Detachment Rule
Drive Home the Blade
The Adeptus Astartes launch their shipboard strikes with precision and lethal momentum, sweeping aside each new obstruct ion to their progress and pressing ever forward.
Each time an ADEPTUS ASTARTES unit from your army is selected to shoot, if one or more models from that unit are within 1" of an open Hatchway and every model in that unit is on the same side of that Hatchway, select one enemy unit on the opposite side of that Hatchway from your unit. Until the end of the phase, ranged weapons equipped by models in your unit have the [sustained hits 1] ability while targeting that enemy unit.
Stratagems
CERAMITE BULWARK
1 CPBoarding Strike – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.
TARGET: One Adeptus Astartes Battleline unit from your army that has not been selected to fight this phase.
EFFECT: Select any number of models in your unit. Until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by the selected models and each time you select targets for attacks made by those models, they must target an enemy unit that is wholly on the opposite side of a Hatchway from them.
TARGET: One Adeptus Astartes Battleline unit from your army that has not been selected to fight this phase.
EFFECT: Select any number of models in your unit. Until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by the selected models and each time you select targets for attacks made by those models, they must target an enemy unit that is wholly on the opposite side of a Hatchway from them.
DUTY AND DEFIANCE
1 CPBoarding Strike – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the Battleline keyword: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the Battleline keyword: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
IN THE EMPEROR’S NAME
1 CPBoarding Strike – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One Adeptus Astartes Battleline unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
TARGET: One Adeptus Astartes Battleline unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
VOX-AMPLIFIED ROAR
1 CPBoarding Strike – Strategic Ploy Stratagem · Charge phase
WHEN: Your Charge phase, just after an ADEPTUS ASTARTES unit from your army declares a charge.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Each target of that charge must take a Battle-shock test.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Each target of that charge must take a Battle-shock test.
Enhancements
Adamantine Mantle
0 ptsEach time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.
Clavitine Reliquary
0 ptsIn your Movement phase, each time the bearer is selected to make a Normal or Advance move, if it is within 1" of a Hatchway, it can attempt to operate that Hatchway. If it does, it cannot attempt to operate a Hatchway again this turn.
Eligible Units
Battleline
Characters
Adrax AgatoneAethon ShaanAncientApothecaryApothecary BiologisAsmodaiAstorathAzraelBladeguard AncientBlood Angels CaptainBrother CorbuloCaptainCaptain In Gravis ArmourCaptain In Phobos ArmourCaptain TitusCaptain TychoCaptain With Jump PackCastellanCato SicariusChaplainChaplain CassiusChaplain GrimaldusChaplain KastielChaplain With Jump PackChief Librarian MephistonChief Librarian TiguriusCommander DanteCrusade AncientDeath Company CaptainDeath Company Captain with Jump PackEmperor’s ChampionExecratorEzekielFerren AreiosGabriel SethHigh Marshal HelbrechtImperial Space MarineIron Father FeirrosIron PriestJudiciarJudiciar XacharusKayvaan ShrikeKill Team CassiusKor’sarro KhanKrom DragongazeLazarusLemartesLibrarianLibrarian In Phobos ArmourLibrarian with Jump PackLieutenantLieutenant In Phobos ArmourLieutenant In Reiver ArmourLieutenant With Combi-weaponLion El’jonsonLukas The TricksterMarshalMurderfangNjal StormcallerPedro KantorPrimaris Company ChampionRagnar BlackmaneRoboute GuillimanSanguinary PriestSanguinary Priest With Jump PackSergeant ChronusSergeant TelionTechmarineThe SanguinorTor GaradonTycho The LostUlrik The SlayerUriel VentrisVulkan He’stanWatch Captain ArtemisWatch MasterWolf Guard Battle LeaderWolf Guard Pack LeaderWolf Guard Pack Leader With Jump PackWolf Priest
Other
Aggressor SquadAssault Intercessors With Jump PacksBladeguard Veteran SquadCompany HeroesDeath Company MarinesDeath Company Marines With Jump PacksEradicator SquadFenrisian WolvesHellblaster SquadInfernus SquadInner Circle CompanionsSanguinary GuardSkyclawsSternguard Veteran SquadSternguard Veteran SquadVanguard Veteran Squad With Jump PacksWolf GuardWolf Guard HeadtakersWolf Guard TerminatorsWulfenWulfen DreadnoughtWulfen with Storm Shields