Detachment Rule
Kindred Sorcery
For an instant, the chanting voices of the Thousand Sons achieve eerie synchronisation. Their words of malign incantation roll out like the peal of some cursed bell amidst the Empyrean to signal the onset of the next fateful tide of ritual power.
In your Command phase, you can select one of the abilities listed below to take effect until the start of your next Command phase. You can only select each of these abilities once per battle.
Imbued Manifestation Add 6" to the Range characteristic of ranged Psychic weapons equipped by THOUSAND SONS models from your army. |
Psychic Maelstrom Each time a THOUSAND SONS model from your army makes an attack with a Psychic weapon, add 1 to the Wound roll. |
Wrath of the Immaterium Psychic weapons equipped by THOUSAND SONS models from your army have the [devastating wounds] ability. |
Stratagems
ARCANE FOCUS
1 CPGrand Coven – Epic Deed Stratagem · Shooting phase
WHEN: Your Shooting phase, just after you take a Psychic test for a Thousand Sons model from your army that Channelled the Warp (before resolving that Ritual).
TARGET: That THOUSAND SONS model.
EFFECT: Re-roll all of the D6 rolled for that Psychic test (including the additional D6 for Channelling the Warp).
TARGET: That THOUSAND SONS model.
EFFECT: Re-roll all of the D6 rolled for that Psychic test (including the additional D6 for Channelling the Warp).
DESECRATION OF WORLDS
1 CPGrand Coven – Epic Deed Stratagem · Command phase
WHEN: Your Command phase.
TARGET: One Thousand Sons Psyker unit from your army within range of an objective marker you control.
EFFECT: That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
TARGET: One Thousand Sons Psyker unit from your army within range of an objective marker you control.
EFFECT: That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
DESTINED BY FATE
1 CPGrand Coven – Epic Deed Stratagem · Any phase
WHEN: Any phase, just after a saving throw is failed for a Thousand Sons Psyker model from your army. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple saving throws at once.
TARGET: That PSYKER model.
EFFECT: Change the Damage characteristic of that attack to 0. If you are using fast dice rolling, select one of those attacks you failed a saving throw for.
TARGET: That PSYKER model.
EFFECT: Change the Damage characteristic of that attack to 0. If you are using fast dice rolling, select one of those attacks you failed a saving throw for.
DEVASTATING SORCERY
2 CPGrand Coven – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase.
TARGET: One Thousand Sons Psyker unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, add 9" to the Range characteristic of Psychic weapons equipped by models in your unit, and each time a model in your unit makes an attack with a Psychic weapon, you can re-roll the Hit roll and you can re-roll the Wound roll.
TARGET: One Thousand Sons Psyker unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, add 9" to the Range characteristic of Psychic weapons equipped by models in your unit, and each time a model in your unit makes an attack with a Psychic weapon, you can re-roll the Hit roll and you can re-roll the Wound roll.
EGOTISTICAL POWER
1 CPGrand Coven – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase.
TARGET: One Thousand Sons Psyker unit from your army.
EFFECT: Select the Imbued Manifestation, Psychic Maelstrom or Wrath of the Immaterium ability. Until the start of your next Command phase, that ability applies to your unit instead of any other Kindred Sorcery ability, even if you have already selected that ability this battle.
TARGET: One Thousand Sons Psyker unit from your army.
EFFECT: Select the Imbued Manifestation, Psychic Maelstrom or Wrath of the Immaterium ability. Until the start of your next Command phase, that ability applies to your unit instead of any other Kindred Sorcery ability, even if you have already selected that ability this battle.
PSYCHIC DOMINION
1 CPGrand Coven – Epic Deed Stratagem · Any phase
WHEN: Any phase, just after an enemy unit has selected its targets.
TARGET: One Thousand Sons unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, Psychic weapons equipped by models in the attacking unit have the [hazardous] ability, and models in your unit have the Feel No Pain 4+ ability against Psychic Attacks.
TARGET: One Thousand Sons unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, Psychic weapons equipped by models in the attacking unit have the [hazardous] ability, and models in your unit have the Feel No Pain 4+ ability against Psychic Attacks.
Enhancements
Incandaeum
15 ptsExalted Sorcerer model only. Once per battle, when selecting a Ritual for the bearer to attempt, you can select Doombolt, even if a model from your army have already attempted to manifest that Ritual this phase.
Lord of Forbidden Lore
20 ptsTHOUSAND SONS model only. Each time the bearer manifests a Ritual, while resolving that Ritual, add 6" to its range.
Umbralefic Crystal
20 ptsTHOUSAND SONS model only. Once per battle, in your Command phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove that unit from the battlefield and place it into Strategic Reserves. In the Reinforcements step of your next Movement phase, set that unit back up anywhere on the battlefield that is more than 9" horizontally away from all enemy units.
Eldritch Vortex of E’taph
35 ptsTHOUSAND SONS model only. Add 1 to the Strength and Damage characteristics of Psychic weapons equipped by the bearer.
Eligible Units
Battleline
Characters
Dedicated Transports
Other
CerberusChaos Land RaiderChaos Predator AnnihilatorChaos Predator DestructorChaos SpawnChaos ThunderhawkChaos VindicatorDefilerDeredeo DreadnoughtFalchionFellbladeFire Raptor GunshipForgefiendHelbruteHeldrakeHell BladeHell TalonKratosLand Raider AchillesLand Raider ProteusLeviathan DreadnoughtMastodonMaulerfiendMutalith Vortex BeastRapier CarrierRelic Contemptor DreadnoughtScarab Occult TerminatorsSekhetar RobotsSicaran Battle TankSicaran PunisherSicaran VenatorSokar-pattern StormbirdSpartanStorm Eagle GunshipTyphonTzaangor EnlightenedTzaangor Enlightened with Fatecaster GreatbowsTzaangorsWhirlwind ScorpiusXiphon Interceptor