Stratagems
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AGGRESSIVE STRIKE
1 CPWHEN: End of your Movement phase. TARGET: One HERETIC ASTARTES unit from your army that arrived using the Deep Strike ability this turn. EFFECT: Your unit can make a Normal move of up to 6". RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
ARMOUR OF CORRUPTION
2 CPWHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Heretic Astartes Terminator, Obliterators or Mutilators unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack. RESTRICTIONS: You cannot target the same unit with the Armour of Corruption and Empyric Dislocation Stratagems in the same phase.
AT THE TYRANT’S COMMAND
1 CPWHEN: Your Movement phase. TARGET: One HERETIC ASTARTES unit (excluding Monsters and Vehicles) from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
AUTOSTIMULANTS
1 CPWHEN: Start of your Charge phase. TARGET: One Heretic Astartes Infantry unit from your army. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.
BALEFIRE BOON
1 CPWHEN: Your Shooting phase or the Fight phase. TARGET: One Soul Forge unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.
BALEFUL BLESSING
1 CPWHEN: Any phase, just after a Heretic Astartes unit from your army has a mortal wound allocated to it. TARGET: That HERETIC ASTARTES unit. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.
BIOMECHANOID REGENERATION
1 CPWHEN: Your Command phase. TARGET: One HERETIC ASTARTES unit from your army (excluding Damned units). EFFECT: One model in your unit regains up to D3 lost wounds. If your unit has the Soul Forge keyword, one model in your unit regains up to 3 lost wounds instead.
BLACK CRUSADE
1 CPWHEN: Your Movement phase TARGET: One HERETIC ASTARTES INFANTRY unit or HERETIC ASTARTES MOUNTED unit from your army (excluding DAMNED units). EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back, and bolt pistols, boltguns and combi-bolters equipped by models in your unit have the [DEVASTATING WOUNDS] ability while your unit has not already inflicted 6 wounds this turn using that ability.
BLOODY EXAMPLE
1 CPWHEN: Fight phase, just after a HERETIC ASTARTES unit from your army destroys a CHARACTER unit. TARGET: That HERETIC ASTARTES unit. EFFECT: Each enemy unit within 12" of and visible to your unit must take a Battle-shock test.
BRINGERS OF DESPAIR
2 CPWHEN: Start of the Fight phase. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that is within Engagement Range of your focus of hatred. EFFECT: Until the end of the phase, your unit has the Fights First ability.
BRUTAL ATTRITION
1 CPWHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES INFANTRY unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a melee attack is allocated to your unit, after the attacking unit has finished making its attacks, roll one D6 (to maximum of six D6 per attacking unit): for each 4+, the attacking unit suffers 1 mortal wound.
CHOSEN FOR GLORY
1 CPWHEN: Your Shooting phase or the Fight phase. TARGET: One DAMNED unit from your army that has not been selected to shoot or fight this phase. EFFECT: Your unit can make a Desperate Pact. If it does, until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll, and if your unit did not fail the resulting Leadership test when making that Desperate Pact, you can re-roll the Wound roll as well.
COILS OF DECEPTION
1 CPWHEN: Your Movement phase, just after a HERETIC ASTARTES unit from your army Falls Back. TARGET: That HERETIC ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back
CONTEMPTUOUS DISREGARD
1 CPWHEN: Your opponents Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
CORRUPTED MUNITIONS
1 CPWHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit in your army that has just been selected to shoot. EFFECT: Until the end of the phase, each time a model in this unit makes a ranged attack, improve the Armour Penetration of that attack by 1.
CRAZED FOCUS
1 CPWHEN: Your Shooting phase. TARGET: One DAMNED unit from your army that has not been selected to shoot this phase. EFFECT: Your unit can make a Desperate Pact. If it does, until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1, and if your unit did not fail the resulting Leadership test when making that Desperate Pact, improve the Strength characteristic of that attack by 1 as well.
CRUDE SABOTAGE
1 CPWHEN: Your Movement phase. TARGET: One CULTIST MOB or DAMNED CHARAcTER unit from your army that has not been selected to move this phase and is not within Engagement Range of one or more enemy units. EFFECT: Select one closed Hatchway within 1“ of your unit. Your unit can attempt to operate that Hatchway. RESTRICTIONS: Until the end of the turn, your unit cannot attempt to operate a Hatchway again.
CRUEL EXECUTION
1 CPWHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units). EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.
DAEMONIC POSSESION
1 CPWHEN: Your Command phase. TARGET: One HERETIC ASTARTES VEHICLE unit from your army (excluding Daemon units). EFFECT: Until the end of the battle, your unit has the DAEMON keyword.
DELAYED MUTATIONS
2 CPWHEN: Your Command phase. TARGET: One Heretic Astartes Infantry unit (excluding Damned units) from your army. EFFECT: Your unit suffers D3 mortal wounds. Then select one augmentation (see Experimental Augmentations). Until the start of your next Command phase, models in your unit have the selected augmentation in addition to any other augmentations they have.
DEPTHLESS CRUELTY
1 CPWHEN: Fight phase TARGET: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1.
DESPERATE PLEDGE
1 CPWHEN: Your Shooting phase or the Fight phase. TARGET: One HERETIC ASTARTES DAEMON VEHICLE unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, if your unit invokes its contract, each time it makes an attack, improve the Armour Penetration characteristic of that attack by 1.
DETONATOR
1 CPWHEN: Any phase, just after an enemy model with the Deadly Demise ability (excluding TITANIC models) is destroyed TARGET: One HERETIC ASTARTES CHARACTER unit from your army that was within 18" of that enemy model when it was destroyed. EFFECT: Your opponent does not roll to determine whether mortal wounds are inflicted by their model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted (if that ability inflicts a random number of mortal wounds, your opponent rolls to determine that number as normal).
DIABOLIC REGENERATION
1 CPWHEN: Your Command phase. TARGET: One Heretic Astartes Infantry unit (excluding Damned units) from your army. EFFECT: One destroyed model (excluding Character models) is returned to your unit. If your unit is a Battleline unit, D3 destroyed models (excluding CHARACTER models) are returned to your unit instead.
EMPYRIC DISLOCATION
1 CPWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding Damned units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. RESTRICTIONS: You cannot target the same unit with the Empyric Dislocation and Armour of Corruption Stratagems in the same phase.
ENCIRCLING SURGE
1 CPWHEN: End of your opponent’s Fight phase. TARGET: One HERETIC ASTARTES unit (excluding Monsters and Vehicles) from your army that is within 6" of one or more battlefield edges and not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
ENDLESS IRE
2 CPWHEN: Any phase, just after your focus of hatred is destroyed. TARGET: One HERETIC ASTARTES CHARACTER unit from your army (excluding DAMNED units) EFFECT: Select one enemy unit within 12" of and visible to your unit. Until the start of your next Command phase, that enemy unit is considered to be your focus of hatred.
ETERNAL HATE
1 CPWHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is a Khorne unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
EYE OF THE GODS
1 CPWHEN: Fight phase, just after a HERETIC ASTARTES CHARACTER unit from your army (excluding DAMNED, DAEMON and EPIC HERO units) destroys a enemy unit. TARGET: One HERETIC ASTARTES CHARACTER model in that unit. EFFECT: Until the end of the battle, add 1 to the Move, Toughness and Wounds characteristics of that CHARACTER model, and add 1 to the Attacks. Strength and Damage characteristics of that CHARACTER model’s melee weapons.
FEEDING FRENZY
1 CPWHEN: Your opponent’s Movement phase, when an enemy unit (excluding MONSTER and VEHICLES) is selected to Fall Back. TARGET: One HERETIC ASTARTES DAEMON VEHICLE or Vashtorr the Arkifane unit from your army that is within Engagement Range of that enemy unit. EFFECT: Until the end of the phase, each time an enemy unit (excluding MONSTERS and VEHICLES) that is within Engagement Range of your units Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, of that enemy unit is Battle-shocked, substract 1 from each of those tests.
FESTERING MIASMA
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, your unit has the Stealth ability. In addition, if your unit is a Nurgle unit, it can only be selected as the target of a ranged attack if the attacking model is within 18".
FLEETING MIGHT
1 CPWHEN: Your Shooting phase or the Fight phase, just after a DAMNED unit from your army makes a Dark Pact. TARGET: That DAMNED unit. EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.
FORGE-FIRE SURGE
1 CPWHEN: Your Movement phase, just after a HERETIC ASTARTES unit from your army Advances. TARGET: That HERETIC ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the Soul Forge keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.
FROM ALL SIDES
1 CPWHEN: Start of your Charge phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the end of the phase, add 1 to Charge rolls made for your unit for each other HERETIC ASTARTES unit from your army that made a Charge move this phase (to a maximum of +3)
GLUT OF SOULS
1 CPWHEN: Fight phase. TARGET: One HERETIC ASTARTES DAEMON VEHICLE unit from your army (excluding Titanic units) that has not been selected to fight this phase. EFFECT: Until the end of the phase, if your unit invokes its contract, each time it makes an attack that destroys an enemy model, roll one D6: on 5+, your unit regains 1 lost wound after all of its attacks have been resolved (to a maximum of 6 wound).
HARDENED KILLERS
1 CPWHEN: Your Command phase. TARGET: One Damned unit from your army. EFFECT: Select one of the following effects: Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.Improve the Save characteristic of models in this unit by 1.Until the start of your next turn, your unit has the benefit of that effect.
HORRIFIC INCURSION
1 CPWHEN: Your Movement phase. TARGET: One HERETIC ASTARTES unit from your army that arrived from Reserves this turn. EFFECT: Select one enemy unit (excluding MONSTER and VEHICLE units) within 12" of and visible to your unit: that unit must take a Battle-shock test, subtracting 1 from the result.
IMPERIOUS ADVANCE
1 CPWHEN: Fight phase. TARGET: One HERETIc ASTARTES TERMINATOR unit from your army that has not been selected to fight this phase. EFFECT: Select any number of models in your unit. Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by the selected models, and each time you select targets for attacks made by those models, they must target an enemy unit that is wholly on the opposite side of a Hatchway from them.
INFERNAL ALTARS
1 CPWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One DAMNED unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, if your unit is within range of an objective marker, models in your unit have the Feel No Pain 5+ ability against that attack. If your unit has the CULTIST MOB keyword, models in it have the Feel No Pain 4+ ability against that attack instead.
INFERNAL PATRONS
1 CPWHEN: Any phase, just after your opponent targets a unit from their army with a Stratagem. TARGET: One HERETIC ASTARTES unit from your army within 3" of and visible to that enemy unit. EFFECT: That enemy unit must take a Leadership test; if failed, that usage of that Stratagem has no effect (your opponent cannot use that Stratagem again this phase).
INFERNAL SACRIFICE
1 CPWHEN: Fight phase. TARGET: One DAMNED unit from your army that has not been selected to fight this phase. EFFECT: Your unit can make a Desperate Pact. If it does, your unit suffers D3 mortal wounds (in addition to any suffered for failing the resulting Leadership test), and until the end of the phase, add 1 to the Attacks characteristic of the melee weapons equipped by models in your unit, and if your unit did not fail the resulting Leadership test when making that Desperate Pact, until the end of the phase, improve the Strength characteristic of those weapons by 1 as well.
INVETERATE MURDERERS
1 CPWHEN: Fight phase. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the Wound roll.
LET THE GALAXY BURN
1 CPWHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army (excluding TZEENTCH units) that has not been selected to shoot this phase EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and change the Attacks characteristic of Torrent weapons equipped by models in your unit to 6.
LOW CUNNING
1 CPWHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
MALICIOUS SURGE
1 CPWHEN: Your Charge phase. TARGET: One Heretic Astartes Infantry unit from your army. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
MALIGN WILL
1 CPWHEN: Your Shooting phase or the Fight phase. TARGET: One HERETIC ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time your unit takes a Leadership test for the Dark Pacts ability, subtract 1 from the result and, if passed, select one objective marker within 6" of your unit. If there are no enemy units within range of that objective marker (excluding Battle-shocked units], that objective marker is Secured by your army.
MASTERS ARE WATCHING
1 CPWHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Heretic Astartes Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, subtracting 1 from the result if it is a Damned unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
MERCILESS PURSUIT
1 CPWHEN: End of your opponent’s Movement phase. TARGET: One HERETIC ASTARTES INFANTRY unit from your army that is not within Engagement range of one or more enemy units. EFFECT: Select one enemy unit that Fell Back this turn and is within 6" of your unit. Your unit can declare a charge as if it were your Charge phase. When doing so, you can only select that enemy unit as the target of that charge (and only if it is an eligible target). Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
MILLENNIA OF EXPERIENCE
1 CPWHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army (excluding DAMNED units) that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to 6".
MONSTROUS VISAGES
1 CPWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Heretic Astartes Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
MORTAL THRALLS
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected ts targets. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking units attacks, and one friendly DAMNED unit within 3" of your unit and visible to both your unit and the attacking unit. EFFECT: Until the end of the phase, while your DAMNED unit is on the battlefield, each time your opponent would make a Wound roll for an attack that targets your HERETIC ASTARTES unit, if your DAMNED unit is visible to the attacking model and is an eligible target for that attack, no roll is made; instead, your DAMNED unit suffers a number of mortal wounds equal to the Damage characteristic of that attack.
MUTATION’S CURSE
1 CPWHEN: Your Shooting phase. TARGET: One Heretic Astartes Psyker unit from your army. EFFECT: Select one visible enemy unit within 12" of your unit. Roll one D6: on a 1, that enemy unit suffers 1 mortal wound; on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5-6, that enemy unit suffers 2D3 mortal wounds.
NEVER OUTGUNNED
1 CPWHEN: Your Shooting phase or the Fight phase. TARGET: One HERETIC ASTARTES unit from your army that has just been selected to shoot or fight. EFFECT: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have the selected ability.
NEXT PRIZE
1 CPWHEN: Your Command phase, just after a HERETIC ASTARTES unit from your army has Secured an objective marker, or your Movement phase, just after a HERETIC ASTARTES unit from your army has opened a Hatchway. TARGET: That HERETIC ASTARTES unit. EFFECT: Your unit can make a Normal move of up to 3". If this Stratagem is used in your Movement phase, at least one model from your unit must end that move on the opposite side of the Hatchway from the one it started the phase on.
NO REST IN DEATH
1 CPWHEN: Your Movement phase. TARGET: One Heretic Astartes unit from your army within 9" of a Heretic Astartes Psyker, Heretic Astartes Daemon Prince or Heretic Astartes Daemon Prince with Wings unit from your army. EFFECT: One model in your unit regains up to D3+1 lost wounds. If your unit has the Battleline keyword, you can return up to D3 destroyed models (excluding Character models) to your unit with their full wounds remaining, instead.
OPPORTUNISTIC RAIDERS
1 CPWHEN: End of the Fight phase TARGET: One HERETIC ASTARTES unit from your army that was eligible to fight this phase. EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6", or up to 12" if it is a MOUNTED unit. Otherwise, your unit can make a Fall Back move. It cannot embark within a TRANSPORT at the end of this move if it disembarked from a TRANSPORT this turn.
PERSISTENT ASSAILANTS
1 CPWHEN: Fight phase. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more attacks this phase and has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll, and if your unit is Below Half-strength you can re-roll the Wound roll as well.
PICK THEM OFF
1 CPWHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll. If the target is Below Half-strength, you can re-roll the Wound roll as well.
PITILESS CANNONADE
1 CPWHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Below Half-strength, a successful unmodified Hit roll of 5+ scores a Critical Hit
PITILESS HUNTERS
1 CPWHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
POINT-BLANK DESTRUCTION
1 CPWHEN: Your Shooting phase TARGET: One HERETIC ASTARTES unit from your army that is within Engagement Range of one or more enemy units and has not been selected to shoot this phase. EFFECT: Until the end of the phase, your unit’s ranged weapons (excluding Blast weapons) have the [PISTOL] ability.
PORTAL OF SPITE
1 CPWHEN: Your Charge phase. TARGET: One HERETIC ASTARTES unit from your army that was set up using the Deep Strike ability this turn and has not declared a charge this phase. EFFECT: Until the end of the phase, each time your unit declares a charge, if the closest eligible enemy unit is selected as one of the targets of that charge, add 2 to the Charge roll.
PREDATORY PURSUIT
1 CPWHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall back move. TARGET: One HERETIC ASTARTES VEHICLE or Vashtorr the Arkifane unit from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to 6", but must end that move as close as possible to that enemy unit.
PREY ON THE WEAK
1 CPWHEN: Your Shooting phase or the Fight phase. TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll.
PROFANE ZEAL
1 CPWHEN: Your Shooting phase or the Fight phase. TARGET: One Heretic Astartes Chaos Undivided unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll.
REAVERS’ FLURRY
1 CPWHEN: Your Fight phase. TARGET: One HERETIC ASTARTES unit from your army that made a Charge move this turn. EFFECT: Until the end of the phase, add 1 to the Attacks characteristics of melee weapons equipped by models in your unit.
REAVERS’ HASTE
1 CPWHEN: Your Charge phase. TARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced. If you select one or more units within range of an objective marker as a target of that charge, add 1 to the Charge roll.
REAVERS’ REACTION
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One HERETIC ASTARTES unit (excluding Monsters and Vehicles) from your army that was hit by one or more of those attacks. EFFECT: Your unit can make a Normal move of up to D6".
RECKLESS HASTE
1 CPWHEN: Your Charge phase TARGET: One DAMNED unit from your army. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.
RELENTLESS PURSUIT
1 CPWHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to 6".
RELENTLESS TERROR
1 CPWHEN: Your Movement phase, just after a Heretic Astartes Infantry unit from your army Falls Back. TARGET: That HERETIC ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
RELENTLESS TERROR
1 CPWHEN: Your Movement phase, just after a HERETIC ASTARTES INFANTRY unit from your army Falls Back. TARGET: That HERETIC ASTARTES INFANTRY unit. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back.
RENEGADE CLAIM
1 CPWHEN: Your Movement phase TARGET: One HERETIC ASTARTES unit from your army within range of an objective marker you control. EFFECT: That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
RUINOUS RAID
1 CPWHEN: Your Shooting phase or your Fight phase TARGET: One HERETIC ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.
SADISTIC DISPLAY
1 CPWHEN: Fight phase, just after a HERETIC ASTARTES unit from your army destroys an enemy unit. TARGET: That HERETIC ASTARTES unit. EFFECT: Each enemy unit within 6" of and visible to your unit (excluding MONSTER and VEHICLE units) must take a Battle-shock test.
SCOUR AND SEIZE
1 CPWHEN: Fight phase. TARGET: One HERETIC ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, that attack has the [PRECISION] ability.
SCRAMBLED COORDINATES
1 CPWHEN: Start of the Reinforcements step of your opponent’s Movement phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the end of the phase, enemy units that are set up on the battlefield from Reserves cannot be set up within 12" horizontally of your unit.
SCREAMING DESCENT
1 CPWHEN: Reinforcements step of your Movement phase, from the second battle round onwards. TARGET: One HERETIC ASTARTES JUMP PACK unit from your army that is in Reserves. EFFECT: Set your unit up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge. Then select one enemy INFANTRY or MOUNTED unit within 9" of and visible to your unit: that unit must take a Battle-shock test.
SEIZE THE PRIZE
1 CPWHEN: Your Movement phase, just after a HERETIC ASTARTES unit (excluding Monsters and Vehicles) from your army has been selected to Advance. TARGET: That HERETIC ASTARTES unit. EFFECT: Do not make an Advance roll for your unit. Instead, until the end of the phase add 6" to the Move characteristic of models in your unit.
SELFLESS DEMISE
1 CPWHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One DAMNED unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has resolved all of its attacks, each time a model in your unit is destroyed, roll one D6 on a 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.
SHROUD OF CHAOS
1 CPWHEN: Start of your opponent’s Shooting phase. TARGET: One Heretic Astartes Psyker, Heretic Astartes Daemon Prince or Heretic Astartes Daemon Prince with Wings unit from your army. EFFECT: Until the end of the phase, your unit has the following ability: Shroud of Chaos (Aura): Models in friendly HERETIC ASTARTES units within 6" of this unit have the Stealth ability.
SIEGEBREAKER STRIKE
1 CPWHEN: Your Shooting phase. TARGET: Up to two HERETIC ASTARTES units from your army that were set up using the Deep Strike ability this turn and have not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your units have the [IGNORES COVER] ability.
SIEGECRAFT
1 CPWHEN: Start of your opponents Charge phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the end of the phase, each time an enemy unit selects your unit as a target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
SKINSHIFT
1 CPWHEN: Your Command phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: One model in your unit regains up to 3 lost wounds. In addition, if your unit is a Tzeentch unit below its Starting Strength, one destroyed model (excluding Character models) is returned to your unit with its full wounds remaining.
SOULSEEKERS
1 CPWHEN: Your Shooting phase. TARGET: One Heretic Astartes unit from your army that has not been selected to shoot that phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability.
SOUL-TALLY OFFERING
2 CPWHEN: Your Shooting phase or the Fight phase. TARGET: One Soul Forge unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re-roll the Wound roll.
SPECIMENS FOR THE SPIDER
2 CPWHEN: Fight phase. TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a melee attack that targets a CHARACTER unit, you can re-roll the Wound roll. After your unit has fought, if one or more enemy CHARACTER models were destroyed as a result of those attacks, select one enemy unit within 6" of your unit. That enemy unit must take a Battle-shock test. If the enemy WARLORD was destroyed as a result of those attacks, each enemy unit within 6" of your unit must take a Battle-shock test instead.
STEADFAST DETERMINATION
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
STORM THE BRIDGE!
1 CPWHEN: Your Charge phase. TARGET: One DAMNED or CHAOS SPAwN unit from your army. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
TALONS SUNK DEEP
1 CPWHEN: Your Shooting phase or the Fight phase. TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1.
TORPEFYING REFRAIN
1 CPWHEN: Your Movement phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If your unit is a Slaanesh unit, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
TO THE FAVOURED THE SPOILS
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One HERETIC ASTARTES unit from your army that lost one or more wounds as a result of those attacks. EFFECT: Your unit can make a Surge move. To do so, roll one D6: models in your unit move a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit.
TOUCH OF THE ARKIFANE
1 CPWHEN: Any phase. TARGET: One HERETIC ASTARTES unit from your army (excluding Damned units) that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, if your unit is selected to make a Dark Pact, you can select both abilities for that unit’s weapons to gain.
UNDYING HATRED
1 CPWHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
UNFAILINGLY OBDURATE
1 CPWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
UNHOLY FORTITUDE
1 CPWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Soul Forge unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, add 1 to the Toughness characteristic of models in your unit.
UNHOLY HASTE
1 CPWHEN: Your Charge phase. TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to charge that phase. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
UNSTOPPABLE RAMPAGE
1 CPWHEN: Your Movement phase or Charge phase. TARGET: One Heretic Astartes Vehicle or Vashtorr the Arkifane unit from your army that has not been selected to move or charge this phase. EFFECT: Until the end of the phase, each time your unit makes Normal, Advance or charge move, it can move horizontally through terrain features as if they were not there.
VENGEFUL DESTRUCTION
1 CPWHEN: Your Shooting phase or the Fight phase. TARGET: One Heretic Astartes Infantry (excluding Damned units) or Heretic Astartes Mounted unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time your unit makes an attack that targets your Vendetta target, add 1 to the Wound roll.
WARPCHARGED ENGINES
1 CPWHEN: Your Movement phase. TARGET: One HERETIC ASTARTES TRANSPORT or HERETIC ASTARTES MOUNTED unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
WARP FLICKER
1 CPWHEN: Your Movement phase. TARGET: One Heretic Astartes Terminator, Obliterators or Mutilators unit from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
WARP-TAINTED
1 CPWHEN: Your Movement phase. TARGET: One Heretic Astartes Terminator, Obliterators or Mutilators unit from your army, within range of an objective marker you control. EFFECT: That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.