Thousand Sons · Datasheet
Ahriman
Characters100 pts⌀ 40mm · Thousand Sons
M
10"
T
4
Sv
3+
Inv
4+
W
6
Ld
6+
OC
2
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Inferno bolt pistol pistol | 12 | 1 | 2+ | 4 | -1 | 1 |
Transmogrifying Blast blast, psychic | 18 | D6+1 | 2+ | 6 | -1 | D3 |
- Inferno bolt pistolpistolRng12A1BS2+S4AP-1D1
- Transmogrifying Blastblast, psychicRng18AD6+1BS2+S6AP-1DD3
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Black Staff of Ahriman psychic | Melee | 5 | 2+ | 7 | -1 | 3 |
- Black Staff of AhrimanpsychicRngMeleeA5WS2+S7AP-1D3
Abilities
Core
Faction
DatasheetScryer of Fates (Psychic)
If your army includes this model, after both players have deployed their armies, you can select up to three Thousand Sons units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
DatasheetArch-Sorcerer of Tzeentch (Psychic)
Each time this model attempts a Ritual, add 1 to the Psychic test result.
Leader
Legend
Ahriman fights with singularfocus and frightening determination. At range, he unleashes storms of psychic fury that transmogrify, mutate and erase from existence all who stand before him. Swooping low upon his Disc of Tzeentch, the Arch-Sorcerer strikes down anyone who survives with his terrifying Black Staff.