T’au Empire · Datasheet
Sun Shark Bomber
Other160 pts⌀ 120 x 92mm flying baseT’au Empire
M
20+"
T
9
Sv
3+
Inv
-+
W
12
Ld
7+
OC
0
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Missile pod | 30 | 2 | 4+ | 7 | -1 | 2 |
Twin missile pod twin-linked | 30 | 2 | 4+ | 7 | -1 | 2 |
Seeker missile one shot | 48 | 1 | 4+ | 14 | -3 | D6+1 |
Twin ion rifle – standard twin-linked | 30 | 3 | 4+ | 7 | -1 | 1 |
Twin ion rifle – overcharge hazardous, twin-linked | 30 | 3 | 4+ | 8 | -2 | 2 |
- Missile podRng30A2BS4+S7AP-1D2
- Twin missile podtwin-linkedRng30A2BS4+S7AP-1D2
- Seeker missileone shotRng48A1BS4+S14AP-3DD6+1
- Twin ion rifle – standardtwin-linkedRng30A3BS4+S7AP-1D1
- Twin ion rifle – overchargehazardous, twin-linkedRng30A3BS4+S8AP-2D2
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Armoured hull | Melee | 3 | 5+ | 6 | 0 | 1 |
- Armoured hullRngMeleeA3WS5+S6AP0D1
Abilities
Core
Faction
DatasheetPulse Bombs
Each time this model ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 4+, that unit suffers 1 mortal wound.
Wargear profileOne ShotShooting
The bearer can only shoot with this weapon once per battle.
Wargear Options
- This model’s missile pod can be replaced with 1 twin missile pod.
Legend
Able to micro-manufacture its own energy-munitions in the heat of battle, the Sun Shark drops thrumming ’pulse bombs onto the foe and obliterates them in ferocious blasts of unleashed power. Boasting sufficient support weaponry to fight off enemy attempts at aerial interdiction, formations of these aircraft form mobile airborne fortresses in the heat of battle.