Necrons · Datasheet
Night Scythe
Other145 pts⌀ 120 x 92mm flying baseNecrons
M
20+"
T
9
Sv
3+
Inv
-+
W
12
Ld
7+
OC
0
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Twin tesla destructor sustained hits 2, twin-linked | 36 | 6 | 3+ | 8 | 0 | 2 |
- Twin tesla destructorsustained hits 2, twin-linkedRng36A6BS3+S8AP0D2
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Armoured bulk | Melee | 3 | 4+ | 6 | 0 | 1 |
- Armoured bulkRngMeleeA3WS4+S6AP0D1
Abilities
Core
Core
Faction
DatasheetTranslocation BeamsFight
At the end of the Fight phase, if there are no models currently embarked within this TRANSPORT, you can select one friendly Necrons Infantry unit wholly within 6" of this TRANSPORT. Unless that unit is within Engagement Range of one or more enemy units, it can embark within this TRANSPORT.
DatasheetQuantum InvaderMovement
This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Legend
Many Necron invasions begin with Night Scythes flitting through a world’s void defences. Potent aerial fighters in their own right, Night Scythes also employ invasion beams to generate captive wormholes through which invading infantry can march direct from distant Necron tomb worlds to begin their conquests anew.