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Thousand Sons · Datasheet

Tzaangors

Other70–160 pts32mm · Thousand Sons
M
6"
T
4
Sv
6+
Inv
6+
W
1
Ld
7+
OC
1
Ranged Weapons1 profile
  • Autopistol
    pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    3
    AP
    0
    D
    1
Melee Weapons2 profiles
  • Chainsword
    Rng
    Melee
    A
    3
    WS
    4+
    S
    4
    AP
    0
    D
    1
  • Tzaangor blades
    Rng
    Melee
    A
    2
    WS
    4+
    S
    5
    AP
    0
    D
    1
Abilities4 abilities
Core
DatasheetAmbushing Hunters
At the end of your opponent’s turn, if this unit is more than 6" horizontally away from all enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.
WargearBrayhorn
You can re-roll Advance and Charge rolls made for the bearer’s unit.
WargearHerd Banner
While the bearer’s unit is within range of one or more objective markers you control, improve the Leadership characteristic of models in the bearer’s unit by 1.
Wargear Options
  • Any number of models can each have their Tzaangor blades replaced with 1 autopistol and 1 chainsword.
  • 1 Tzaangor not equipped with a herd banner can be equipped with 1 brayhorn.
  • 1 Tzaangor not equipped with a brayhorn can be equipped with 1 herd banner.
Leader

Can be led by

Legend
Brayhorn blasts and avian shrieks herald the onset of the Tzaangors. These mutated shock troops surge into battle, wielding baroque blades or roaring chainswords with vicious skill. Whirling skeins of dark sorcery deflect return shots and blows, for these creatures belong to Tzeentch body and soul.