Detachment Rule
Beseechment Codes
Key to the duty of dedicated shipboard soldiery is the ability to move easily through even code-locked hatchways, or those whose machine spirits are corrupted or heretical. Dataspikes loaded with potent codes to appease or banish such troublesome gatekeepers allow them the swift progress they need.
In your Movement phase, each time a VOiDFARERS unit from your army makes a Normal move, while that unit is moving it can attempt to operate a closed Hatchway that it is within 1" of at any point during the move. It cannot do this, however, if there are one or more enemy units also within 1" of that Hatchway. If that VOIDFARERS unit does attempt to operate that Hatchway, it cannot operate a Hatchway again this turn.
Stratagems
AMMO RATIONS
1 CPVoidship’s Company – Battle Tactic Stratagem · Shooting phase
WHEN: Start of your Shooting phase.
TARGET: One or more VOIDfARERS units from your army.
EFFECT: Select one enemy unit. Until the end of the phase, each time a model in one of your units makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
TARGET: One or more VOIDfARERS units from your army.
EFFECT: Select one enemy unit. Until the end of the phase, each time a model in one of your units makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
BOARDING DRILL
1 CPVoidship’s Company – Strategic Ploy Stratagem · Shooting phase
WHEN: Start of your Shooting phase.
TARGET: One VOIDfARERS unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to shoot or perform a Tactical Manoeuvre in a turn in which it Fell Back.
TARGET: One VOIDfARERS unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to shoot or perform a Tactical Manoeuvre in a turn in which it Fell Back.
BREACH AND CLEAR
1 CPVoidship’s Company – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase, just after an IMPERIAL NAvY BREAcHERS unit from yourarmy opens a Hatchway.
TARGET: That IMPERIAL NAVY BREACHERS unit.
EFFECT: Until the end of the turn, each time a model in your unit makes an attack, if that model is on the opposite side of the Hatchway from the side it started the turn on, add 1 to the Hit roll and add 1 to the Wound roll.
TARGET: That IMPERIAL NAVY BREACHERS unit.
EFFECT: Until the end of the turn, each time a model in your unit makes an attack, if that model is on the opposite side of the Hatchway from the side it started the turn on, add 1 to the Hit roll and add 1 to the Wound roll.
SHIP’S WATCH
1 CPVoidship’s Company – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your opponent's Movement or Charge phase.
TARGET: Up to two VOIDSMEN-AT-ARMS units from your army that have not fired Overwatch this phase.
EFFECT: Until the end of the phase, each time a model in one of your units makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6. When doing so, models in your units can ignore other models in their unit for the purposes of visibility, and each time a model in one of your units makes an attack, if that unit contains a Canid model, a successful unmodified Hit roll of 5+ scores a Critical Hit.
TARGET: Up to two VOIDSMEN-AT-ARMS units from your army that have not fired Overwatch this phase.
EFFECT: Until the end of the phase, each time a model in one of your units makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6. When doing so, models in your units can ignore other models in their unit for the purposes of visibility, and each time a model in one of your units makes an attack, if that unit contains a Canid model, a successful unmodified Hit roll of 5+ scores a Critical Hit.
Enhancements
Lathimon’s Flock
0 ptsVOiDFARERS model only. In the Deploy Armies step, your opponent must deploy their entire army before you deploy yours. If both players have this rule, they must roll off and deploy their armies normally. In addition, IMPERiAL NAvY BREACHERS units from your army gain the Infiltrators ability.
Heirloom Blade
0 ptsVOiDFARERS model only. Once per battle, when the bearer’s unit is selected to light, it can use this Enhancement. If it does, until the end of the phase, improve every characteristic of the bearer’s monomolecular cane-rapier by 1.