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Tyranids

Unending Swarm

Detachment · 6 stratagems · 4 enhancements

Detachment Rule

Insurmountable Odds

When Hormagaunts, Termagants and other such expendable warrior organisms attack en masse they make up for their comparative fragility with sheer numbers. Coupled with the speed and ferocity of their onslaught - which only seems to increase as the prey try to gun the creatures down or drive them back - the gathered broods soon overrun even the most determined defenders.

Each time an enemy unit is selected to shoot, after that unit has finished making its attacks, if one or more models from one or more Endless Multitude units from your army were destroyed as a result of those attacks, each such unit can make a Surge move. To do so, roll one D6: that unit can be moved a distance in inches up to the result, but that unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of enemy units. A unit cannot make a Surge move while it is Battle-shocked.

Stratagems

BOUNDING ADVANCE

1 CP
Unending Swarm – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One Endless Multitude unit from your army.

EFFECT: Until the end of the phase, each time your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

PRESERVATION IMPERATIVE

1 CP
Unending Swarm – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Endless Multitude unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, your unit is treated as containing fewer than five models for the purpose of the [BLAST] ability.

SWARMING MASSES

1 CP
Unending Swarm – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Endless Multitude unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability, and If your unit contains 15 or more models, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

SYNAPTIC GOADING

1 CP
Unending Swarm – Strategic Ploy Stratagem · Any phase
WHEN: Any phase, just before an Endless Multitude unit from your army that is within Synapse Range of your army makes a Surge move.

TARGET: That ENDLESS MULTITUDE unit.

EFFECT: When making that Surge move, you can re-roll the D6 to determine how far your unit moves, and your unit can end that move as close as possible to the closest objective marker (instead of as close as possible to the closest enemy unit]. All other rules for making Surge moves still apply.

TEEMING MASSES

1 CP
Unending Swarm – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Endless Multitude unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

UNENDING WAVES

2 CP
Unending Swarm – Strategic Ploy Stratagem · Any phase
WHEN: Any phase.

TARGET: One Endless Multitude unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength.

RESTRICTIONS: Any destroyed Character units that were attached to your unit are not returned. You can only use this Stratagem once per battle.

Enhancements

Adrenalised Onslaught

15 pts
TYRANIDS model only. Each time the bearer’s unit Piles In or Consolidates, models in this unit can move an additional 3".

Relentless Hunger

20 pts
TYRANIDS model only. Add 2" to the Move characteristic of models in the bearer’s unit.

Piercing Talons

25 pts
TYRANIDS model only. Each time a model in the bearer’s unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.

Naturalised Camouflage

30 pts
TYRANIDS model only. At the start of the first battle round, select up to three friendly Endless Multitude units within 9" of the bearer. Until the end of the battle round, each time a ranged attack targets one of those units, models in that unit have the Benefit of Cover against that attack.

Eligible Units