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Aeldari · Datasheet

War Walkers

Other85–170 pts60mmAsuryani ·
M
10"
T
7
Sv
3+
Inv
5+
W
6
Ld
7+
OC
2
Ranged Weapons6 profiles
  • Bright lance
    Rng
    36
    A
    1
    BS
    3+
    S
    12
    AP
    -3
    D
    D6+2
  • Missile launcher – starshot
    Rng
    48
    A
    1
    BS
    3+
    S
    10
    AP
    -2
    D
    D6
  • Missile launcher – sunburst
    blast
    Rng
    48
    A
    D6
    BS
    3+
    S
    4
    AP
    -1
    D
    1
  • Scatter laser
    sustained hits 1
    Rng
    36
    A
    6
    BS
    3+
    S
    5
    AP
    0
    D
    1
  • Shuriken cannon
    lethal hits
    Rng
    24
    A
    3
    BS
    3+
    S
    6
    AP
    -1
    D
    2
  • Starcannon
    Rng
    36
    A
    2
    BS
    3+
    S
    8
    AP
    -3
    D
    2
Melee Weapons1 profile
  • War Walker feet
    Rng
    Melee
    A
    3
    WS
    3+
    S
    5
    AP
    0
    D
    1
Abilities3 abilities
Core
Faction
DatasheetCrystalline TargetingShooting
In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly AELDARI unit makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. Each unit can only be selected for this ability once per turn.
Wargear Options
  • Each model can have each shuriken cannon it is equipped with replaced with one of the following:
    • 1 missile launcher
    • 1 bright lance
    • 1 scatter laser
    • 1 starcannon
Legend
The graceful, bipedal War Walkers often take to the field in the vanguard of Asuryani armies. Highly agile, they are also heavily armed, carrying two heavy weapons to eliminate foes before they can strike back. A formidable power field of invisible energy protects each War Walker, blurring and distorting its outline and shielding the pilot.