Imperial Agents · Datasheet
Navigator
Characters60–75 pts⌀ 32mmAgents of the Imperium
M
6"
T
3
Sv
5+
Inv
4+
W
3
Ld
7+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Laspistol pistol | 12 | 1 | 4+ | 3 | 0 | 1 |
- LaspistolpistolRng12A1BS4+S3AP0D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Force-orb cane psychic | Melee | 3 | 4+ | 6 | -1 | D3 |
- Force-orb canepsychicRngMeleeA3WS4+S6AP-1DD3
Abilities
Core
Faction
DatasheetGaze into the Empyrean (Psychic)
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this model.
DatasheetThird Eye (Psychic)Shooting
At the start of your Shooting phase, select one enemy unit within 12" of and visible to this model. That unit must take a Battle-shock test, subtracting 2 from the result if it is an INFANTRY unit. If the test is failed, that enemy unit suffers 3 mortal wounds.
Leader
Can be attached to
Legend
Haughty nobles whose value to the Imperium is huge, Navigators take to the battlefield only rarely, typically to complete some vital mission for their voidship’s master. At such times, their ability to perceive the shifting tides of the warp makes them powerful assets, as does the soul-blasting gaze of their mutant third eye.