40k40k Portal
Thousand Sons

Chosen Cabal

Detachment · 4 stratagems · 2 enhancements

Detachment Rule

Witchsight

Those who possess the favour of Tzeentch may gain the benefit of the Change Gods all-seeing eye. No foe can hope to conceal themselves from their piercing gaze.

Ranged weapons equipped by THOUSAND SONS models from your army have the [iGNORES COvER] ability.

Stratagems

COSTLY BLESSING

1 CP
Chosen Cabal – Epic Deed Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One THOUSAND SONS PSYKER CHARAcTER model from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, your model has a 3+ invulnerable save. At the end of the phase, your model suffers D3 mortal wounds.

EMPYRIC DESECRATION

1 CP
Chosen Cabal – Epic Deed Stratagem · Fight phase
WHEN: End of your Fight phase.

TARGET: One THOUSAND SONS PSYKER CHARAcTER model from your army.

EFFECT: Select one objective marker Secured by your opponent’s army that is within 6" of and visible to your model, then roll one D6: on a 2+, that objective marker is no longer considered Secured by your opponent’s army.

INFERNO BOLTERS

1 CP
Chosen Cabal – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One RUBRIc MARINES or ScARAB OccULT TERMINATORS unit from your army that has not been selected to shoot this phase.

EFFECT: Select one closed Hatchway. Until the end of the phase, models in your unit can make attacks with ranged weapons (excluding Torrent weapons) that target enemy units within 1" of that Hatchway and that are wholly on the opposite side of it from your unit, as if that Hatchway was open. Each time a model does so, that attack has an Armour Penetration characteristic of 0.

TZEENTCH’S BOON

1 CP
Chosen Cabal – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One THOUSAND SONS PSYKER model from your army within range of an objective marker that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time your model makes a Psychic Attack, you can re-roll the Wound roll.

Enhancements

Warp Mastery

0 pts
Each time you roll to determine the number of attacks made with a Psychic weapon equipped by the bearer, you can re-roll the result.

Fires of Change

0 pts
Each time the bearer shoots, after it has shot, select one enemy unit hit by one or more of those attacks made with a Psychic weapon. That unit must take a Battle-shock test, subtracting 1 from the result.

Eligible Units

    Chosen Cabal · Thousand Sons · 40k Portal