Necrons · Datasheet
Technomancer
Characters80 pts⌀ 50mmNecrons
M
10"
T
4
Sv
4+
Inv
-+
W
4
Ld
6+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Staff of light | 18 | 3 | 4+ | 5 | -2 | 1 |
- Staff of lightRng18A3BS4+S5AP-2D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Staff of light | Melee | 2 | 4+ | 5 | -2 | 1 |
- Staff of lightRngMeleeA2WS4+S5AP-2D1
Abilities
Core
Faction
DatasheetRites of Reanimation
While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
DatasheetTechnomancerMovement
At the end of your Movement phase, you can select one friendly NECRONS model within 6" of the bearer. That model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn.
Leader
Can be attached to
Legend
Technomancers possess the power to augment and swiftly repair Necron units in the field. Some Technomancers use Canoptek cloaks to flit swiftly to wherever they are needed most, while others employ the nanoscarab beams of their Canoptek control nodes to augment from afar.