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Thousand Sons · Datasheet

Ahriman

Characters100 pts40mm · Thousand Sons
M
10"
T
4
Sv
3+
Inv
4+
W
6
Ld
6+
OC
2
Ranged Weapons2 profiles
  • Inferno bolt pistol
    pistol
    Rng
    12
    A
    1
    BS
    2+
    S
    4
    AP
    -1
    D
    1
  • Transmogrifying Blast
    blast, psychic
    Rng
    18
    A
    D6+1
    BS
    2+
    S
    6
    AP
    -1
    D
    D3
Melee Weapons1 profile
  • Black Staff of Ahriman
    psychic
    Rng
    Melee
    A
    5
    WS
    2+
    S
    7
    AP
    -1
    D
    3
Abilities4 abilities
Core
Faction
DatasheetScryer of Fates (Psychic)
If your army includes this model, after both players have deployed their armies, you can select up to three Thousand Sons units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
DatasheetArch-Sorcerer of Tzeentch (Psychic)
Each time this model attempts a Ritual, add 1 to the Psychic test result.
Leader
Legend
Ahriman fights with singularfocus and frightening determination. At range, he unleashes storms of psychic fury that transmogrify, mutate and erase from existence all who stand before him. Swooping low upon his Disc of Tzeentch, the Arch-Sorcerer strikes down anyone who survives with his terrifying Black Staff.