Detachment Rule
Strands of Fate
Though future sight is not a precise art, the Aeldari seers excel in its craft. Having read the strands of fate that twine and branch through the upcoming battle, they direct events down their favoured paths at the most opportune moments.
At the start of the first battle round, you generate Fate dice by rolling a number of D6 based on the battle size, as shown below. Keep your Fate dice to one side - this is your Fate dice pool.
Each time you use one of the Stratagems below, if your Fate dice pool contains one or more Fate dice showing the corresponding value in the table below, you can discard one of those corresponding Fate dice. If you do, reduce the CP cost of that usage of that Stratagem by 1CP.
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Each time you use one of the Stratagems below, if your Fate dice pool contains one or more Fate dice showing the corresponding value in the table below, you can discard one of those corresponding Fate dice. If you do, reduce the CP cost of that usage of that Stratagem by 1CP.
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Stratagems
FATE INESCAPABLE
1 CPSeer Council – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase.
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that has not been selected to shoot this phase and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and each time a model in your unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that has not been selected to shoot this phase and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and each time a model in your unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
FOREWARNED
1 CPSeer Council – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
ISHA’S FURY
1 CPSeer Council – Epic Deed Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
TARGET: One Asuryani Psyker model from your army within 9" of that enemy unit.
EFFECT: Roll six D6: for each 3+, that enemy unit suffers 1 mortal wound.
TARGET: One Asuryani Psyker model from your army within 9" of that enemy unit.
EFFECT: Roll six D6: for each 3+, that enemy unit suffers 1 mortal wound.
PRESENTIMENT OF DREAD
1 CPSeer Council – Strategic Ploy Stratagem · Command phase
WHEN: Command phase.
TARGET: One Asuryani Psyker model from your army.
EFFECT: Select one enemy unit within 18" of and visible to your model. That enemy unit must take a Battle-shock test, subtracting 1 from that test.
TARGET: One Asuryani Psyker model from your army.
EFFECT: Select one enemy unit within 18" of and visible to your model. That enemy unit must take a Battle-shock test, subtracting 1 from that test.
PSYCHIC SHIELD
1 CPSeer Council – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
UNSHROUDED TRUTH
1 CPSeer Council – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that has not been selected to move this phase, was not set up on the battlefield this phase, and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Remove your unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
RESTRICTIONS: Until the end of the phase, your unit is not eligible to be selected to move.
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that has not been selected to move this phase, was not set up on the battlefield this phase, and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Remove your unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
RESTRICTIONS: Until the end of the phase, your unit is not eligible to be selected to move.
Enhancements
Stone of Eldritch Fury
15 ptsAsuryani Psyker model only. Add 12" to the Range characteristic of ranged Psychic weapons equipped by the bearer.
Torc of Morai-Heg
20 ptsAsuryani Psyker model only. Once per turn, when your opponent targets a unit from their army within 12" of the bearer with a Stratagem, the bearer can use this Enhancement. If it does, increase the CP cost of that usage of that Stratagem by 1CP.
Runes of Warding
25 ptsAsuryani Psyker model only. Models in the bearer’s unit have the Feel No Pain 4+ ability against mortal wounds, Psychic Attacks and Critical Wounds caused by attacks with the [devastating wounds] ability.
Lucid Eye
30 ptsAsuryani Psyker model only. In your Command phase, you can add 1 to or subtract 1 from the value of one Fate dice in your Fate dice pool.
Eligible Units
Characters
Amallyn ShadowguideAsurmenAutarchAutarch SkyrunnerAutarch WayleaperAvatar of KhaineBaharrothBonesingerDeath JesterEldrad UlthranFarseerFarseer SkyrunnerFueganIllic NightspearIrillythJain ZarKarandrasKharsethLhykhisMaugan RaPrince YrielPrince Yriel (Legendary)ShadowseerSolitaireSpiritseerThe VisarchThe YncarneTroupe MasterWarlockYnnari ArchonYnnari SuccubusYvraine
Dedicated Transports
Fortifications
Other
CobraCorsair Cloud Dancer BandCorsair Reaver BandCorsair Skyreaver BandCorsair SkyreaversCorsair VoidscarredCrimson HunterD-cannon PlatformDark ReapersDire AvengersFalconFire DragonsFire PrismFirestormHemlock WraithfighterHornetHowling BansheesLynxNight SpinnerNightwingPhantom TitanPhoenixRangersRevenant TitanScorpionShadow SpectresShadow Weaver PlatformShining SpearsShroud RunnersSkathach WraithknightSkyweaversStarfangsStriking ScorpionsSwooping HawksTroupeVampire HunterVampire RaiderVibro Cannon PlatformVoidweaverVypersWar WalkersWarlock ConclaveWarlock SkyrunnersWarp HunterWarp SpidersWasp Assault WalkerWindridersWraithbladesWraithguardWraithknightWraithknight with GhostglaiveWraithlordWraithseerYnnari IncubiYnnari Reavers