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Thousand Sons · Datasheet

Mutalith Vortex Beast

Other170 pts120 x 92mmThousand Sons ·
M
10"
T
10
Sv
4+
Inv
5+
W
13
Ld
6+
OC
4
Ranged Weapons3 profiles
  • Warp vortex – blast
    blast
    Rng
    24
    A
    D6+3
    BS
    3+
    S
    9
    AP
    -2
    D
    2
  • Warp vortex – beam
    devastating wounds
    Rng
    36
    A
    1
    BS
    3+
    S
    18
    AP
    -3
    D
    D6+6
  • Warp vortex – torrent
    ignores cover, torrent
    Rng
    18
    A
    2D6
    BS
    N/A+
    S
    6
    AP
    -1
    D
    1
Melee Weapons2 profiles
  • Betentacled maw
    Rng
    Melee
    A
    15
    WS
    3+
    S
    7
    AP
    0
    D
    1
  • Mutalith claws
    Rng
    Melee
    A
    5
    WS
    3+
    S
    10
    AP
    -2
    D
    3
Abilities4 abilities
Core
Core
DatasheetMutating Vortex (Aura)Movement
At the end of your Movement phase, roll one D6 for each enemy unit within 6" of this model: on a 2-3, that unit suffers 1 mortal wound; on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each enemy unit within range of this ability must then take a Battle-shock test.
DatasheetImmaterial Flare (Aura)
While a friendly Thousand Sons Psyker model is within 6" of this model, each time that model Channels the Warp, add 1 to the Psychic test result. This is not cumulative with any other modifiers to the Psychic test result.
Legend
This foul beast is an offence against sanity and natural order. Its constantly mutating form drags in and expels empyric energy in a wild tempest that twists all about it ever further out of truth. Those foes not driven insane by the monster’s presence are soon warped into fresh horrors by its foul energies.