Orks · Datasheet
Big Mek
Characters70 pts⌀ 50mmOrks
M
6"
T
5
Sv
3+
Inv
-+
W
6
Ld
7+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Kustom mega-blasta hazardous | 24 | 3 | 5+ | 9 | -2 | D6 |
Traktor blasta anti-fly 3+, devastating wounds | 36 | 1 | 5+ | 10 | -2 | D6+1 |
- Kustom mega-blastahazardousRng24A3BS5+S9AP-2DD6
- Traktor blastaanti-fly 3+, devastating woundsRng36A1BS5+S10AP-2DD6+1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Drilla | Melee | 2 | 3+ | 12 | -3 | 3 |
Power klaw | Melee | 4 | 3+ | 9 | -2 | 2 |
- DrillaRngMeleeA2WS3+S12AP-3D3
- Power klawRngMeleeA4WS3+S9AP-2D2
Abilities
Core
Faction
DatasheetMore DakkaShooting
While this model is leading a unit, each time a model in that unit makes a ranged attack, re-roll a Hit roll of 1.
DatasheetShokk-boosta
You can re-roll Advance rolls made for this model’s unit. In addition, each time this model’s unit makes a Normal, Advance or Fall Back move, models in that unit can move through models and terrain features. When doing so, they can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Wargear Options
- This model’s kustom mega-blasta can be replaced with 1 traktor blasta.
- This model’s power klaw can be replaced with 1 drilla.
Leader
Can be attached to
Legend
Big Meks build all sorts of powerful weapons and bizarre devices. They readily bring their favourites into battle to test ’em out, even building and wearing a bionik exoskeleton to help them wield as many as possible. So equipped, the Big Mek unleashes mechanical violence and blasts of energy, or wrenches open warp tunnels down which he and his followers pile into the fight.