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T’au Empire · Datasheet

Vespid Stingwings

Other65–130 pts28.5mmT’au Empire
M
12"
T
4
Sv
4+
Inv
-+
W
1
Ld
7+
OC
1
Ranged Weapons4 profiles
  • Neutron blaster
    assault
    Rng
    18
    A
    2
    BS
    4+
    S
    5
    AP
    -2
    D
    2
  • Neutron grenade launcher
    ANTI-INFANTRY 3+, BLAST
    Rng
    18
    A
    D6
    BS
    4+
    S
    4
    AP
    -1
    D
    2
  • Neutron rail rifle
    DEVASTATING WOUNDS
    Rng
    30
    A
    1
    BS
    4+
    S
    10
    AP
    -4
    D
    3
  • T’au flamer
    IGNORES COVER, TORRENT
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    4
    AP
    0
    D
    1
Melee Weapons1 profile
  • Stingwing claws
    Rng
    Melee
    A
    1
    WS
    4+
    S
    4
    AP
    -1
    D
    1
Abilities3 abilities
Core
DatasheetAirborne Agility
At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
WargearOversight DroneShooting
Once per battle, when the bearer’s unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit have the [IGNORES COVER] ability.

Designer’s Note: Place an Oversight Drone token next to the bearer, removing it once this ability has been used.
Wargear Options
  • If this unit contains 10 models:
    • The Vespid Strain Leader can be equipped with 1 Oversight Drone.
    • 1 Vespid Stingwing can replace its neutron blaster with 1 T’au flamer
    • 1 Vespid Stingwing can replace its neutron blaster with 1 neutron grenade launcher
    • 1 Vespid Stingwing can replace its neutron blaster with 1 neutron rail rifle.
Legend
These alien auxiliaries thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off all but the heaviest incoming fire, they unleash punishing radioactive salvoes from their neutron blasters that soon reduce their targets to little more than glowing craters.