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Thousand Sons · Datasheet

Daemon Prince of Tzeentch with Wings

Characters170 pts60mmThousand Sons ·
M
13"
T
9
Sv
2+
Inv
4+
W
10
Ld
6+
OC
3
Ranged Weapons2 profiles
  • Dark Blessing
    ignores cover, psychic, sustained hits 1
    Rng
    24
    A
    9
    BS
    2+
    S
    4
    AP
    -1
    D
    1
  • Infernal cannon
    Rng
    24
    A
    3
    BS
    2+
    S
    5
    AP
    -2
    D
    2
Melee Weapons2 profiles
  • Hellforged weapons – strike
    devastating wounds, psychic
    Rng
    Melee
    A
    6
    WS
    2+
    S
    8
    AP
    -2
    D
    3
  • Hellforged weapons – sweep
    devastating wounds, psychic
    Rng
    Melee
    A
    12
    WS
    2+
    S
    6
    AP
    -1
    D
    1
Abilities5 abilities
Core
Core
Faction
DatasheetHunter of Souls
Each time this model makes an attack that targets a CHARACTER unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1 (if that attack targets a PSYKER CHARACTER unit, you can re-roll the Hit roll and you can re-roll the Wound roll instead). Each time this model destroys a CHARACTER unit, this model regains up to D3 lost wounds (if that CHARACTER unit was a PSYKER unit, this model regains up to 3 lost wounds instead).
DatasheetAetherstride (Psychic)Movement
In your Movement phase, when this model is set up on the battlefield using the Deep Strike ability, it can perform an aetherstride. If it does:
  • It can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
  • Until the end of the turn, its Dark Blessing has the [SUSTAINED HITS D3] ability.
  • Until the end of the turn, it is not eligible to declare a charge.
Legend
Buoyed upon sorcerous zephyrs or borne aloft by wings of mutated flesh, these Daemon Princes revel in hurling arcane fire from on high, reinforcing their megalomaniacal superiority over their foes.