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Imperial Agents · Datasheet

Imperial Navy Breachers

Battleline90 pts25mmAgents of the Imperium
M
6"
T
3
Sv
4+
Inv
-+
W
1
Ld
7+
OC
2
Ranged Weapons9 profiles
  • Autopistol
    pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    3
    AP
    0
    D
    1
  • Bolt pistol
    pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Demolition charge
    assault, blast, hazardous, one shot
    Rng
    6
    A
    D6
    BS
    5+
    S
    9
    AP
    -2
    D
    2
  • Meltagun
    melta 2
    Rng
    12
    A
    1
    BS
    4+
    S
    9
    AP
    -4
    D
    D6
  • Navis heavy shotgun
    assault
    Rng
    12
    A
    4
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Navis las-volley
    Rng
    18
    A
    4
    BS
    4+
    S
    6
    AP
    0
    D
    1
  • Navis shotgun
    assault
    Rng
    12
    A
    2
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Plasma gun – standard
    rapid fire 1
    Rng
    24
    A
    1
    BS
    4+
    S
    7
    AP
    -1
    D
    1
  • Plasma gun – supercharge
    hazardous, rapid fire 1
    Rng
    24
    A
    1
    BS
    4+
    S
    8
    AP
    -2
    D
    2
Melee Weapons4 profiles
  • Chainfist
    anti-vehicle 3+
    Rng
    Melee
    A
    1
    WS
    5+
    S
    6
    AP
    -2
    D
    2
  • Chainsword
    Rng
    Melee
    A
    3
    WS
    4+
    S
    3
    AP
    0
    D
    1
  • Close combat weapon
    Rng
    Melee
    A
    1
    WS
    4+
    S
    3
    AP
    0
    D
    1
  • Power weapon
    Rng
    Melee
    A
    2
    WS
    4+
    S
    4
    AP
    -2
    D
    1
Abilities6 abilities
Faction
DatasheetBreaching Team
Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target is within range of an objective marker, you can re-roll the Wound roll instead.
DatasheetGheistskull
Once per battle, when you select this unit as the target of the Grenade Stratagem, you can target one enemy unit visible to and within 18" of this unit that is not within Engagement Range of any units from your army, instead of one within 8".
DatasheetCAT UnitShooting
Once per battle, when this unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit gain the [IGNORES COVER] ability.

Designer’s Note: Place one Gheistskull and one CAT Unit token next to this unit, removing each token once the relevant ability has been used.
WargearEndurant Shield
The bearer has a 4+ invulnerable save.
Wargear profileOne ShotShooting
The bearer can only shoot with this weapon once per battle.
Wargear Options
  • The Navis Sergeant-at-Arms’ Navis shotgun can be replaced with one of the following:
    • 1 autopistol and 1 chainsword
    • 1 bolt pistol and 1 power weapon
  • 1 Navis Armsman’s Navis las-volley can be replaced with one of the following:
    • 1 meltagun
    • 1 plasma gun
  • 1 Navis Armsman's Navis shotgun can be replaced with 1 autopistol and 1 power weapon.
  • 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 chainfist.
  • 1 Navis Armsman can be equipped with 1 demolition charge.
Leader
Legend
Experienced in hazardous boarding actions, these elite Armsmen are aggressive and blunt instruments of their warship’s commander. They wear fully enclosed void armour and wield robust weapons optimised for close-confines fighting, while some carry more specialised gear for cracking enemy bulkheads.