Orks · Datasheet
Mek
Characters45 pts⌀ 32mmOrks
M
6"
T
5
Sv
5+
Inv
-+
W
4
Ld
7+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Kustom mega-slugga blast, hazardous | 12 | D3 | 5+ | 8 | -2 | D6 |
- Kustom mega-sluggablast, hazardousRng12AD3BS5+S8AP-2DD6
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Killsaw | Melee | 1 | 4+ | 12 | -3 | 2 |
Wrench | Melee | 3 | 3+ | 4 | 0 | 1 |
- KillsawRngMeleeA1WS4+S12AP-3D2
- WrenchRngMeleeA3WS3+S4AP0D1
Abilities
Core
Faction
DatasheetMekboy
While this model is within 3" of one or more friendly Orks Vehicle units, this model has the Lone Operative ability.
DatasheetMekaniakMovement
At the end of your Movement phase, you can select one friendly Orks Vehicle model within 3" of this model. That VEHICLE model regains up to D3 lost wounds, and, until the start of your next Movement phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
Wargear Options
- This model’s wrench can be replaced with 1 killsaw.
Leader
Can be attached to
Legend
Any Mekboy worth his spanners knows how to patch and repair greenskin vehicles, artillery pieces and the like even amidst the fury of combat. Meks are also handy for a spot of good old-fashioned dakka and close-quarters violence, taking to the field armed to the teeth with kustom weaponry that they invented themselves.