Imperial Agents · Datasheet
Imperial Navy Breachers
Battleline90 pts⌀ 25mmAgents of the Imperium
M
6"
T
3
Sv
4+
Inv
-+
W
1
Ld
7+
OC
2
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Autopistol pistol | 12 | 1 | 4+ | 3 | 0 | 1 |
Bolt pistol pistol | 12 | 1 | 4+ | 4 | 0 | 1 |
Demolition charge assault, blast, hazardous, one shot | 6 | D6 | 5+ | 9 | -2 | 2 |
Meltagun melta 2 | 12 | 1 | 4+ | 9 | -4 | D6 |
Navis heavy shotgun assault | 12 | 4 | 4+ | 4 | 0 | 1 |
Navis las-volley | 18 | 4 | 4+ | 6 | 0 | 1 |
Navis shotgun assault | 12 | 2 | 4+ | 4 | 0 | 1 |
Plasma gun – standard rapid fire 1 | 24 | 1 | 4+ | 7 | -1 | 1 |
Plasma gun – supercharge hazardous, rapid fire 1 | 24 | 1 | 4+ | 8 | -2 | 2 |
- AutopistolpistolRng12A1BS4+S3AP0D1
- Bolt pistolpistolRng12A1BS4+S4AP0D1
- Demolition chargeassault, blast, hazardous, one shotRng6AD6BS5+S9AP-2D2
- Meltagunmelta 2Rng12A1BS4+S9AP-4DD6
- Navis heavy shotgunassaultRng12A4BS4+S4AP0D1
- Navis las-volleyRng18A4BS4+S6AP0D1
- Navis shotgunassaultRng12A2BS4+S4AP0D1
- Plasma gun – standardrapid fire 1Rng24A1BS4+S7AP-1D1
- Plasma gun – superchargehazardous, rapid fire 1Rng24A1BS4+S8AP-2D2
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Chainfist anti-vehicle 3+ | Melee | 1 | 5+ | 6 | -2 | 2 |
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 |
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 |
Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 |
- Chainfistanti-vehicle 3+RngMeleeA1WS5+S6AP-2D2
- ChainswordRngMeleeA3WS4+S3AP0D1
- Close combat weaponRngMeleeA1WS4+S3AP0D1
- Power weaponRngMeleeA2WS4+S4AP-2D1
Abilities
Faction
DatasheetBreaching Team
Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target is within range of an objective marker, you can re-roll the Wound roll instead.
DatasheetGheistskull
Once per battle, when you select this unit as the target of the Grenade Stratagem, you can target one enemy unit visible to and within 18" of this unit that is not within Engagement Range of any units from your army, instead of one within 8".
DatasheetCAT UnitShooting
Once per battle, when this unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit gain the [IGNORES COVER] ability.
Designer’s Note: Place one Gheistskull and one CAT Unit token next to this unit, removing each token once the relevant ability has been used.
Designer’s Note: Place one Gheistskull and one CAT Unit token next to this unit, removing each token once the relevant ability has been used.
WargearEndurant Shield
The bearer has a 4+ invulnerable save.
Wargear profileOne ShotShooting
The bearer can only shoot with this weapon once per battle.
Wargear Options
- The Navis Sergeant-at-Arms’ Navis shotgun can be replaced with one of the following:
- 1 autopistol and 1 chainsword
- 1 bolt pistol and 1 power weapon
- 1 Navis Armsman’s Navis las-volley can be replaced with one of the following:
- 1 meltagun
- 1 plasma gun
- 1 Navis Armsman's Navis shotgun can be replaced with 1 autopistol and 1 power weapon.
- 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 chainfist.
- 1 Navis Armsman can be equipped with 1 demolition charge.
Leader
Legend
Experienced in hazardous boarding actions, these elite Armsmen are aggressive and blunt instruments of their warship’s commander. They wear fully enclosed void armour and wield robust weapons optimised for close-confines fighting, while some carry more specialised gear for cracking enemy bulkheads.