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Stratagems

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AGGRESSION BEGETS AGGRESSION

1 CP
Imperial Knights · Questor Forgepact – Strategic Ploy Stratagem

WHEN: Your Shooting phase. TARGET: One Imperial Knights unit from your army or one Imperial Knights Character unit from your army and one friendly Adeptus Mechanicus unit that is within 6" of that unit. EFFECT: Until the end of the phase, ranged weapons equipped by models in your units have the [ASSAULT] ability.

BONDED IMPERATIVE

1 CP
Imperial Knights · Questor Forgepact – Epic Deed Stratagem

WHEN: Your Command phase, just before an Imperial Knights Character unit from your army uses a Bondsman ability. TARGET: That IMPERIAL KNIGHTS CHARACTER unit. EFFECT: When selecting targets for that use of that Bondsman ability, you can select one friendly Adeptus Mechanicus unit within 12" of your unit in addition, or instead of selecting one Armiger model. Until the start of your next Command phase, every model in that ADEPTUS MECHANICUS unit is affected by that Bondsman ability. RESTRICTIONS: You cannot target a Knight Preceptor with this Stratagem.

COURAGEOUS STAND

1 CP
Imperial Knights · Questoris Companions – Epic Deed Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Imperial Knights Titanic unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability.

DRIVEN BY THE PAST

1 CP
Imperial Knights · Questoris Companions – Epic Deed Stratagem

WHEN: Your Charge phase. TARGET: One Imperial Knights Titanic unit from your army. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.

DRIVE THEM OUT!

1 CP
Imperial Knights · Gate Warden Lance – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One Imperial Knights unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit on your defensive line, an unmodified Hit roll of 5+ scores a Critical Hit.

EXEMPLAR’S WISDOM

1 CP
Imperial Knights · Spearhead-At-Arms – Battle Tactic Stratagem

WHEN: Your Shooting phase, just after an Imperial Knights Titanic model from your army has shot. TARGET: That IMPERIAL KNIGHTS TITANIC model, and one or more friendly Armiger models affected by that model’s Bondsman ability. EFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time one of your ARMIGER models makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.

FLANKING MANOEUVRES

1 CP
Imperial Knights · Freeblade Company – Strategic Ploy Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: One Armiger unit from your army that is within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

FORTRESS OF INTIMIDATION

1 CP
Imperial Knights · Gate Warden Lance – Epic Deed Stratagem

WHEN: Start of your opponent’s Charge phase. TARGET: One Imperial Knights Titanic unit from your army that is on your defensive line. EFFECT: Until the end of the phase, each time an enemy unit selects your unit as a target of a charge, that unit must take a Battle-shock test, subtracting 1 from the result.

FULL TILT

2 CP
Imperial Knights · Valourstrike Lance – Battle Tactic Stratagem

WHEN: Your Movement phase. TARGET: One Imperial Knights unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, add 2" to the Move characteristic of your models and add 2 to Advance rolls made for those model’s units.

FULL TILT

1 CP
Imperial Knights · Freeblade Company – Wargear Stratagem

WHEN: Your Movement phase. TARGET: One Imperial Knights unit from your army. EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit, or 9" instead if your unit is an Armiger or Destrier unit.

HERO’S TREAD

1 CP
Imperial Knights · Questoris Companions – Epic Deed Stratagem

WHEN: End of your Command phase. TARGET: One Imperial Knights Titanic model from your army that is within range of an objective marker you control. EFFECT: Your Level of Control over that objective marker is 5 (unless it would otherwise be higher), until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

LANCEBREAKER

1 CP
Imperial Knights · Gate Warden Lance – Strategic Ploy Stratagem

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Imperial Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks and is on your defensive line. EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greaterthan the Toughness characteristic of your unit, subtract 1 from the Wound roll

LET DUTY BE YOUR SHIELD

1 CP
Imperial Knights · Spearhead-At-Arms – Epic Deed Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Armiger unit from your army that was selected as the target of one or more of the attacking units attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

MACHINE FOCUS

1 CP
Imperial Knights · Questor Forgepact – Strategic Ploy Stratagem

WHEN: Your Command phase. TARGET: One Imperial Knights unit from your army. EFFECT: Until the start of your next turn, your unit can ignore any or all modifiers to the following: the Weapon Skill or Ballistic Skill characteristics of weapons equipped by its models; any Hit roll or Wound roll made for it.

MANTLE OF THE MENTOR

1 CP
Imperial Knights · Spearhead-At-Arms – Strategic Ploy Stratagem

WHEN: Start of your Shooting phase. TARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability. EFFECT: Until the end of the phase, your ARMIGER models are eligible to shoot in a turn in which they Fell Back.

MARSHAL THE DEFENCE

1 CP
Imperial Knights · Gate Warden Lance – Battle Tactic Stratagem

WHEN: Your Movement phase. TARGET: Up to two Imperial Knights units from your army that have not been selected to move this phase. EFFECT: Until the end of the phase, add 3" to the Move characteristic of models in your units.

MOMENT OF GLORY

1 CP
Imperial Knights · Questoris Companions – Epic Deed Stratagem

WHEN: Fight phase, just before an Imperial Knights Titanic unit from your army Consolidates. TARGET: That IMPERIAL KNIGHTS TITANIC unit. EFFECT: Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3" provided your unit can end that move within Engagement Range of one or more enemy units.

NOBLE SACRIFICE

1 CP
Imperial Knights · Freeblade Company – Epic Deed Stratagem

WHEN: Any phase. TARGET: One Imperial Knights unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed. EFFECT: Your unit’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 4+, adding 1 to the result if it is an Armiger unit, instead of only a 6.

OMNISSIAH’S GRACE

1 CP
Imperial Knights · Questor Forgepact – Strategic Ploy Stratagem

WHEN: Any phase, just after a mortal wound is allocated to an Imperial Knights or Adeptus Mechanicus unit from your army. TARGET: That IMPERIAL KNIGHTS or ADEPTUS MECHANICUS unit. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.

POINT‑BLANK BARRAGE

1 CP
Imperial Knights · Freeblade Company – Strategic Ploy Stratagem

WHEN: Your Shooting phase. TARGET: One Imperial Knights unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, when making ranged attacks with Blast weapons, models in your unit can target enemy units within Engagement Range of your unit (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, until the end of the phase, your unit does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units, but each time a model in your unit makes an attack with a Blast weapon that targets a unit within Engagement Range of your unit, on an unmodified Hit roll of 1, your unit suffers 1 mortal wound after all of its attacks have been resolved.

ROTATE ION SHIELDS

1 CP
Imperial Knights · Valourstrike Lance – Wargear Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Imperial Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.

RUN THEM THROUGH!

1 CP
Imperial Knights · Valourstrike Lance – Strategic Ploy Stratagem

WHEN: Fight phase. TARGET: One Imperial Knights unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by your models have the [LANCE] ability.

SQUIRES OFTHE HUNT

1 CP
Imperial Knights · Spearhead-At-Arms – Strategic Ploy Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability. EFFECT: For each of your ARMIGER models that is within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units, remove that ARMIGER model from the battlefield and place it into Strategic Reserves.

STEADFAST SUPERIORITY

1 CP
Imperial Knights · Gate Warden Lance – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One Imperial Knights unit from your army that is within Engagement Range of one or more enemy units, that is on your defensive line and that has not already been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.

STRENGTH FROM EXILE

1 CP
Imperial Knights · Freeblade Company – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One Imperial Knights unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if there are no other friendly units within 9" of your unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

SURVIVOR OF STRIFE

1 CP
Imperial Knights · Freeblade Company – Epic Deed Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Imperial Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

TACTICAL FOIL

1 CP
Imperial Knights · Valourstrike Lance – Strategic Ploy Stratagem

WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Imperial Knights model from your army that is within 9" of that unit. EFFECT: Your model can make a Normal move of up to D6".

THIN THEIR RANKS

1 CP
Imperial Knights · Spearhead-At-Arms – Battle Tactic Stratagem

WHEN: Start of your Shooting phase. TARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability. EFFECT: Until the end of the phase, ranged weapons equipped by your ARMIGER models have the [RAPID FIRE 1] ability.

THRONEGHEIST FURY

1 CP
Imperial Knights · Questor Forgepact – Strategic Ploy Stratagem

WHEN: Your opponent’s Movement phase, just after an enemy unit is set up or ends a Normal, Advance, or Fall Back move. TARGET: One Imperial Knights Titanic unit from your army that is within 24" of and visible to that enemy unit. EFFECT: Select one ranged weapon equipped by a model in your unit. That model can shoot at that enemy unit (and only if it is an eligible target). When doing so, that model can only make attacks with that weapon and each time it makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers.

THUNDERSTOMP

1 CP
Imperial Knights · Valourstrike Lance – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One Imperial Knights model from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, the Attacks characteristic of any armoured Feet melee weapons equipped by your model is 8, the Attacks characteristic of any titanic Feet melee weapons equipped by your model is 12, and improve the Armour Penetration characteristic of those weapons by 1.

TITANIC BOMBARDMENT

1 CP
Imperial Knights · Gate Warden Lance – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One Imperial Knights Titanic unit from your army that Remained Stationary this turn, that is on your defensive line and that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 2] ability.

TITANIC DUEL

1 CP
Imperial Knights · Questoris Companions – Epic Deed Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One Imperial Knights Titanic model from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time your model makes an attack that targets a MONSTER, TITANIC or WALKER unit, add 1 to the Hit roll and add 1 to the Wound roll.

UNSTOPPABLE WARRIOR

2 CP
Imperial Knights · Questoris Companions – Epic Deed Stratagem

WHEN: Your Movement phase, just after an Imperial Knights Titanic unit from your army Falls Back. TARGET: That IMPERIAL KNIGHTS TITANIC unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

VENGEANCE OF THE MACHINE CULT

1 CP
Imperial Knights · Questor Forgepact – Strategic Ploy Stratagem

WHEN: Any phase. TARGET: One Imperial Knights unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Until the end of the battle, the enemy unit that destroyed your unit is Marked. Each time an Adeptus Mechanicus model from your army makes an attack that targets a Marked unit, that attack has the [LETHAL HITS] ability.

VIRTUE OF COURAGE

1 CP
Imperial Knights · Spearhead-At-Arms – Battle Tactic Stratagem

WHEN: Start of the Fight phase. TARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability. EFFECT: Select one enemy unit. Until the end of the phase, each time one of your ARMIGER models makes an attack that targets that enemy unit, add 1 to the Hit roll.

VOW OF RETRIBUTION

1 CP
Imperial Knights · Valourstrike Lance – Strategic Ploy Stratagem

WHEN: Your Shooting phase. TARGET: One Imperial Knights unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by your models have the [LETHAL HITS] ability.