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Mek Gunz

Other50–150 ptsUse modelOrks
M
3"
T
5
Sv
5+
Inv
6+
W
6
Ld
8+
OC
2
Ranged Weapons6 profiles
  • Bubblechukka – big bubble
    bubblechukka, blast
    Rng
    48
    A
    2D6
    BS
    4+
    S
    6
    AP
    -1
    D
    1
  • Bubblechukka – wobbly bubble
    bubblechukka, blast
    Rng
    48
    A
    D6
    BS
    4+
    S
    9
    AP
    -2
    D
    3
  • Bubblechukka – dense bubble
    bubblechukka, blast
    Rng
    48
    A
    D3
    BS
    4+
    S
    12
    AP
    -3
    D
    D6+3
  • Kustom mega-kannon
    BLAST, HAZARDOUS
    Rng
    36
    A
    D6
    BS
    4+
    S
    12
    AP
    -1
    D
    D6
  • Smasha gun
    BLAST
    Rng
    48
    A
    D3+1
    BS
    4+
    S
    9
    AP
    -3
    D
    3
  • Traktor kannon
    ANTI-FLY 2+, DEVASTATING WOUNDS
    Rng
    48
    A
    1
    BS
    4+
    S
    10
    AP
    -2
    D
    D6+1
Melee Weapons1 profile
  • Grot crew
    Rng
    Melee
    A
    6
    WS
    5+
    S
    2
    AP
    0
    D
    1
Abilities3 abilities
Faction
DatasheetSplat!Shooting
Each time a model in this unit makes a ranged attack that targets a unit that is at its Starting Strength (excluding MONSTERS and VEHICLES), re-roll a Hit roll of 1.
Wargear profileBubblechukka
Before selecting targets for one or more models equipped with this weapon, roll one D6 to determine which profile models equipped with this weapon will make attacks with, comparing the result with the numbers shown on the left.
Wargear Options
  • Each model’s smasha gun can be replaced with one of the following:
    • 1 bubblechukka
    • 1 kustom mega-kannon
    • 1 traktor kannon
Leader
Legend
From guns that spew unstable force-bubbles to overcharged energy cannons, gravity beamers that crumple their targets like a squig-oil canister in a Nob’s fist to tractor-beams that toss foes about and drag planes from the air, the only unifying factor about the madcap Mek Gunz is what a mess they make of the foe.