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T’au Empire · Datasheet

Kroot Carnivores

Other65–140 pts28.5mmT’au Empire
M
7"
T
3
Sv
6+
Inv
-+
W
1
Ld
7+
OC
2
Ranged Weapons4 profiles
  • Tanglebomb launcher
    Blast
    Rng
    24
    A
    D3
    BS
    4+
    S
    5
    AP
    0
    D
    1
  • Kroot pistol
    Pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Kroot rifle
    rapid fire 1
    Rng
    24
    A
    1
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Kroot carbine
    Rng
    18
    A
    1
    BS
    4+
    S
    4
    AP
    0
    D
    2
Melee Weapons1 profile
  • Close combat weapon
    Rng
    Melee
    A
    2
    WS
    3+
    S
    4
    AP
    0
    D
    1
Abilities4 abilities
Core
Core
DatasheetFieldcraftCommand
At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
Special (правая колонка)BODYGUARD
If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one, provided those Leaders are not duplicates (e.g. you cannot attach two WAR SHAPERS to this unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.
Wargear Options
  • The Long-quill’s Kroot rifle can be replaced with 1 Kroot carbine.
  • For every 10 models in this unit, one Kroot Carnivore’s Kroot rifle can be replaced with 1 Tanglebomb launcher.
Leader
Legend
Swift and vicious, Kroot Carnivore squads employ fieldcraft and predatory instinct to close rapidly with their foes. What they lack in resilience, they more than make up for in close-ranged savagery, hammering enemies with volleys from their rifles before charging in to rip and tear their victims to gory ribbons.