Thousand Sons · Datasheet
Tzaangors
Other70–160 pts⌀ 32mm · Thousand Sons
M
6"
T
4
Sv
6+
Inv
6+
W
1
Ld
7+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Autopistol pistol | 12 | 1 | 4+ | 3 | 0 | 1 |
- AutopistolpistolRng12A1BS4+S3AP0D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Chainsword | Melee | 3 | 4+ | 4 | 0 | 1 |
Tzaangor blades | Melee | 2 | 4+ | 5 | 0 | 1 |
- ChainswordRngMeleeA3WS4+S4AP0D1
- Tzaangor bladesRngMeleeA2WS4+S5AP0D1
Abilities
Core
DatasheetAmbushing Hunters
At the end of your opponent’s turn, if this unit is more than 6" horizontally away from all enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.
WargearBrayhorn
You can re-roll Advance and Charge rolls made for the bearer’s unit.
WargearHerd Banner
While the bearer’s unit is within range of one or more objective markers you control, improve the Leadership characteristic of models in the bearer’s unit by 1.
Wargear Options
- Any number of models can each have their Tzaangor blades replaced with 1 autopistol and 1 chainsword.
- 1 Tzaangor not equipped with a herd banner can be equipped with 1 brayhorn.
- 1 Tzaangor not equipped with a brayhorn can be equipped with 1 herd banner.
Leader
Can be led by
Legend
Brayhorn blasts and avian shrieks herald the onset of the Tzaangors. These mutated shock troops surge into battle, wielding baroque blades or roaring chainswords with vicious skill. Whirling skeins of dark sorcery deflect return shots and blows, for these creatures belong to Tzeentch body and soul.