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Stratagems

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ABLATIVE PLATING

2 CP
Astra Militarum · Hammer of the Emperor – Wargear Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Astra Militarum Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack is allocated to your unit, subtract 1 from the Damage characteristic of that attack.

ACCURACY UNDER PRESSURE

2 CP
Astra Militarum · Steel Hammer – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ASTRA MILITARUM unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.

ADAMANTINE BEHEMOTH

1 CP
Astra Militarum · Steel Hammer – Strategic Ploy Stratagem

WHEN: Your Movement phase or your Charge phase. TARGET: One Astra Militarum Vehicle unit from your army that has not been selected to move or charge this phase. EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

ADDITIONAL ARMOUR

1 CP
Astra Militarum · Grizzled Company – Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One ASTRA MILITARUM unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

AERIAL EXTRACTION

1 CP
Astra Militarum · Bridgehead Strike – Epic Deed Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: One ASTRA MILITARUM unit from your army that is not within Engagement Range of one or more enemy units, if all of its models have the Deep Strike ability, or one Valkyrie unit from your army that is not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

AGAINST THE ODDS

1 CP
Astra Militarum · Embarked Regiment – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One ASTRA MILITARUM unit from your army (excluding OGRYN units) that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 2.

BELLICOSA DROP

1 CP
Astra Militarum · Bridgehead Strike – Battle Tactic Stratagem

WHEN: The Reinforcements step of your Movement phase. TARGET: One Astra Militarum Infantry unit from your army that is in Reserves and has the Deep Strike ability. EFFECT: Until the end of the phase, when your unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.

BLAZING ADVANCE

1 CP
Astra Militarum · Hammer of the Emperor – Battle Tactic Stratagem

WHEN: Your Movement phase, just after a Squadron unit from your army Advances. TARGET: That SQUADRON unit. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced.

BRUTAL CHOKE POINT

1 CP
Astra Militarum · Embarked Regiment – Strategic Ploy Stratagem

WHEN: Your opponent's Movement or Charge phase. TARGET: One ASTRA MILITARUM unit from your army (excluding OGRYN units) that has not fired Overwatch this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.

BRUTAL TRAINING

1 CP
Astra Militarum · Tempestus Boarding Regiment – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One MILITARUM TEMPESTUS unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in your unit.

BURST OF SPEED

1 CP
Astra Militarum · Armoured Infantry – Strategic Ploy Stratagem

WHEN: End of your Movement phase. TARGET: One ASTRA MILITARUM unit from your army that did not Remain Stationary or arrive from Reserves this phase. EFFECT: Your unit can make a Normal move of up to D6".

CALLOUS SACRIFICE

1 CP
Astra Militarum · Siege Regiment – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One Platoon unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 4+, one model from your unit is destroyed after the attacking unit has finished making its attacks.

CLEAR AND SECURE

1 CP
Astra Militarum · Mechanised Assault – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ASTRA MILITARUM unit from your army that disembarked from a Transport this turn and has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.

COMBINED FIRE

1 CP
Astra Militarum · Armoured Infantry – Battle Tactic Stratagem

WHEN: Your Shooting phase, just after an Armoured Skirmisher unit from your army has shot. TARGET: That ARMOURED SKIRMISHER unit. EFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover, and each time an ARMOURED SKIRMISHER unit from your army makes an attack that targets that unit, improve the Strength characteristic of that attack by 2.

COORDINATED ACTION

1 CP
Astra Militarum · Combined Arms – Battle Tactic Stratagem

WHEN: Start of any phase. TARGET: One Regiment unit from your army and one Squadron unit from your army within 6" of and visible to that REGIMENT unit. EFFECT: Until the end of the phase, Orders affecting one of your units affect the other, and vice versa.

COORDINATED STRIKE

1 CP
Astra Militarum · Tempestus Boarding Regiment – Strategic Ploy Stratagem

WHEN: Start of your Command phase. TARGET: One OffIcER model from your army. EFFECT: Select one Order your model can issue. Every ASTRA MILITARUM unit from your army is issued that Order (regardless of any keywords those units are normally required to have). RESTRICTIONS: Until the end of the turn, OFFICER models from your army cannot issue Orders. You can only use this Stratagem once.

COURAGEOUS DIVERSION

1 CP
Astra Militarum · Recon Element – Strategic Ploy Stratagem

WHEN: Start of your opponent’s Shooting phase. TARGET: One Astra Militarum Infantry or Astra Militarum Mounted unit from your army. EFFECT: Until the end of the phase, your unit has the Feel No Pain 6+ ability, and each time an enemy model makes an attack, if your unit is the closest eligible target, subtract 1 from the Hit roll.

CRACK SHOTS

1 CP
Astra Militarum · Recon Element – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One Platoon unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PRECISION] ability.

CRASH THROUGH

1 CP
Astra Militarum · Hammer of the Emperor – Strategic Ploy Stratagem

WHEN: Your Movement phase or your Charge phase. TARGET: One Astra Militarum Vehicle unit from your army that has not been selected to move or charge this phase. EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.

DRAW THEM OUT

1 CP
Astra Militarum · Recon Element – Strategic Ploy Stratagem

WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Platoon unit from your army that is within 9" of that enemy unit, and is not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to 6".

DUCK AND COVER

1 CP
Astra Militarum · Embarked Regiment – Battle Tactic Stratagem

WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ASTRA MILITARUM unit from your army (excluding OGRYN units) that was selected as the target of one or more of the attacking unit’s attacks and has one or more models on the opposite side of an open Hatchway from one or more models in the attacking unit. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

ENGINE OF WRATH

1 CP
Astra Militarum · Steel Hammer – Epic Deed Stratagem

WHEN: Fight phase. TARGET: One Astra Militarum Titanic unit from your army that has not been selected to fight this phase. EFFECT: Select one enemy unit within Engagement Range of your unit. Until the end of the phase, add 6 to the Attacks characteristic of melee weapons equipped by models in your unit, improve the Armour Penetration characteristic of those weapons by 2, and each time a model in your unit fights, it can only target that enemy unit.

FIELDS OF FIRE

1 CP
Astra Militarum · Combined Arms – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One Regiment unit and one Squadron unit from your army that have not been selected to shoot this phase. EFFECT: Select one enemy unit. Until the end of the phase, each time your selected REGIMENT and SQUADRON units make an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.

FINAL HOUR

1 CP
Astra Militarum · Hammer of the Emperor – Epic Deed Stratagem

WHEN: Your Command phase. TARGET: One Squadron unit from your army that is Below Half-strength (excluding Officer units). EFFECT: Until the end of the battle round, ranged weapons equipped by models in your unit (excluding [ONE SHOT] weapons) have the [HAZARDOUS] ability, and each time a model in your unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and to the Hit roll.

FIRE AND RELOCATE

1 CP
Astra Militarum · Bridgehead Strike – Strategic Ploy Stratagem

WHEN: Your Shooting phase. TARGET: One ASTRA MILITARUM unit (excluding Titanic units) from your army. EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Advanced.

FIRE-PATTERN HURRICANUS

1 CP
Astra Militarum · Tempestus Boarding Regiment – Battle Tactic Stratagem

WHEN: Your Shooting phase, just after a MILITARUM TEMPESTUS unit from your army has shot. TARGET: That MILITARUM TEMPESTUS unit. EFFECT: Select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, subtract 2 from the Move characteristic of models in that enemy unit, and subtract 2 from Advance and Charge rolls made for it.

FIRING HOT

2 CP
Astra Militarum · Bridgehead Strike – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One Militarum Tempestus or Kasrkin unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, when targeting an enemy unit within 12", improve the Strength and Armour Penetration characteristics of hot-shot lascarbines, hot-shot lasguns, hot-shot laspistols, hot-shot marksman rifles, hot-shot volley guns and sentry hot-shot volley guns equipped by models in your unit by 1.

FLARE BURST

1 CP
Astra Militarum · Siege Regiment – Wargear Stratagem

WHEN: Your Shooting phase. TARGET: One Astra Militarum Character unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time your unit makes an attack that targets a visible enemy unit within 12", you can re-roll the Hit roll.

FLEXIBLE COMMAND

2 CP
Astra Militarum · Combined Arms – Strategic Ploy Stratagem

WHEN: Your Command phase. TARGET: Any number of Astra Militarum Officer units from your army. EFFECT: Until the end of the phase, your Officers can issue Orders to Regiment units and Squadron units.

FURIOUS CANNONADE

1 CP
Astra Militarum · Hammer of the Emperor – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One Squadron unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within 12", improve the Armour Penetration characteristic of that attack by 1.

FURIOUS FUSILLADE

1 CP
Astra Militarum · Siege Regiment – Strategic Ploy Stratagem

WHEN: Your Shooting phase. TARGET: One Platoon unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, add 1 to the Attacks characteristic of ranged weapons equipped by models in your unit while targeting an enemy unit within half range.

HASTY EXTRACTION

1 CP
Astra Militarum · Mechanised Assault – Battle Tactic Stratagem

WHEN: Your opponent’s Charge phase, after an enemy unit has selected targets for its charge but before it makes a Charge move. TARGET: One Astra Militarum Infantry unit from your army that was selected as a target of that charge. EFFECT: Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3" of an AsTRA Militarum Transport from your army, it can embark within that TRANSPORT.

IDLE HANDS

1 CP
Astra Militarum · Embarked Regiment – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One ASTRA MILITARUM unit from your army that has not been selected to move this phase and is not within Engagement Range of one or more enemy units. EFFECT: Select one closed Hatchway within 1" of your unit. Your unit can operate that Hatchway. RESTRICTIONS: Until the end of the turn, your unit cannot operate a Hatchway again.

IMPOSING ARRIVAL

1 CP
Astra Militarum · Steel Hammer – Strategic Ploy Stratagem

WHEN: Reinforcements step of your Movement phase, from the second battle round onwards. TARGET: One Astra Militarum Titanic unit from your army that is in Reserves. EFFECT: Set up your unit on the battlefield, wholly within 8" of the battlefield edge and more than 6" horizontally away from all enemy units.

INSPIRED COMMAND

1 CP
Astra Militarum · Combined Arms – Epic Deed Stratagem

WHEN: Your opponent’s Command phase. TARGET: One Astra Militarum Officer unit from your army. EFFECT: Your OFFICER can issue one Order as if it were your Command phase.

LOCKDOWN

1 CP
Astra Militarum · Tempestus Boarding Regiment – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One ASTRA MILITARUM unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, after your unit ends a move, you can select one open Hatchway it moved through during that move; close that Hatchway.

MINEFIELD

1 CP
Astra Militarum · Siege Regiment – Wargear Stratagem

WHEN: Start of your opponent’s Charge phase. TARGET: One Platoon unit from your army. EFFECT: Until the end of the phase, each time an enemy unit ends a Charge move within Engagement Range of your unit, roll one D6 for each model in that enemy unit: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

MOBILE FIREBASE

1 CP
Astra Militarum · Armoured Infantry – Strategic Ploy Stratagem

WHEN: Your Movement phase, just after an Armoured Skirmisher unit from your army Advances or Falls Back. TARGET: That ARMOURED SKIRMISHER unit. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.

MORDIAN MINUTE

1 CP
Astra Militarum · Grizzled Company – Stratagem

WHEN: Your Shooting phase. TARGET: One Astra Militarum Infantry unit from your army affected by the First Rank, Fire! Second Rank, Fire! Order. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, improve the Strength characteristic of that attack by 1.

MOVE OUT

1 CP
Astra Militarum · Mechanised Assault – Strategic Ploy Stratagem

WHEN: End of your opponent’s turn. TARGET: One ASTRA MILITARUM unit from your army. EFFECT: Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3" of an Astra Militarum Transport from your army, it can embark within that TRANSPORT.

NO RETREAT!

1 CP
Astra Militarum · Grizzled Company – Stratagem

WHEN: Your Command phase. TARGET: One ASTRA MILITARUM unit from your army affected by the Duty and Honour! Order. EFFECT: If your unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of a phase.

ON MY POSITION

1 CP
Astra Militarum · Bridgehead Strike – Epic Deed Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: One Regiment Infantry unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Roll one D6 for each enemy unit within Engagement Range of your unit: on a 2+, that enemy unit suffers D6 mortal wounds. Then, your unit suffers 3D3 mortal wounds.

OPENING SALVO

1 CP
Astra Militarum · Armoured Infantry – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ASTRA MILITARUM unit from your army that disembarked from a Transport this turn and has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll.

ORDER THE ADVANCE

1 CP
Astra Militarum · Armoured Infantry – Battle Tactic Stratagem

WHEN: Start of your Movement phase. TARGET: One Astra Militarum Officer unit from your army. EFFECT: Select one or more friendly ASTRA MILITARUM units within 6" of your unit; until the end of the phase, you can re-roll Advance rolls made for those units.

OVER THE TOP

2 CP
Astra Militarum · Siege Regiment – Strategic Ploy Stratagem

WHEN: Start of your Command phase. TARGET: One Infantry Officer model from your army. EFFECT: Until the end of the phase, when your model issues the Move! Move! Move! Order, it can issue that Order to any number of eligible friendly Infantry Regiment units, regardless of range to your model.

PURGING FIRE

1 CP
Astra Militarum · Grizzled Company – Stratagem

WHEN: Your Shooting phase. TARGET: One ASTRA MILITARUM unit from your army affected by an Order that has not been selected to shoot this phase. EFFECT: If your unit is within range of an objective marker, until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability.

RAPID DISPERSAL

1 CP
Astra Militarum · Mechanised Assault – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One Astra Militarum Infantry unit from your army that disembarked from a Transport this phase. EFFECT: Your INFANTRY unit can make a Normal move of up to D6".

REINFORCEMENTS!

2 CP
Astra Militarum · Combined Arms – Strategic Ploy Stratagem

WHEN: Any phase. TARGET: One Infantry Regiment unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed. EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with all of its wounds remaining. RESTRICTIONS: This Stratagem cannot be used to return destroyed CHARACTER units to Attached units. You can only use this Stratagem once per battle.

SCOUTING OUTRIDERS

1 CP
Astra Militarum · Hammer of the Emperor – Battle Tactic Stratagem

WHEN: End of your opponent’s turn. TARGET: One Astra Militarum Mounted or Astra Militarum Walker unit from your army that is wholly within 10" of one or more battlefield edges and not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

SCRAMBLE FIELD

1 CP
Astra Militarum · Recon Element – Wargear Stratagem

WHEN: Start of your opponent’s Reinforcements step. TARGET: One Astra Militarum Infantry unit from your army. EFFECT: Until the end of the phase, enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of your unit.

SERVO‑DESIGNATORS

1 CP
Astra Militarum · Bridgehead Strike – Strategic Ploy Stratagem

WHEN: Your Shooting phase, just after an ASTRA MILITARUM INFANTRY unit from your army has shot. TARGET: That Astra Militarum Infantry unit. EFFECT: Select one enemy unit hit by one or more of those attacks that is visible to your unit. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.

SHATTERING SALVO

1 CP
Astra Militarum · Steel Hammer – Strategic Ploy Stratagem

WHEN: Your Shooting phase, just after an Astra Militarum Titanic unit from your army has shot. TARGET: That ASTRA MILITARUM TITANIC unit. EFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.

SNAP TO IT

1 CP
Astra Militarum · Grizzled Company – Stratagem

WHEN: Start of any phase. TARGET: One Astra Militarum Officer unit from your army. EFFECT: Your unit’s OFFICER model can issue 1 Order as if it were your Command phase.

STALWART PROTECTOR

1 CP
Astra Militarum · Combined Arms – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Astra Militarum Vehicle unit from your army. EFFECT: Until the end of the phase, each time a ranged attack is allocated to an INFANTRY model from your army, if that model is not fully visible to every model in the attacking unit because of your VEHICLE, that model has the Benefit of Cover against that attack.

SUPPORTING ORDNANCE

1 CP
Astra Militarum · Armoured Infantry – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One Armoured Skirmisher unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a visible MONSTER or VEHICLE unit, you can re-roll the Hit roll.

SWIFT INTERCEPTION

1 CP
Astra Militarum · Mechanised Assault – Battle Tactic Stratagem

WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Transport unit from your army (excluding AIRCRAFT and TiTANic units) that is not within Engagement Range of one or more enemy units, and is within 9" of the enemy unit that just ended that move. EFFECT: Your TRANSPORT can make a Normal move of up to 6".

TACTICAL WITHDRAWAL

1 CP
Astra Militarum · Hammer of the Emperor – Strategic Ploy Stratagem

WHEN: Your Movement phase, just after a Squadron unit from your army Falls Back. TARGET: That SQUADRON unit. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.

TANGLEFOOT GRENADES

1 CP
Astra Militarum · Recon Element – Wargear Stratagem

WHEN: Start of your opponent’s Charge phase. TARGET: One Astra Militarum Grenades unit from your army. EFFECT: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).

TRENCH FIGHTERS

1 CP
Astra Militarum · Siege Regiment – Battle Tactic Stratagem

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Astra Militarum Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if it is a Regiment model. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

VETERAN SHARPSHOOTERS

1 CP
Astra Militarum · Grizzled Company – Stratagem

WHEN: Your Shooting phase. TARGET: One ASTRA MILITARUM unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability.

VOX-RELAY

1 CP
Astra Militarum · Mechanised Assault – Wargear Stratagem

WHEN: Your Command phase. TARGET: One Infantry Officer unit from your army embarked within a Transport. You can use this Stratagem on that unit even though it is embarked within a TRANSPORT. EFFECT: Until the end of the phase, your unit can issue Orders even though it is not on the battlefield, and it can issue Orders to Astra Militarum Transport units from your army [excluding TiTANic units) regardless of the distance to and from your unit’s TRANSPORT.

WITHERING FIREPOWER

1 CP
Astra Militarum · Steel Hammer – Strategic Ploy Stratagem

WHEN: Your Shooting phase, just after an Astra Militarum Vehicle unit from your army has shot. TARGET: That ASTRA MILITARUM VEHICLE unit. EFFECT: Select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test, subtracting 1 from that test.