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Necrons

Hypercrypt Legion

Detachment · 6 stratagems · 4 enhancements

Detachment Rule

Hyperphasing

Employing fractal corridors, dolmen gates and ancient translocation science, the Necrons are able to phase in and out of existence. Nowhere is safe for the terrified foe as mechanoid hunters appear from unfolding planar lattices to slaughter or escape retribution into gulfs of darkness, only to materialise elsewhere to kill anew.

At the end of your opponent’s turn, you can select a number of NECRONS units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:

BATTLE SIZENUMBER OF UNITS
IncursionUp to 1 units
Strike ForceUp to 2 units
OnslaughtUp to 3 units

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.

Stratagems

COSMIC PRECISION

1 CP
Hypercrypt Legion – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One NECRONS unit from your army (excluding Monster units) that is arriving using the Deep Strike or Hyperphasing abilities this phase.

EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

RESTRICTIONS: A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.

DIMENSIONAL CORRIDOR

2 CP
Hypercrypt Legion – Strategic Ploy Stratagem · Charge phase
WHEN: Your Charge phase.

TARGET: One NECRONS unit from your army that was set up on the battlefield this turn using the Eternity Gate ability of a MONOLITH model that started the turn on the battlefield.

EFFECT: Your unit is eligible to charge this phase.

ENTROPIC DAMPING

1 CP
Hypercrypt Legion – Wargear Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One TITANIC model from your army that was selected as the target of one or more of the attacking unit’s attacks and is within 18" of the attacking unit.

EFFECT: Until the end of the phase, weapons equipped by models in the attacking unit have the [HAZARDOUS] ability.

HYPERPHASIC RECALL

2 CP
Hypercrypt Legion – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One NECRONS INFANTRY unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks and one friendly MONOLITH model.

EFFECT: Remove your INFANTRY unit from the battlefield and then set it back up anywhere on the battlefield that is wholly within 6" of your MONOLITH model and not within Engagement Range of one or more enemy units.

QUANTUM DEFLECTION

1 CP
Hypercrypt Legion – Wargear Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.

REANIMATION CRYPTS

1 CP
Hypercrypt Legion – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase.

TARGET: Your NECRONS WARLORD.

EFFECT: For each of your NECRONS units in Reserves, that Reserves unit’s Reanimation Protocols activate.

Enhancements

Hyperspatial Transfer Node

15 pts
NECRONS model only. Each time the bearer’s unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in the bearer’s unit.

Osteoclave Fulcrum

20 pts
NECRONS model only. Models in the bearer’s unit have the Deep Strike ability.

Dimensional Overseer

25 pts
NECRONS model only. While the bearer is on the battlefield or in Strategic Reserves, add one to the number of units from your army that you can select for the Hyperphasing rule.

Arisen Tyrant

25 pts
NECRONS model only. Each time a model in the bearer’s unit makes an attack, re-roll a Hit roll of 1. If the bearer’s unit was set up on the battlefield this turn, you can re-roll the Hit roll instead.

Eligible Units