPWHEN: Your Movement phase. TARGET: One DEATH GUARD CULTISTS unit from your army that has not been selected to move this phase and is not within Engagement Range of one or more enemy units. EFFECT: Select one closed Hatchway within 1” of your unit. Your unit can attempt to operate that Hatchway. RESTRICTIONS: Until the end of the turn, your unit cannot attempt to operate a Hatchway again.
PERSISTENT PESTS
1 CPWHEN: Any phase. TARGET: One Nurglings unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed. EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with its full wounds remaining. RESTRICTIONS: You can only use this Stratagem once per battle.
PLAGUESURGE
2 CPWHEN: Your Command phase. TARGET: Your Death Guard WARLORD that is on the battlefield. EFFECT: Until the start of your next Command phase, add 3" to the Contagion Range of models from your army.
POX FLARE
1 CPWHEN: Fight phase. TARGET: One POXwALKERS unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
PUTRID DETONATION
1 CPWHEN: Any phase. TARGET: One Death Guard Vehicle or Death Guard Monster model from your army with the Deadly Demise ability that was just destroyed. You can use this Stratagem on that model even though it was just destroyed. EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted. In addition, any enemy units that suffer mortal wounds as a result of this Stratagem are Afflicted until the start of your next turn.
RABID INFUSION
1 CPWHEN: Start of the Fight phase. TARGET: One Death Guard unit from your army that includes two Character models. EFFECT: Until the end of the phase, your unit has the Fights First ability.
RELENTLESS GRIND
1 CPWHEN: Your Movement phase or your Charge phase. TARGET: One Death Guard Vehicle unit from your army that has not been selected to move or charge this phase. EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
SEED OF CORRUPTION
1 CPWHEN: Your Shooting phase. TARGET: One DEATH GUARD TERMINATOR unit from your army that has not been selected to shoot this phase. EFFECT: If your unit was set up on the battlefield this turn, it can perform a Tactical Manoeuvre this phase as if it was not set up on the battlefield this turn.
SEEPING CORROSION
1 CPWHEN: Your Movement phase, when a DEATH GUARD unit from your army (excluding CULTISTS and POXwALKERS units) attempts to open a Hatchway. TARGET: That DEATH GUARD unit. EFFECT: Select one enemy unit within 1" of your unit and on the opposite side of that Hatchway from your unit, and roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds. Until the end of the phase, if an enemy unit attempts to prevent that Hatchway from being opened, when rolling off, you can re-roll your result.
SHAMBLING ONSLAUGHT
1 CPWHEN: Your opponent's Movement phase, just after an enemy unit is selected to Fall Back. TARGET: One POXwALKERS unit from your army within Engagement Range of that enemy unit. EFFECT: After that enemy unit ends that Fall Back move, if your unit is not within Engagement Range of one or more enemy units, your unit can make a Normal move.
SHAMBLING WALL
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Death Guard unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly Poxwalkers unit within 3" of your unit and visible to both your unit and the attacking unit. EFFECT: Until the end of the phase, each time you would allocate an attack to a model in your DEATH GUARD unit, if your POXWALKERS unit is visible to the attacking model and is an eligible target for that attack, no saving throw is made for that attack; instead a number of POXWALKERS from your POXWALKERS unit equal to the Damage characteristic of that attack are destroyed.
SHOCK AND HORROR
1 CPWHEN: Your Charge phase, just after a Death Guard unit from your army ends a Charge move. TARGET: That DEATH GUARD unit. EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.
SICKENING IMPACT
1 CPWHEN: Your Charge phase, just after a Terminator unit from your army ends a Charge move. TARGET: That TERMINATOR unit. EFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 2+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
SIGNAL POX
1 CPWHEN: Your Command phase. TARGET: One Lord of Virulence model from your army. EFFECT: Select one objective marker within 30" of and visible to your model. Until the start of your next turn, while an enemy unit is within range of that objective marker, that unit is Afflicted.
SMEARED WITH FILTH
1 CPWHEN: Fight phase. TARGET: One Poxwalkers unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed. EFFECT: Select one enemy unit that made one or more attacks that targeted your unit this phase. Until the end of the battle, that enemy unit is Afflicted.
STINKING MIRE
1 CPWHEN: Start of your opponent’s Charge phase. TARGET: One Death Guard Vehicle unit from your army. EFFECT: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
THE DEAD RISE
1 CPWHEN: Your Movement phase, at the start of the Reinforcements step. TARGET: One POXwALKERS unit from your army that is in Reserves. EFFECT: Until the end of the phase, your unit has the Deep Strike ability. RESTRICTIONS: You can only use this Stratagem once.
UNDYING SPITE
1 CPWHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Terminator unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
VERMIN CLOUD
1 CPWHEN: Fight phase. TARGET: One Death Guard Infantry unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".