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Stratagems

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A CEASELESS CAUSE

1 CP
Space Marines · Godhammer Assault Force – Strategic Ploy Stratagem

WHEN: End of the Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that was eligible to fight this phase. EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". It cannot embark within a Transport at the end of this move if it disembarked from a TRANSPORT this turn.

ADAPTIVE PURGE

1 CP
Space Marines · Shield of the Void – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Select one of the following abilities: [LETHAL HITS], [IGNORES COVER] or [SUSTAINED HITS 1]. Until the end of the phase, ranged weapons equipped by models in your unit have that ability.

ADAPTIVE STRATEGY

1 CP
Space Marines · Gladius Task Force – Strategic Ploy Stratagem

WHEN: Your Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for that unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that doctrine this battle.

ADAPTIVE TACTICS

1 CP
Space Marines · Black Spear Task Force – Strategic Ploy Stratagem

WHEN: Your Command phase. TARGET: Up to two Kill Team units from your army, or one other ADEPTUS ASTARTES unit from your army. EFFECT: For each unit targeted, select Furor Tactics, Malleus Tactics or Purgatus Tactics. Until the start of your next Command phase, that Mission Tactic is active for that unit instead of any Mission Tactic that is active for your army.

A DEADLY PRIZE

1 CP
Space Marines · Vanguard Spearhead – Wargear Stratagem

WHEN: Start of the Command phase. TARGET: One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army within range of an objective marker you control. EFFECT: That objective marker is said to be Sabotaged, and remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn. While an objective marker is Sabotaged and under your control, each time an enemy unit ends a Normal, Advance, Fall Back or Charge move within range of that objective marker, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.

ADVANCED DEPLOYMENT

1 CP
Space Marines · Armoured Speartip – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One Adeptus Astartes Transport unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, units can disembark from your TRANSPORT after it has Advanced. Units that do so count as having made a Normal move this phase, and cannot declare a charge in the same turn (unless your TRANSPORT has the Assault Ramp ability), but can otherwise act normally.

AGGRESSIVE ONSLAUGHT

1 CP
Space Marines · Liberator Assault Group – Strategic Ploy Stratagem

WHEN: Your Movement phase, just after an Adeptus Astartes unit from your army has Advanced. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to either shoot or declare a charge, even though it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Advanced.

A GRIM WARNING

1 CP
Space Marines · Rage-cursed Onslaught – Stratagem

WHEN: Any phase. TARGET: One Blood Angels unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

ALPHA STRIKE

1 CP
Space Marines · Saga of the Bold – Epic Deed Stratagem

WHEN: Your Charge phase. TARGET: One Adeptus Astartes Character unit from your army. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

ANCIENT FURY

1 CP
Space Marines · Ironstorm Spearhead – Epic Deed Stratagem

WHEN: Your Command phase. TARGET: One ADEPTUS ASTARTES WALKER model from your army. EFFECT: Until the start of your next Command phase, improve your model’s Move, Toughness, Leadership and Objective Control characteristics by 1 and each time your model makes an attack, add 1 to the Hit roll.

ANGELIC GRACE

1 CP
Space Marines · Liberator Assault Group – Strategic Ploy Stratagem

WHEN: Any phase, just after an ADEPTUS ASTARTES unit from your army has a mortal wound allocated to it. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.

ANGEL’S SACRIFICE

1 CP
Space Marines · The Angelic Host – Battle Tactic Stratagem

WHEN: Start of the Fight phase. TARGET: One Adeptus Astartes Jump Pack unit from your army. EFFECT: Until the end of the phase, each time an enemy model within Engagement Range of your unit selects its targets, it must select your unit as the target of all of its attacks.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Emperor's Shield – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Spearpoint Task Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · 1st Company Task Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · The Lost Brethren – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Angelic Inheritors – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Rage-cursed Onslaught – Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Ironstorm Spearhead – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Gladius Task Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Firestorm Assault Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Armoured Speartip – Strategic Ploy Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Wrathful Procession – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Librarius Conclave – Strategic Ploy Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Blade of Ultramar – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Shadowmark Talon – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Liberator Assault Group – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Ceramite Sentinels – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Lion’s Blade Task Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Black Spear Task Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Champions of Fenris – Strategic Ploy Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Wrath of the Rock – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Headhunter Task Force – Strategic Ploy Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Stormlance Task Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Company Of Hunters – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Inner Circle Task Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Anvil Siege Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · The Angelic Host – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Vanguard Spearhead – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Forgefather’s Seekers – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Hammer of Avernii – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ARMOUR OF CONTEMPT

1 CP
Space Marines · Unforgiven Task Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

ASSAIL

1 CP
Space Marines · Librarius Conclave – Strategic Ploy Stratagem

WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Psyker unit from your army that is eligible to shoot. EFFECT: Select one enemy unit within 18" of and visible to one or more PSYKER models in your unit (excluding units with the Lone Operative ability), and roll six D6, adding 1 to each result if the Telekinesis Discipline is active for your army: for each 4+, that enemy unit suffers 1 mortal wound.

AUGMENTED TARGETING

1 CP
Space Marines · Ceramite Sentinels – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. If your unit is ENTRENCHED, until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [LETHAL HITS] abilities instead.

AUGMETIC FORTITUDE

1 CP
Space Marines · Hammer of Avernii – Battle Tactic Stratagem

WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army within Engagement Range of that enemy unit. EFFECT: Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

AUTO‑SENSE COORDINATION

1 CP
Space Marines · Orbital Assault Force – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have this ability in a turn in which they disembarked from a Drop Pod or while targeting an enemy unit within 12".

BATTLE DRILL RECALL

1 CP
Space Marines · Anvil Siege Force – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If your unit Remained Stationary this turn, then until the end of the phase, each time a model in your unit makes a ranged attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.

BATTLE INSTINCTS

1 CP
Space Marines · Saga of the Great Wolf – Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One Space Wolves unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Your unit can make a Normal move of up to D6".

BIRTH OF A SAGA

1 CP
Space Marines · Saga of the Bold – Epic Deed Stratagem

WHEN: Your Command phase. TARGET: One Wolf Guard Headtaker or Wolf Guard Terminator Pack Leader model from your army. EFFECT: Until the start of your next Command phase, your model has the CHARACTER keyword. Designer’s Note: While in effect, your model’s unit is therefore a CHARACTER unit, meaning it can interact with the Heroes All rule, in addition to other rules that interact with CHARACTER units.

BLAZING EARTH

1 CP
Space Marines · Forgefather’s Seekers – Strategic Ploy Stratagem

WHEN: Start of your opponent’s Charge phase. TARGET: One ADEPTUS ASTARTES unit from your army equipped with one or more Torrent weapons. EFFECT: Select one enemy unit (excluding MONSTERS and VEHICLES and units with the FLY keyword) within 12" of and visible to your unit. Until the end of the phase, each time that enemy unit declares a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).

BLESSED HULL

2 CP
Space Marines · Godhammer Assault Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

BLIND SCREEN

1 CP
Space Marines · Orbital Assault Force – Strategic Ploy Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit (excluding Titanic units) from your army that was selected as the target of one or more of the attacking unit’s attacks and one friendly Adeptus Astartes Smoke Vehicle or Drop Pod unit within 9" of it. EFFECT: Until the end of the phase, models in your units have the Stealth ability and each time a ranged attack targets one of your units, models in that unit have the Benefit of Cover against that attack.

BLITZING FUSILLADE

1 CP
Space Marines · Stormlance Task Force – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability. If such a weapon already has this ability, until the end of the phase, that weapon has the [SUSTAINED HITS 1] ability as well.

BOUNDING ADVANCE

1 CP
Space Marines · Saga of the Hunter – Strategic Ploy Stratagem

WHEN: Your Movement phase or your Charge phase. TARGET: One Space Wolves Infantry or Space Wolves Beasts unit from your army that has not been selected to move or declared a charge this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through models (excluding Titanic models). When doing so, it can move within Engagement Range of enemy models, but unless it is making a Charge move, it cannot end that move within Engagement Range of them.

BRUTE FERVOUR

1 CP
Space Marines · Wrathful Procession – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1 and you can ignore any or all modifiers to the following: that attack’s Weapon Skill characteristic; the Hit roll; the Wound roll.

BURNING VENGEANCE

1 CP
Space Marines · Firestorm Assault Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks. TARGET: One ADEPTUS ASTARTES TRANSPORT unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: One unit embarked within that TRANSPORT can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

BURNING VENGEANCE

1 CP
Space Marines · Forgefather’s Seekers – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One Adeptus Astartes Transport unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: One unit embarked within that TRANSPORT can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

CALCULATED FEINT

1 CP
Space Marines · Vanguard Spearhead – Strategic Ploy Stratagem

WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that was selected as a target of that charge. EFFECT: Your unit can make a Normal move of up to D6", or up to 6" instead if it is a PHOBOS or ScouT SQUAD unit. RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.

CARVE A PATH

1 CP
Space Marines · Terminator Assault – Strategic Ploy Stratagem

WHEN: Your Movement phase or your Charge phase. TARGET: One Terminator Assault Squad unit from your army that has not been selected to move this phase and has not declared a charge this phase. EFFECT: Until the end of the phase, when making a Normal, Advance or Charge move, your unit can move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit. RESTRICTIONS: You cannot use this Stratagem more than once per turn.

CASTIGATE THE DEMAGOGUES

1 CP
Space Marines · Wrathful Procession – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

CERAMITE BULWARK

1 CP
Space Marines · Boarding Strike – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One Adeptus Astartes Battleline unit from your army that has not been selected to fight this phase. EFFECT: Select any number of models in your unit. Until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by the selected models and each time you select targets for attacks made by those models, they must target an enemy unit that is wholly on the opposite side of a Hatchway from them.

CERAMITE SLEDGEHAMMER

1 CP
Space Marines · Armoured Speartip – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One Adeptus Astartes Transport unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features. In addition, if your unit is a Heavy Transport, when making this move, your unit can move through enemy models (excluding MONSTERS and VEHICLES) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

CHAMPION’S GUIDANCE

1 CP
Space Marines · Saga of the Bold – Epic Deed Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One Space Wolves Character unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.

CHILLING HOWL

1 CP
Space Marines · Champions of Fenris – Strategic Ploy Stratagem

WHEN: Your opponent’s Command phase. TARGET: One Adeptus Astartes Terminator unit from your army. EFFECT: Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from that test if that unit is Below Half-strength.

CHOSEN PREY

1 CP
Space Marines · Saga of the Hunter – Strategic Ploy Stratagem

WHEN: Your Movement phase, just after a Space Wolves unit from your army Falls Back. TARGET: That SPACE WOLVES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

CLEANSING SWEEP

1 CP
Space Marines · Terminator Assault – Battle Tactic Stratagem

WHEN: Your opponent's Movement or Charge phase. TARGET: One Terminator Squad unit from your army that has not fired Overwatch this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.

CODEX DISCIPLINE

1 CP
Space Marines · Bastion Task Force – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Hit roll of 1. If that target is auspex scanned, re-roll a Wound roll of 1 as well.

CODEX WARFARE

1 CP
Space Marines · Shield of the Void – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.

COGITATED FEROCITY

1 CP
Space Marines · Hammer of Avernii – Strategic Ploy Stratagem

WHEN: Your Fight phase. TARGET: One Adeptus Astartes Dreadnought, Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that has not been selected to fight this phase. EFFECT: Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability.

CONDEMNATORY INFO-SCREED

1 CP
Space Marines · Godhammer Assault Force – Battle Tactic Stratagem

WHEN: Your Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if it disembarked from a Transport this turn, re-roll a Wound roll of 1. If that TRANSPORT has the Land Raider keyword, you can re-roll the Wound roll instead.

COORDINATED STRIKE

1 CP
Space Marines · Saga of the Beastslayer – Strategic Ploy Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: One Space Wolves unit from your army that is wholly within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

COUNTERCHARGE

2 CP
Space Marines · Saga of the Bold – Epic Deed Stratagem

WHEN: End of your opponent’s Charge phase. TARGET: One Adeptus Astartes Character unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only one or more of those enemy units, and you resolve that charge as if it were your Charge phase. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.

COURAGE AND HONOUR!

1 CP
Space Marines · Blade of Ultramar – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

CRUCIBLE OF BATTLE

1 CP
Space Marines · Forgefather’s Seekers – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the Wound roll.

CRUCIBLE OF BATTLE

1 CP
Space Marines · Firestorm Assault Force – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the Wound roll.

CRUSADING CONQUERORS

1 CP
Space Marines · Reclamation Force – Strategic Ploy Stratagem

WHEN: End of the Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.

DEATH FROM THE SKIES

1 CP
Space Marines · The Angelic Host – Epic Deed Stratagem

WHEN: Your Movement phase, just after an Adeptus Astartes Jump Pack unit from your army Advances or Falls Back. TARGET: That ADEPTUS ASTARTES JUMP PACK unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.

DEATHLESS DUTY

2 CP
Space Marines · Rage-cursed Onslaught – Stratagem

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Death Company unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

DEATH ON THE WIND

1 CP
Space Marines · Company Of Hunters – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One Ravenwing unit from your army that has just shot. EFFECT: Select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test. When doing so, if one or more RAVENWING units from your army are within 6" of that enemy unit, subtract 1 from the test.

DESCENT OF ANGELS

1 CP
Space Marines · The Angelic Host – Epic Deed Stratagem

WHEN: Your Movement phase. TARGET: One Adeptus Astartes Jump Pack unit from your army that is arriving using the Deep Strike ability this phase. EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. RESTRICTIONS: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.

DEVOUT PUSH

1 CP
Space Marines · Companions of Vehemence – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". RESTRICTIONS: A unit cannot be targeted with this and the Hearts Hardened to Duty Stratagem in the same phase unless it has the Chaplain or Judiciar keywords.

DISCIPLINED EXTERMINATION

1 CP
Space Marines · Emperor's Shield – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and improve the Armour Penetration characteristic of such weapons by 1.

DOMINATOR BEACON

1 CP
Space Marines · Hammer of Avernii – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One Adeptus Astartes Dreadnought, Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army within range of an objective marker you control. EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the end of a phase.

DRAGONFIRE ROUNDS

1 CP
Space Marines · Black Spear Task Force – Wargear Stratagem

WHEN: Your Shooting phase. TARGET: One Kill Team unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [IGNORES COVER] abilities. RESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Hellfire Rounds Stratagems this phase.

DREAD CRUSADERS

1 CP
Space Marines · Companions of Vehemence – Strategic Ploy Stratagem

WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge. TARGET: One Adeptus Astartes Infantry unit from your army that was selected as one of the targets of that charge. EFFECT: That enemy unit must take a Battle-shock test, subtracting 1 from the result.

DROPSHIP EXTRACTION

1 CP
Space Marines · Emperor's Shield – Battle Tactic Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: One Adeptus Astartes Terminator unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

DROPSHIP EXTRACTION

1 CP
Space Marines · Hammer of Avernii – Strategic Ploy Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: One Adeptus Astartes Terminator unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

DUTY AND DEFIANCE

1 CP
Space Marines · Boarding Strike – Strategic Ploy Stratagem

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the Battleline keyword: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

DUTY AND HONOUR

1 CP
Space Marines · 1st Company Task Force – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within range of an objective marker you control. EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

DUTY UNTO DEATH

1 CP
Space Marines · Inner Circle Task Force – Strategic Ploy Stratagem

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Deathwing unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if your unit is within range of your Vowed objective marker. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

ENHANCED EFFICIENCY

1 CP
Space Marines · Pilum Strike Team – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, each time your unit is selected to make a Normal or Advance move, it can attempt to operate one Hatchway it is within 1” of either at the start or end of that move. If it does, it cannot attempt to operate a Hatchway again this turn.

EVASIVE MANOEUVRES

1 CP
Space Marines · Spearpoint Task Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes Mounted or Adeptus Astartes Fly Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.

EVASIVE REPOSITIONING

1 CP
Space Marines · Ceramite Sentinels – Strategic Ploy Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Your unit can make a Normal move of up to D6". If your unit is ENTRENCHED, you can re-roll the D6 to determine how far your unit can move.

EXEMPLARY VIGILANCE

1 CP
Space Marines · Blade of Ultramar – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

EYE OF THE PACK

1 CP
Space Marines · Saga of the Great Wolf – Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can add 1 to the Wound roll.

FEINT AND THRUST

1 CP
Space Marines · Shadowmark Talon – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back. If it is a Phobos or Scout Squad unit, it is also eligible to shoot and declare a charge in a turn in which it Advanced.

FENRISIAN FEROCITY

1 CP
Space Marines · Saga of the Great Wolf – Stratagem

WHEN: Your Movement phase or your Charge phase. TARGET: One Adeptus Astartes Mounted or Adeptus Astartes Walker unit from your army that has not been selected to move or charge this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move horizontally through models (excluding TITANIC models) and terrain features. When doing so, it can move within Engagement Range of enemy models, but cannot end a Normal, Advance or Fall Back move within Engagement Range of them.

FIERY SHIELD

1 CP
Space Marines · Librarius Conclave – Strategic Ploy Stratagem

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 18" of one or more friendly Adeptus Astartes Psyker models, and that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll, and if the Pyromancy Discipline is active for your army, weapons that target your unit have the [HAZARDOUS] ability.

FIGHTING RETREAT

1 CP
Space Marines · Pilum Strike Team – Strategic Ploy Stratagem

WHEN: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army is selected to Fall Back. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Select one enemy unit within Engagement Range of your unit and roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.

FIGHT TO THE END

1 CP
Space Marines · Reclamation Force – Battle Tactic Stratagem

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

FINAL RETRIBUTION

1 CP
Space Marines · The Lost Brethren – Epic Deed Stratagem

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Death Company unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is within 12" of one or more friendly Chaplain models; on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

FIRE DISCIPLINE

1 CP
Space Marines · Unforgiven Task Force – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in that unit have the [ASSAULT], [HEAVY] and [IGNORES COVER] abilities.

FOCUSED FURY

1 CP
Space Marines · Angelic Inheritors – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a Character unit, until the end of the phase, those weapons have the [LANCE] ability as well.

FOCUSED HATRED

1 CP
Space Marines · Godhammer Assault Force – Strategic Ploy Stratagem

WHEN: Your Charge phase, just after you make a Charge roll for an ADEPTUS ASTARTES unit from your army that disembarked from a Transport this turn. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the phase, each time your unit makes a Charge move, models in your unit can move through models (when doing so, its models can move within Engagement Range of enemy models, but they can only end that move within Engagement Range of enemy models if those enemy models belong to a unit that your unit declared a charge against this turn).

FOCUSING SHRINE

1 CP
Space Marines · Terminator Assault – Strategic Ploy Stratagem

WHEN: Your Movement phase, at the start of the Reinforcements step. TARGET: One Adeptus Astartes Terminator unit from your army that is in Reserves. EFFECT: Until the end of the phase, when setting up your unit on the battlefield using its Deep Strike ability, you can set it up unit anywhere on the battlefield that is more than 6" horizontally away from all enemy models (measure this distance as you would normally for the Deep Strike ability, ignoring Walls and closed Hatchways). RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.

FOR THE EMPEROR'S HONOUR!

1 CP
Space Marines · Companions of Vehemence – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

FUELLED BY FAITH

1 CP
Space Marines · Wrathful Procession – Battle Tactic Stratagem

WHEN: Any phase, just after a mortal wound is allocated to an ADEPTUS ASTARTES unit from your army. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.

FULL THROTTLE

2 CP
Space Marines · Stormlance Task Force – Wargear Stratagem

WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES VEHICLE unit (excluding WALKERS) from your army. EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit, or 9" instead if your unit is MOUNTED.

FURIOUS DEDICATION

1 CP
Space Marines · Reclamation Force – Battle Tactic Stratagem

WHEN: Your Charge phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not declared a charge or been selected to fight this phase. EFFECT: Until the end of the turn, add 2 to Charge rolls made for your unit and add 1 to the Attacks characteristic of melee weapons equipped by models in your unit. RESTRICTIONS: You cannot use this Stratagem more than once per turn.

FURIOUS ONSLAUGHT

1 CP
Space Marines · The Lost Brethren – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One Death Company unit from your army, just before that unit Piles-in. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in move, it can move up to D3+3" instead of up to 3". If your unit is within 12" of one or more friendly Chaplain models, or if it is below Starting Strength, it can move up to 6" instead. In either case, it can only do so provided your unit ends that Pile-in move in Unit Coherency and within Engagement Range of one or more enemy units.

FURY OF THE FIRST

1 CP
Space Marines · Emperor's Shield – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is below its Starting Strength, add 1 to the Wound roll as well.

GAUNTLET OF THE GOD-EMPEROR

1 CP
Space Marines · Godhammer Assault Force – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One Adeptus Astartes Vehicle model from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, each time your model makes a Normal or Advance move, it can move horizontally through terrain features.

GLORIOUS SACRIFICE

1 CP
Space Marines · The Lost Brethren – Epic Deed Stratagem

WHEN: Any phase. TARGET: One Death Company unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

GRIMNAR’S COMMAND

1 CP
Space Marines · Saga of the Great Wolf – Stratagem

WHEN: Your Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Select one Hunting Pack from the Master of Wolves Detachment rule. Until the start of your next Command phase, that Hunting Pack is active for your unit instead of any other Hunting Pack that is active, even if you have already selected that Hunting Pack this battle.

GRIM RETRIBUTION

1 CP
Space Marines · Unforgiven Task Force – Strategic Ploy Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One ADEPTUS ASTARTES unit from your army that had one or more models destroyed as a result of the attacking unit’s attacks. EFFECT: Your unit can shoot as if it were your Shooting phase, but it must target the enemy unit that just attacked it, and can only do so if that enemy unit is an eligible target.

GUERRILLA TACTICS

1 CP
Space Marines · Vanguard Spearhead – Strategic Ploy Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: Up to two PHOBOS and/or SCOUT SQUAD units from your army, or one other ADEPTUS ASTARTES INFANTRY unit from your army. EFFECT: Remove those units from the battlefield and place them into Strategic Reserves. RESTRICTIONS: Each unit selected for this Stratagem must be more than 3" away from all enemy models.

GUIDED DISRUPTION

1 CP
Space Marines · Bastion Task Force – Strategic Ploy Stratagem

WHEN: Your Shooting phase or the Fight phase, just after an Adeptus Astartes Battleline unit from your army has finished making its attacks. TARGET: That ADEPTUS ASTARTES BATTLELINE unit. EFFECT: When an enemy unit is auspex scanned as a result of those attacks this turn, if that enemy unit does not have the MONSTER or VEHICLE keywords, until the start of your next turn, it is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.

HAIL OF VENGEANCE

2 CP
Space Marines · Anvil Siege Force – Strategic Ploy Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks. TARGET: One ADEPTUS ASTARTES unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks. EFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

HEARTS HARDENED TO DUTY

1 CP
Space Marines · Companions of Vehemence – Strategic Ploy Stratagem

WHEN: Fight phase, just before an Adeptus Astartes Infantry unit from your army Consolidates. TARGET: That ADEPTUS ASTARTES INFANTRY unit. EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it does not need to end that move closer to the closest enemy model (or the closest enemy unit if the Suffer Not the Unclean to Live Vow is active for it).

HELLFIRE ROUNDS

1 CP
Space Marines · Black Spear Task Force – Wargear Stratagem

WHEN: Your Shooting phase. TARGET: One Kill Team unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons (excluding Devastating Wounds weapons) equipped by models in your unit have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 5+] abilities. RESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Dragonfire Rounds Stratagems this phase.

HERESY BEGETS RETRIBUTION

1 CP
Space Marines · Companions of Vehemence – Strategic Ploy Stratagem

WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Chaplain or Judiciar unit from your army that is within 9" of that enemy unit and is not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Retribution move. To do so, roll one D6: models in your unit move a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit.

HERESY UNDONE

1 CP
Space Marines · Bastion Task Force – Strategic Ploy Stratagem

WHEN: Your Shooting phase or your Charge phase. TARGET: One ADEPTUS ASTARTES unit (excluding Battleline units) from your army. EFFECT: Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back. If it does, every target of that charge and every target of those attacks must be an auspex scanned unit.

HEROES OF THE CHAPTER

1 CP
Space Marines · 1st Company Task Force – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is Below Half-strength, add 1 to the Wound roll as well.

HEROIC RESOLVE

2 CP
Space Marines · Saga of the Bold – Epic Deed Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Space Wolves Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

HIGH-SPEED FOCUS

1 CP
Space Marines · Company Of Hunters – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Ravenwing unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

HONOUR THE CHAPTER

1 CP
Space Marines · Gladius Task Force – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

HUNTER’S INSTINCTS

1 CP
Space Marines · Spearpoint Task Force – Strategic Ploy Stratagem

WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry unit or Adeptus Astartes Mounted unit from your army that is within 9" of that enemy unit. You cannot target a unit that is within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to 6".

HUNTERS’ TRAIL

1 CP
Space Marines · Saga of the Hunter – Strategic Ploy Stratagem

WHEN: Fight phase. TARGET: One Space Wolves unit (excluding Monsters and Vehicles) from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.

HUNTERS’ TRAIL

1 CP
Space Marines · Company Of Hunters – Strategic Ploy Stratagem

WHEN: Command phase. TARGET: One Ravenwing Mounted unit from your army that is within range of an objective marker you control. EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

ILLUMINATING FIRE

1 CP
Space Marines · Lion’s Blade Task Force – Battle Tactic Stratagem

WHEN: Your Shooting phase, just after a RAVENWING unit from your army has selected its targets. TARGET: That Ravenwing unit. EFFECT: Select one enemy unit within 12" of your unit that was selected as the target of one or more of the attacking unit’s attacks. Until the end of the phase, each time a friendly Deathwing unit makes an attack that targets that enemy unit, add 1 to the Wound roll.

IMMOLATION PROTOCOLS

2 CP
Space Marines · Forgefather’s Seekers – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, Torrent weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.

IMMOLATION PROTOCOLS

2 CP
Space Marines · Firestorm Assault Force – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, Torrent weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.

IMPETUOSITY

1 CP
Space Marines · Saga of the Beastslayer – Strategic Ploy Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Wulfen Infantry or Blood Claws unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, after that enemy unit has shot, if one or more models in your unit were destroyed as a result of those attacks, your unit can make an Impetuous move. To do so, roll one D6: your unit can be moved a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit.

INESCAPABLE JUSTICE

2 CP
Space Marines · Wrath of the Rock – Battle Tactic Stratagem

WHEN: Any phase, just after your Oath of Moment target is destroyed. TARGET: One Adeptus Astartes Character unit that is on the battlefield. EFFECT: Select one enemy unit within 12" and visible to your unit. That enemy unit becomes your Oath of Moment target until the start of your next Command phase.

INESCAPABLE WRATH

2 CP
Space Marines · Lion’s Blade Task Force – Strategic Ploy Stratagem

WHEN: End of your opponent’s Charge phase. TARGET: One Deathwing Infantry or Deathwing Walker unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase. EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.

INSENSATE RAMPAGE

1 CP
Space Marines · Rage-cursed Onslaught – Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Death Company unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.

INSPIRING PRESENCE

1 CP
Space Marines · Saga of the Bold – Epic Deed Stratagem

WHEN: Fight phase. TARGET: One Adeptus Astartes Character unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability.

INSTANT OF GRACE

1 CP
Space Marines · Angelic Inheritors – Epic Deed Stratagem

WHEN: Your Command phase. TARGET: One Adeptus Astartes Infantry unit from your army. EFFECT: Select one non-CHARACTER model in your unit. Until the start of your next Command phase, your model has the Character keyword. Designer’s Note: While in effect, your model’s unit is therefore a CHARACTER unit, meaning it can interact with the Legacy of the Angel Detachment rule, in addition to other rules that interact with CHARACTER units.

IN THE EMPEROR’S NAME

1 CP
Space Marines · Boarding Strike – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes Battleline unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.

IN THE SHADOW OF GREAT WINGS

1 CP
Space Marines · Angelic Inheritors – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".

INTO DARKNESS

1 CP
Space Marines · Shadowmark Talon – Strategic Ploy Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: Up to two Phobos and/or Scout Squad units from your army, or one other Adeptus Astartes Infantry unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units. EFFECT: Remove those units from the battlefield and place them into Strategic Reserves.

INTRACTABLE

1 CP
Space Marines · Unforgiven Task Force – Strategic Ploy Stratagem

WHEN: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Falls Back. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

IRON ARM

1 CP
Space Marines · Librarius Conclave – Strategic Ploy Stratagem

WHEN: Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that is within 18" of one or more Adeptus Astartes Psyker models from your army and has not been selected to Fight this phase. EFFECT: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit, or add 2 if the Biomancy Discipline is active for your army.

KILL SHOT

1 CP
Space Marines · Headhunter Task Force – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One Tank Ace unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, re-roll a Wound roll of 1. If the target unit is below its Starting Strength, you can re-roll the Wound roll instead. RESTRICTIONS: A unit cannot be targeted with this and the Target Weak Point Stratagem in the same phase.

KNIFE WORK

1 CP
Space Marines · Pilum Strike Team – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, improve the Strength and Armour Penetration characteristics of melee weapons equipped by models in your unit by 1.

KNIGHTS OF IRON

1 CP
Space Marines · Lion’s Blade Task Force – Strategic Ploy Stratagem

WHEN: Your Movement phase or your Charge phase. TARGET: One Ravenwing unit from your army. EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

KRAKEN ROUNDS

1 CP
Space Marines · Black Spear Task Force – Wargear Stratagem

WHEN: Your Shooting phase. TARGET: One Kill Team unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1 and improve the Range characteristic of those weapons by 6". RESTRICTIONS: You cannot select any units that have already been targeted with either the Dragonfire Rounds or Hellfire Rounds Stratagems this phase.

LAY LOW THE TYRANTS

1 CP
Space Marines · Shadowmark Talon – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

LEGENDARY FORTITUDE

1 CP
Space Marines · 1st Company Task Force – Battle Tactic Stratagem

WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within Engagement Range of that enemy unit. EFFECT: Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

LEONINE AGGRESSION

1 CP
Space Marines · Wrath of the Rock – Strategic Ploy Stratagem

WHEN: End of your opponent’s Charge phase. TARGET: One ADEPTUS ASTARTES unit from your army within 3" of one or more enemy units, or one Deathwing unit from your army within 6" of one or more enemy units. EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.

LIGHT OF VENGEANCE

1 CP
Space Marines · Bastion Task Force – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have that ability while targeting an auspex scanned unit or if the bearer has the Battleline keyword.

LIMB FROM LIMB

1 CP
Space Marines · Rage-cursed Onslaught – Stratagem

WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that made a Charge move this turn. EFFECT: Select either the Strength or Armour Penetration characteristic of melee weapons equipped by models in your unit. Until the end of the phase, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it), and until the end of the phase, add 1 to the Strength and Armour Penetration characteristics of melee weapons equipped by models in your unit.

LION’S WILL

1 CP
Space Marines · Wrath of the Rock – Strategic Ploy Stratagem

WHEN: Command phase. TARGET: One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. In addition, until the end of the turn, if your unit does not have the Deathwing, Ravenwing or Vehicle keyword, each time a model in your unit makes an attack, add 1 to the Hit roll.

LITANIES OF PURGATION

1 CP
Space Marines · Vindication Task Force – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if that model’s unit is within range of one or more objective markers or the target unit is within range of one or more objective markers, improve the Armour Penetration characteristic of that attack by 1.

LOST TO RAGE

1 CP
Space Marines · The Lost Brethren – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One Death Company unit from your army that is below Starting Strength and has not been selected to fight this phase. EFFECT: Until the end of the phase, improve the Attacks, Stength and Armour Penetration characteristics of melee weapons equipped by models in your unit by 1 and, unless your unit is within 12" of one or more friendly Chaplain models, until the end of the phase, those weapons have the [HAZARDOUS] ability.

MACHINE VENGEANCE

1 CP
Space Marines · Headhunter Task Force – Epic Deed Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One Tank Ace unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is visible and an eligible target.

MACHINE WRATH

1 CP
Space Marines · Armoured Speartip – Epic Deed Stratagem

WHEN: Any phase, just after a Heavy Transport unit from your army with the Deadly Demise ability is destroyed. TARGET: That HEAVY TRANSPORT unit, if you rolled a 6 for its Deadly Demise ability. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Your unit can make a Normal or Fall Back move before its Deadly Demise ability is resolved, and before any embarked units perform an Emergency Disembarkation. When making this move, your unit can move through enemy models (excluding MONSTERS and VEHICLES) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

MARCHING EVER ON

1 CP
Space Marines · Reclamation Force – Strategic Ploy Stratagem

WHEN: Your opponent’s Movement phase, just after an enemy unit Falls Back. TARGET: One ADEPTUS ASTARTES unit from your army that was within Engagement Range of that enemy unit at the start of the phase. EFFECT: Your unit can make a Normal move of up to D6"+1.

MARKED FOR DESTRUCTION

1 CP
Space Marines · Saga of the Hunter – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: Two ADEPTUS ASTARTES units from your army (excluding Beasts) that have not been selected to shoot this phase. EFFECT: Select one enemy unit visible to both of your units. Until the end of the phase, models in your units can only target that enemy unit (and only if it is an eligible target) and each time a model in one of your units makes an attack, re-roll a Wound roll of 1.

MARTIAL EXEMPLARS

1 CP
Space Marines · The Angelic Host – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One Adeptus Astartes Jump Pack unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] and [PRECISION] abilities.

MARTIAL MASTERY

1 CP
Space Marines · Inner Circle Task Force – Epic Deed Stratagem

WHEN: Fight phase. TARGET: One Deathwing Infantry unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If your unit is within range of your Vowed objective marker, you can re-roll the Wound roll instead.

MASTER MARKSMEN

1 CP
Space Marines · Pilum Strike Team – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.

MERCY IS WEAKNESS

2 CP
Space Marines · Ironstorm Spearhead – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, that attack has the [SUSTAINED HITS 1] ability, and when making such an attack, if the attacking model is a VEHICLE, a successful unmodified Hit roll of 5+ scores a Critical Hit.

MOBILE LETHALITY

1 CP
Space Marines · Spearpoint Task Force – Battle Tactic Stratagem

WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.

NO THREAT TOO GREAT

2 CP
Space Marines · Anvil Siege Force – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll.

NOT ONE BACKWARDS STEP

1 CP
Space Marines · Anvil Siege Force – Strategic Ploy Stratagem

WHEN: Your Command phase. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army within range of an objective marker. EFFECT: Until the end of the turn, double the Objective Control characteristic of models in your unit, but it must Remain Stationary this turn.

OBDURATE VENGEANCE

1 CP
Space Marines · Emperor's Shield – Battle Tactic Stratagem

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 3+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

ONLY IN DEATH DOES DUTY END

2 CP
Space Marines · Gladius Task Force – Epic Deed Stratagem

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

ONRUSHING STORM

1 CP
Space Marines · Champions of Fenris – Strategic Ploy Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: One Adeptus Astartes Terminator unit from your army that is not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

ONSLAUGHT OF FIRE

1 CP
Space Marines · Firestorm Assault Force – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets the closest eligible target within 12", add 1 to the Hit roll. If one or more enemy models are destroyed as the result of any of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.

ONWARD FOR THE EMPEROR

1 CP
Space Marines · Orbital Assault Force – Strategic Ploy Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that was not set up on the battlefield this turn and one friendly Transport it is able to embark within. EFFECT: If your ADEPTUS ASTARTES unit is wholly within 6" of that TRANSPORT, it can embark within it.

ORBITAL TELEPORTARIUM

1 CP
Space Marines · 1st Company Task Force – Strategic Ploy Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: One ADEPTUS ASTARTES TERMINATOR unit from your army. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability. RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.

OVERCHARGED BREACH

1 CP
Space Marines · Shield of the Void – Strategic Ploy Stratagem

WHEN: Start of your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that is not within Engagement Range of one or more enemy units. EFFECT: Select one closed Hatchway within 9" of and visible to your unit. Open that Hatchway and, until the end of the battle, that Hatchway cannot be closed. RESTRICTIONS: You cannot use this Stratagem more than once.

OVERPOWERING EXACTION

1 CP
Space Marines · Lion’s Blade Task Force – Strategic Ploy Stratagem

WHEN: Command phase or the start of the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Select one enemy unit within Engagement Range of your unit. That enemy unit must take a Battle-shock test. When doing so, if your unit has the Deathwing or Ravenwing keyword, subtract 1 from the result. RESTRICTIONS: You can only use this Stratagem once per battle round.

OVERWHELMING ONSLAUGHT

1 CP
Space Marines · Saga of the Hunter – Battle Tactic Stratagem

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: Two ADEPTUS ASTARTES units from your army within Engagement Range of that enemy unit, or one Space Wolves Beasts unit from your army within Engagement Range of that enemy unit. EFFECT: Until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.

PERFERVID INTERVENTION

2 CP
Space Marines · Vindication Task Force – Strategic Ploy Stratagem

WHEN: End of your opponent’s Charge phase. TARGET: One ADEPTUS ASTARTES unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase. EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.

PINNING FIRE

1 CP
Space Marines · Saga of the Beastslayer – Strategic Ploy Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, after your unit has shot, select one enemy CHARACTER, MONSTER, or VEHICLE unit hit by one or more of those attacks. Until the start of your next Shooting phase, that unit is pinned. While a unit is pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.

PIOUS ENMITY

1 CP
Space Marines · Companions of Vehemence – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One Chaplain or Judiciar unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a melee attack that targets an enemy unit, re-roll a Hit roll of 1. If that target is a MONSTER or VEHICLE unit, re-roll a Wound roll of 1 as well.

POWER OF THE MACHINE SPIRIT

1 CP
Space Marines · Ironstorm Spearhead – Epic Deed Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks. TARGET: One ADEPTUS ASTARTES VEHICLE unit from your army that was reduced to Below Half-strength as a result of the attacking unit’s attacks. EFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

PRACTICAL TACTICS

1 CP
Space Marines · Blade of Ultramar – Strategic Ploy Stratagem

WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is not within Engagement Range of one or more enemy units and is within 9" of the enemy unit that just ended that move. EFFECT: Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine.

PRESCIENT PRECISION

1 CP
Space Marines · Librarius Conclave – Strategic Ploy Stratagem

WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Psyker unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, that attack has the [LETHAL HITS] ability, and the [IGNORES COVER] ability as well if the Divination Discipline is active for your army.

PREYTAKER’S EYE

1 CP
Space Marines · Champions of Fenris – Strategic Ploy Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to shoot or fight this phase. EFFECT: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] abilities. Until the end of the phase, weapons equipped by models in your unit have that ability.

PRIORITY STRIKE

2 CP
Space Marines · Ceramite Sentinels – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re-roll the Wound roll.

PURGATION DOCTRINE

1 CP
Space Marines · Armoured Speartip – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll (if your unit disembarked from a Heavy Transport this turn, add 1 to the Wound roll as well).

RAPID EMBARKATION

1 CP
Space Marines · Armoured Speartip – Wargear Stratagem

WHEN: End of the Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that is not within Engagement Range of one or more enemy units, and one friendly Heavy Transport it is able to embark within. EFFECT: If your ADEPTUS ASTARTES INFANTRY unit is wholly within 6" of that HEAVY TRANSPORT, it can embark within it.

RAPID EMBARKATION

1 CP
Space Marines · Firestorm Assault Force – Strategic Ploy Stratagem

WHEN: End of the Fight phase. TARGET: One ADEPTUS ASTARTES TRANSPORT unit from your army that has no models embarked within it, and one ADEPTUS ASTARTES INFANTRY unit from your army wholly within 6" of that TRANSPORT. EFFECT: Your INFANTRY unit can embark within that TRANSPORT. RESTRICTIONS: You cannot target an INFANTRY unit that is within Engagement Range of one or more enemy units, that cannot normally embark within that TRANSPORT, or that disembarked from a TRANSPORT this turn.

RAPID GUNNERY

1 CP
Space Marines · Headhunter Task Force – Strategic Ploy Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.

RAPID REAPPRAISAL

1 CP
Space Marines · Company Of Hunters – Battle Tactic Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: One Ravenwing unit from your army that is not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

RAPID TAKEOVER

1 CP
Space Marines · Shield of the Void – Strategic Ploy Stratagem

WHEN: Your opponent’s Movement phase, just after an enemy unit Falls Back. TARGET: One ADEPTUS ASTARTES unit from your army that was within Engagement Range of that enemy unit at the start of the phase. EFFECT: Your unit can make a Normal move of up to D3+1".

RAPTORIAL VIGILANCE

1 CP
Space Marines · Shadowmark Talon – Battle Tactic Stratagem

WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 9" of the enemy unit that just ended that move. You cannot target a unit that is within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to D6", or up to 6" instead if it is a Phobos or Scout Squad unit.

REACTIVE REPOSITIONING

1 CP
Space Marines · Headhunter Task Force – Strategic Ploy Stratagem

WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Tank Ace unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that is within 9" of that enemy unit. EFFECT: Your unit can make a Normal move of up to D6".

RECITATION OF THE REVERED

1 CP
Space Marines · Vindication Task Force – Strategic Ploy Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Ancient unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

RECLAIM OUR HONOUR!

1 CP
Space Marines · Vindication Task Force – Strategic Ploy Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys an Ancient model from your army that has not been targeted with the Refusal to Yield Stratagem this phase. TARGET: One ADEPTUS ASTARTES unit from your army visible to that enemy unit. EFFECT: Until the end of the battle, each time an ADEPTUS ASTARTES model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll. RESTRICTIONS: You cannot target that ANCIENT model with the Refusal to Yield Stratagem this phase.

RED RAMPAGE

1 CP
Space Marines · Liberator Assault Group – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Select either the [LANCE] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. You can instead choose for your unit to give in to the Red Thirst; if it does, then it becomes Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities.

RED WRATH

1 CP
Space Marines · Rage-cursed Onslaught – Stratagem

WHEN: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Advances. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to either shoot or declare a charge in a turn in which it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it), and until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

REFUSAL TO YIELD

1 CP
Space Marines · Vindication Task Force – Epic Deed Stratagem

WHEN: Any phase, just after an Ancient model from your army is destroyed. TARGET: That ANCIENT model. You can use this Stratagem on that model even though it was just destroyed. EFFECT: At the end of the phase, set your model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining. RESTRICTIONS: You cannot target the same model with this Stratagem more than once per battle.

RELENTLESS ASSAULT

1 CP
Space Marines · Liberator Assault Group – Strategic Ploy Stratagem

WHEN: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Falls Back. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to either shoot or declare a charge even though it Fell Back. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Fell Back.

RELENTLESS MOMENTUM

1 CP
Space Marines · Wrathful Procession – Strategic Ploy Stratagem

WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase and is within Engagement Range of one or more enemy units. EFFECT: Until the end of the phase, when determining which models in your unit are eligible to fight, any models in it that are within 3" of one or more enemy models are eligible to fight. When resolving those attacks, such models can target one of those enemy units that is within 3" of them and within Engagement Range of their unit.

RELICS OF THE DARK AGE

1 CP
Space Marines · Wrath of the Rock – Strategic Ploy Stratagem

WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, add 2 to the Strength characteristic of ranged weapons equipped by models in your unit.

RELIC TELEPORTARIUM

1 CP
Space Marines · Inner Circle Task Force – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One Deathwing unit from your army that is arriving using the Deep Strike ability this phase. EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models. RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.

RIDE HARD, RIDE FAST

1 CP
Space Marines · Stormlance Task Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.

RIGID DISCIPLINE

1 CP
Space Marines · Anvil Siege Force – Strategic Ploy Stratagem

WHEN: End of the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Your unit can immediately make a Fall Back move of up to 6". RESTRICTIONS: When making that move, your unit must end that move either wholly within your deployment zone or within range of an objective marker.

RUNES OF CLAIMING

1 CP
Space Marines · Champions of Fenris – Strategic Ploy Stratagem

WHEN: End of your Command phase. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Walker unit from your army. EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

RUTHLESS BUTCHERY

1 CP
Space Marines · Hammer of Avernii – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Dreadnought, Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is below Starting Strength, add 1 to the Wound roll as well.

SAVAGE ECHOES

1 CP
Space Marines · Liberator Assault Group – Battle Tactic Stratagem

WHEN: Your opponent’s Charge phase. TARGET: One ADEPTUS ASTARTES unit from your army that was just charged by an enemy unit. EFFECT: Select either the Strength or Attacks characteristic of melee weapons equipped by models in your unit. Until the end of the turn, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in your unit.

SCIONS OF GUILLIMAN

1 CP
Space Marines · Reclamation Force – Strategic Ploy Stratagem

WHEN: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army ends a Fall Back move. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

SENSORY ASSAULT

1 CP
Space Marines · Librarius Conclave – Strategic Ploy Stratagem

WHEN: Command phase. TARGET: One Adeptus Astartes Psyker unit from your army. EFFECT: Select one enemy unit that is within 18" of and visible to one PSYKER model in your unit. Until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for it. In addition, if the Telepathy Discipline is active for your army, that enemy unit must take a Battle-shock test, subtracting 1 from the result.

SHOCK ASSAULT

1 CP
Space Marines · Stormlance Task Force – Battle Tactic Stratagem

WHEN: Your Charge phase. TARGET: One ADEPTUS ASTARTES MOUNTED unit from your army that has not declared a charge this phase. EFFECT: Until the end of the turn, you can re-roll Charge rolls made for your unit and melee weapons equipped by models in that unit have the [LANCE] ability.

SHOCK BOMBARDMENT

1 CP
Space Marines · Bastion Task Force – Strategic Ploy Stratagem

WHEN: Your Shooting phase or the Fight phase, just after an Adeptus Astartes Battleline unit from your army finished making its attacks. TARGET: That ADEPTUS ASTARTES BATTLELINE unit. EFFECT: When an enemy unit is auspex scanned as a result of those attacks this turn, until the start of your next turn, it is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

SHOCK CAVALRY

1 CP
Space Marines · Saga of the Beastslayer – Strategic Ploy Stratagem

WHEN: Your Movement phase or your Charge phase. TARGET: One Thunderwolf Cavalry unit from your army that has not been selected to move or declared a charge this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so, it can move within Engagement Range of enemy models, but unless it is making a Charge move, it cannot end that move within Engagement Range of them.

SHOCK ONSLAUGHT

1 CP
Space Marines · Orbital Assault Force – Strategic Ploy Stratagem

WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

SITE-TO-SITE TELEPORTATION

1 CP
Space Marines · Black Spear Task Force – Strategic Ploy Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: Up to two Kill Team units from your army, or one other Adeptus Astartes Infantry unit from your army, if those units are not within Engagement Range of one or more enemy units. EFFECT: Remove those units from the battlefield and place them into Strategic Reserves. Until the end of your next Movement phase, models in those units that do not have the Deep Strike ability have the Deep Strike ability.

SPEAR THRUST AND SABRE SWING

1 CP
Space Marines · Spearpoint Task Force – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Select either the [LANCE] or [LETHAL HITS] ability. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. If it is a MOUNTED unit, until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities instead.

SPOOR OF THE UNHOLY

1 CP
Space Marines · Vindication Task Force – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll.

SQUAD TACTICS

1 CP
Space Marines · Gladius Task Force – Strategic Ploy Stratagem

WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 9" of the enemy unit that just ended that move. EFFECT: Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine. RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.

STALKING WOLVES

1 CP
Space Marines · Champions of Fenris – Strategic Ploy Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Stealth ability.

STAND TO THE END

1 CP
Space Marines · Ceramite Sentinels – Epic Deed Stratagem

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is an ENTRENCHED unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

STORM OF FIRE

1 CP
Space Marines · Gladius Task Force – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

STRENGTH IN UNITY

1 CP
Space Marines · Lion’s Blade Task Force – Battle Tactic Stratagem

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: If that enemy unit is within Engagement Range of one or more Ravenwing units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll. If that enemy unit is within Engagement Range of one or more Deathwing units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, if the Strength characteristic of that attack is greater than the Toughness characteristic of the target, subtract 1 from the Wound roll. RESTRICTIONS: A unit cannot be targeted by this and the Armour of Contempt Stratagem in the same phase.

STRIKE FROM THE SHADOWS

1 CP
Space Marines · Vanguard Spearhead – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.

STRIKE NOW FOR GLORY

1 CP
Space Marines · Angelic Inheritors – Strategic Ploy Stratagem

WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.

STUNNING FUSILLADE

1 CP
Space Marines · Shadowmark Talon – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.

SUPPRESSION STRAFING

1 CP
Space Marines · Orbital Assault Force – Strategic Ploy Stratagem

WHEN: Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Select one enemy unit visible to and within 18" of your unit. That enemy unit takes a Battle-shock test. When doing so, subtract 1 from that test and, if that test is failed, until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll. RESTRICTIONS: You cannot use this Stratagem more than once per battle round.

SURGICAL STRIKES

2 CP
Space Marines · Vanguard Spearhead – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

TACTICAL DECAPITATION

1 CP
Space Marines · Orbital Assault Force – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability and each time a model in your unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.

TACTICAL FORESIGHT

1 CP
Space Marines · Blade of Ultramar – Epic Deed Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than or equal to the Toughness characteristic of that unit, subtract 1 from the Wound roll.

TACTICAL MASTERY

1 CP
Space Marines · Wrath of the Rock – Battle Tactic Stratagem

WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced. If your unit has the Ravenwing keyword, it is also eligible to shoot and declare a charge in a turn in which it Fell Back.

TALON STRIKE

1 CP
Space Marines · Company Of Hunters – Strategic Ploy Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One Ravenwing Mounted unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an INFANTRY CHARACTER or MOUNTED CHARACTER unit, add 1 to the Wound roll.

TARGET WEAK POINT

1 CP
Space Marines · Headhunter Task Force – Battle Tactic Stratagem

WHEN: Your Shooting phase. TARGET: One Tank Ace unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, improve the Armour Penetration characteristic of that attack by 1. RESTRICTIONS: A unit cannot be targeted with this and the Kill Shot Stratagem in the same phase.

TERRIFYING PROFICIENCY

1 CP
Space Marines · 1st Company Task Force – Strategic Ploy Stratagem

WHEN: Your Fight phase. TARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that made a Charge move this turn and destroyed one or more enemy units this phase. EFFECT: In your opponent’s next Command phase, each enemy unit within 6" of your unit must take a Battle-shock test. If the unit taking that test is Below Half-strength, subtract 1 from that test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

TERRITORIAL ADVANTAGE

1 CP
Space Marines · Saga of the Hunter – Strategic Ploy Stratagem

WHEN: Fight phase, just after an enemy unit is destroyed by an ADEPTUS ASTARTES unit from your army. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

THE FOE FORESEEN

1 CP
Space Marines · Saga of the Great Wolf – Stratagem

WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

THUNDEROUS PURSUIT

1 CP
Space Marines · Saga of the Beastslayer – Strategic Ploy Stratagem

WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One ADEPTUS ASTARTES unit from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to D6". If your unit has the Space Wolves Infantry or Thunderwolf Cavalry keywords, it can make a Normal move of up to 6" instead.

TOWER OF STRENGTH

1 CP
Space Marines · Terminator Assault – Strategic Ploy Stratagem

WHEN: Start or end of any phase. TARGET: One Adeptus Astartes Terminator unit from your army. EFFECT: Until the end of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. RESTRICTIONS: Each time you use this Stratagem, you cannot use it again until after your next Command phase.

ULTRAMARIAN ADAPTIVITY

1 CP
Space Marines · Blade of Ultramar – Strategic Ploy Stratagem

WHEN: Your Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for your unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that Combat Doctrine this battle.

ULTRAMARIAN DESTINY

1 CP
Space Marines · Reclamation Force – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

UNBOWED CONVICTION

1 CP
Space Marines · Ironstorm Spearhead – Battle Tactic Stratagem

WHEN: Command phase. TARGET: One ADEPTUS ASTARTES unit from your army that is below its Starting Strength. EFFECT: Until the end of the turn, your unit can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to saving throws).

UNBREAKABLE LINES

2 CP
Space Marines · Unforgiven Task Force – Battle Tactic Stratagem

WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One ADEPTUS ASTARTES unit from your army within Engagement Range of that enemy unit. EFFECT: Until the end of the turn, each time an attack targets your unit, subtract 1 from the Wound roll.

UNBRIDLED ARDOUR

1 CP
Space Marines · The Angelic Host – Epic Deed Stratagem

WHEN: Any phase. TARGET: One ADEPTUS ASTARTES unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Until the end of the battle, each time a friendly Sanguinary Guard unit makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the Hit roll and you can re-roll the Wound roll.

UNBRIDLED FEROCITY

1 CP
Space Marines · Saga of the Beastslayer – Battle Tactic Stratagem

WHEN: Fight phase. TARGET: One Space Wolves unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll.

UNCOMPROMISING EGRESS

1 CP
Space Marines · Godhammer Assault Force – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One Land Raider model from your army that has not been selected to move this phase. EFFECT: One ADEPTUS ASTARTES unit embarked within your LAND RAIDER can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your LAND RAIDER and can be set up within Engagement Range of one or more enemy units.

UNFORGIVEN FURY

1 CP
Space Marines · Unforgiven Task Force – Battle Tactic Stratagem

WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [LETHAL HITS] ability. In addition, if one or more ADEPTUS ASTARTES units from your army are currently Battle-shocked, until the end of the phase, each time a model in your unit makes an attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.

UNMATCHED FORTITUDE

1 CP
Space Marines · Inner Circle Task Force – Battle Tactic Stratagem

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Deathwing Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than your unit’s Toughness characteristic, subtract 1 from the Wound roll.

UNRELENTING HUNTERS

1 CP
Space Marines · Saga of the Great Wolf – Stratagem

WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to move this phase. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If your unit is a Space Wolves unit, until the end of the turn, it is eligible to declare a charge in a turn in which it Advanced or Fell Back.

UNTO THE BURNING SKIES

1 CP
Space Marines · Angelic Inheritors – Strategic Ploy Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: One Adeptus Astartes Jump Pack unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units, unless it is The Sanguinor. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

UNYIELDING MIGHT

1 CP
Space Marines · Ceramite Sentinels – Battle Tactic Stratagem

WHEN: Command phase. TARGET: One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristics of models in your unit.

VENGEFUL ANIMUS

1 CP
Space Marines · Ironstorm Spearhead – Epic Deed Stratagem

WHEN: Any phase, just after an ADEPTUS ASTARTES VEHICLE model from your army with the Deadly Demise ability is destroyed. TARGET: That ADEPTUS ASTARTES VEHICLE model. You can use this Stratagem on that model even though it was just destroyed. EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.

VOICE OF DEVOTION

1 CP
Space Marines · Wrathful Procession – Strategic Ploy Stratagem

WHEN: Your Command phase. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army. EFFECT: Select the Chorus of Relentless Hate, Rite of Perfervid Wrath or Chant of Deathless Devotion Litany. Until the end of the battle round, that Litany is active for your unit instead of any other Litany that is active for your army.

VOX-AMPLIFIED ROAR

1 CP
Space Marines · Boarding Strike – Strategic Ploy Stratagem

WHEN: Your Charge phase, just after an ADEPTUS ASTARTES unit from your army declares a charge. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Each target of that charge must take a Battle-shock test.

WIND-SWIFT EVASION

1 CP
Space Marines · Stormlance Task Force – Strategic Ploy Stratagem

WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 9" of that enemy unit. EFFECT: Your unit can make a Normal move of up to 6". RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.

WITHDRAW AND REGROUP

1 CP
Space Marines · Spearpoint Task Force – Strategic Ploy Stratagem

WHEN: End of your opponent’s Fight phase. TARGET: One Adeptus Astartes Mounted or Adeptus Astartes Fly Vehicle unit from your army that is not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

WRATHFUL CONQUERORS

1 CP
Space Marines · Emperor's Shield – Strategic Ploy Stratagem

WHEN: Your Movement phase. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army within range of an objective marker you control. EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any phase.

WRATHFUL INFERNO

1 CP
Space Marines · Forgefather’s Seekers – Strategic Ploy Stratagem

WHEN: Your Movement phase, just after an Adeptus Astartes Infantry unit from your army Falls Back. TARGET: That unit. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.

WRATHFUL RAMPAGE

1 CP
Space Marines · The Lost Brethren – Strategic Ploy Stratagem

WHEN: Your Movement phase, just after a Death Company unit from your army Advances. TARGET: That DEATH COMPANY unit. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced. If your unit is within 12" of one or more friendly Chaplain models, or it is below its Starting Strength, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

WRATH OF THE LION

1 CP
Space Marines · Inner Circle Task Force – Epic Deed Stratagem

WHEN: Your Charge phase. TARGET: One Deathwing INFANTRY unit from your army that just ended a Charge move. EFFECT: Select one enemy unit within Engagement Range of your unit and roll one D6 for each model in your unit, adding 1 to the result if that enemy unit is within range of your Vowed objective marker: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 3 mortal wounds).