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T’au Empire · Datasheet

Sun Shark Bomber

Other160 pts120 x 92mm flying baseT’au Empire
M
20+"
T
9
Sv
3+
Inv
-+
W
12
Ld
7+
OC
0
Ranged Weapons5 profiles
  • Missile pod
    Rng
    30
    A
    2
    BS
    4+
    S
    7
    AP
    -1
    D
    2
  • Twin missile pod
    twin-linked
    Rng
    30
    A
    2
    BS
    4+
    S
    7
    AP
    -1
    D
    2
  • Seeker missile
    one shot
    Rng
    48
    A
    1
    BS
    4+
    S
    14
    AP
    -3
    D
    D6+1
  • Twin ion rifle – standard
    twin-linked
    Rng
    30
    A
    3
    BS
    4+
    S
    7
    AP
    -1
    D
    1
  • Twin ion rifle – overcharge
    hazardous, twin-linked
    Rng
    30
    A
    3
    BS
    4+
    S
    8
    AP
    -2
    D
    2
Melee Weapons1 profile
  • Armoured hull
    Rng
    Melee
    A
    3
    WS
    5+
    S
    6
    AP
    0
    D
    1
Abilities4 abilities
Core
Faction
DatasheetPulse Bombs
Each time this model ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 4+, that unit suffers 1 mortal wound.
Wargear profileOne ShotShooting
The bearer can only shoot with this weapon once per battle.
Wargear Options
  • This model’s missile pod can be replaced with 1 twin missile pod.
Legend
Able to micro-manufacture its own energy-munitions in the heat of battle, the Sun Shark drops thrumming ’pulse bombs onto the foe and obliterates them in ferocious blasts of unleashed power. Boasting sufficient support weaponry to fight off enemy attempts at aerial interdiction, formations of these aircraft form mobile airborne fortresses in the heat of battle.