Detachment Rule
Integrated Command Structure
T’au officers given charge of auxiliary cadres receive additional training in optimised doctrinal and strategic alien amalgamation; this – coupled with specialised translation drones and endless integrated combat drills – allows them to get the best out of their alien subordinates.
Kroot and Vespid Stingwings units from your army have the following ability:
Targeting Triangulation (Aura): While an enemy unit is within 9" of and visible to this unit, each time a ranged attack made by a friendly T’AU EMPIRE model (excluding KROOT, VESPID STINGWINGS and Titanic models) targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
T’au Empire units (excluding KROOT and VESPID STINGWINGS units) from your army have the following ability:
Localised Stealth Projectors (Aura): While a friendly KROOT or VESPID STINGWINGS unit is wholly within 6" of and visible to this unit, that KROOT or VESPID STINGWINGS unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Targeting Triangulation (Aura): While an enemy unit is within 9" of and visible to this unit, each time a ranged attack made by a friendly T’AU EMPIRE model (excluding KROOT, VESPID STINGWINGS and Titanic models) targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
T’au Empire units (excluding KROOT and VESPID STINGWINGS units) from your army have the following ability:
Localised Stealth Projectors (Aura): While a friendly KROOT or VESPID STINGWINGS unit is wholly within 6" of and visible to this unit, that KROOT or VESPID STINGWINGS unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Stratagems
ALIEN EXPERTISE
1 CPAuxiliary Cadre – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase.
TARGET: One T’AU EMPIRE unit from your army.
EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If it is a Kroot or Vespid Stingwings unit, until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced as well.
TARGET: One T’AU EMPIRE unit from your army.
EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If it is a Kroot or Vespid Stingwings unit, until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced as well.
EXPERIMENTAL MODIFICATIONS
1 CPAuxiliary Cadre – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Kroot or Vespid Stingwings unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in your unit by 1.
TARGET: One Kroot or Vespid Stingwings unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in your unit by 1.
GUIDED FIRE
1 CPAuxiliary Cadre – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase.
TARGET: One T’AU EMPIRE unit from your army (excluding Kroot and Vespid Stingwings units) that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, add 1 to the Strength characteristic of ranged weapons equipped by models in your unit. If your unit is wholly within 9" of one or more KROOT or VESPID STINGWINGS units from your army, add 2 to the Strength characteristic of ranged weapons equipped by models in your unit instead.
TARGET: One T’AU EMPIRE unit from your army (excluding Kroot and Vespid Stingwings units) that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, add 1 to the Strength characteristic of ranged weapons equipped by models in your unit. If your unit is wholly within 9" of one or more KROOT or VESPID STINGWINGS units from your army, add 2 to the Strength characteristic of ranged weapons equipped by models in your unit instead.
INTERLOCKING MANOUEVRES
1 CPAuxiliary Cadre – Strategic Ploy Stratagem · Fight phase
WHEN: End of the Fight phase.
TARGET: One T’AU EMPIRE unit from your army that was eligible to fight this phase.
EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". Otherwise, your unit can make a Fall Back move. It cannot embark within a Transport at the end of this move if it disembarked from a TRANSPORT this turn.
TARGET: One T’AU EMPIRE unit from your army that was eligible to fight this phase.
EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". Otherwise, your unit can make a Fall Back move. It cannot embark within a Transport at the end of this move if it disembarked from a TRANSPORT this turn.
MULTISENSORY SCANNING
1 CPAuxiliary Cadre – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One T’AU EMPIRE unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If it is a Kroot or Vespid Stingwings unit, you can re-roll the Wound roll instead.
TARGET: One T’AU EMPIRE unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If it is a Kroot or Vespid Stingwings unit, you can re-roll the Wound roll instead.
PHEROMONE WAYPOINTS
1 CPAuxiliary Cadre – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.
TARGET: One Kroot or Vespid Stingwings unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, each time your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
TARGET: One Kroot or Vespid Stingwings unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, each time your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
Enhancements
Fanatical Convert
10 ptsKroot model only. The bearer’s unit has the For the Greater Good ability.
Student of Kauyon
15 ptsKroot Shaper model only. In the Declare Battle Formations step, you can select up to three Kroot Carnivores or Kroot Farstalkers units from your army. Models in those units have the Deep Strike ability.
Admired Leader
20 ptsT’AU EMPIRE model (excluding Kroot models) only. In your Command phase, you can select one KROOT or Vespid Stingwings unit within 12" of the bearer. If you do, until the start of your next Command phase, improve the Leadership characteristic of models in that unit by 1, and while such a unit is not Battle-shocked, add 1 to the Objective Control characteristic of models in that unit.
Transponder Lock Module
25 ptsT’au Empire Walker model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. During your first Movement phase, when you set up the bearer’s unit, it must be set up within 12" of one or more friendly Kroot or Vespid Stingwings units and not within 9" horizontally of one or more enemy units.
Eligible Units
Battleline
Characters
Dedicated Transports
Fortifications
Other
AX-1-0 Tiger SharkBarracudaBroadside BattlesuitsCrisis BattlesuitsCrisis Fireknife BattlesuitsCrisis Starscythe BattlesuitsCrisis Sunforge BattlesuitsGhostkeel BattlesuitGreat KnarlocHammerhead GunshipHeavy Gun DronesKnarloc RidersKroot CarnivoresKroot FarstalkersKroot HoundsKrootox RampagersKrootox RidersMantaOrca DropshipPathfinder TeamPiranhasR’varna BattlesuitRazorshark Strike FighterRemora Stealth DronesRiptide BattlesuitSky Ray GunshipStealth BattlesuitsStormsurgeSun Shark BomberTa’unar Supremacy ArmourTactical DronesTetrasTiger SharkTx42 PiranhaVespid StingwingsXv9 Hazard BattlesuitsY’vahra Battlesuit