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Space Marines · Datasheet

Hellblaster Squad

Other110–220 pts32mmAdeptus Astartes
M
6"
T
4
Sv
3+
Inv
-+
W
2
Ld
6+
OC
1
Ranged Weapons5 profiles
  • Bolt pistol
    pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    4
    AP
    0
    D
    1
  • Plasma incinerator – standard
    assault, heavy
    Rng
    24
    A
    2
    BS
    3+
    S
    7
    AP
    -2
    D
    1
  • Plasma incinerator – supercharge
    assault, hazardous, heavy
    Rng
    24
    A
    2
    BS
    3+
    S
    8
    AP
    -3
    D
    2
  • Plasma pistol – standard
    pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    7
    AP
    -2
    D
    1
  • Plasma pistol – supercharge
    hazardous, pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    8
    AP
    -3
    D
    2
Melee Weapons1 profile
  • Close combat weapon
    Rng
    Melee
    A
    3
    WS
    3+
    S
    4
    AP
    0
    D
    1
Abilities3 abilities
Faction
DatasheetFor the Chapter!Shooting
Each time a model in this unit is destroyed, roll one D6: on a 3+, do not remove it from play. The destroyed model can shoot after the attacking model’s unit has finished making its attacks, and is then removed from play. When resolving these attacks, any Hazardous tests taken for that attack are automatically passed.
DatasheetDesigner’s NoteShooting
This ability is triggered even when a model in this unit is destroyed as the result of failing a Hazardous test, meaning such a model may be able to shoot twice in the same phase
Wargear Options
  • The Hellblaster Sergeant’s bolt pistol can be replaced with 1 plasma pistol.
Leader
Legend
Few foes can survive the incandescent fury of a Hellblaster Squad. Whether they be Tyranid Hive Tyrant, Ork Warboss or Heretic Astartes battle tank, all are reduced to ash and slag by searing, well-aimed plasma fire pouring from the Hellblasters’ ferocious weapons.