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Aeldari · Datasheet

Farseer

Characters70 pts25mm · Asuryani
M
7"
T
3
Sv
6+
Inv
4+
W
4
Ld
6+
OC
1
Ranged Weapons3 profiles
  • Eldritch Storm
    blast, psychic
    Rng
    24
    A
    D6
    BS
    3+
    S
    6
    AP
    -2
    D
    D3
  • Shuriken pistol
    assault, pistol
    Rng
    12
    A
    1
    BS
    2+
    S
    4
    AP
    -1
    D
    1
  • Singing spear
    assault, psychic
    Rng
    12
    A
    1
    BS
    2+
    S
    9
    AP
    0
    D
    3
Melee Weapons2 profiles
  • Singing spear
    psychic
    Rng
    Melee
    A
    2
    WS
    2+
    S
    3
    AP
    0
    D
    3
  • Witchblade
    anti-infantry 2+, psychic
    Rng
    Melee
    A
    2
    WS
    2+
    S
    3
    AP
    0
    D
    2
Abilities4 abilities
Core
Faction
DatasheetBranching Fates (Psychic)
While this model is leading a unit, once per phase, you can change the result of one Hit roll, one Wound roll or one Damage roll made for a model in that unit (excluding Support Weapon models) to an unmodified 6.
DatasheetGuide (Psychic)CommandMovement
At the end of your Movement phase, select one enemy unit within 18" of and visible to this model. Until the start of your next Command phase, each time a friendly AELDARI model makes an attack that targets that enemy unit, add 1 to the Hit roll. Each unit can only be selected for this ability once per turn.
Wargear Options
  • This model’s witchblade can be replaced with 1 singing spear.
Leader
Legend
The Asuryani look to their Farseers for leadership in battle. These psykers can uncover the foe’s intentions and calculate the effects of attacks. Their minds are their true weapons; with a thought, they can obliterate the memories of enemy commanders, hurl battle tanks into the air or summon terrifying storms of coruscating eldritch energy.