Detachment Rule
Deathwatch Mission Tactics
Thousands of years of collated strategic data and hard-won combat experience have provided the Deathwatch with the ultimate battlefield tactics to combat almost any foe.
Furor Tactics The warriors of the Deathwatch are often sorely outnumbered by swarming foes, yet by striking for maximum indiscriminate carnage they soon even the odds. While this Mission Tactic is active, weapons equipped by DEATHWATCH units from your army have the [SUSTAINED HITS 1] ability. |
Malleus Tactics Even the largest behemoth has a weak point, and the Deathwatch find them all. While this Mission Tactic is active, weapons equipped by DEATHWATCH units from your army have the [LETHAL HITS] ability. |
Purgatus Tactics Adopting Purgatus tactics, the Deathwatch focus their ire upon the commanders of the enemy host. While this Mission Tactic is active, each time a DEATHWATCH model from your army makes an attack, on a Critical Wound, that attack has the [PRECISION] ability. |
Stratagems
ADAPTIVE TACTICS
1 CPTARGET: One DEATHwATCH unit from your army.
EFFECT: Select the Furor Tactics, Malleus Tactics or Purgatus Tactics. Until the start of your next Command phase, that Deathwatch Mission Tactic is active for your unit instead of any other Deathwatch Mission Tactic that is active for your army, even if you have already selected that Deathwatch Mission Tactic this battle.
ARMOUR OF CONTEMPT
1 CPTARGET: One DEATHwATCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
DRAGONFIRE ROUNDS
1 CPTARGET: One DEATHwATCH INFANTRy unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [IGNORES COVER] abilities.
RESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Hellfire Rounds Stratagems this phase.
HELLFIRE ROUNDS
1 CPTARGET: One DEATHwATCH INFANTRy unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons (excluding Devastating Wounds weapons) equipped by models in your unit have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 5+] abilities.
RESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Dragonfire Rounds Stratagems this phase.
KRAKEN ROUNDS
1 CPTARGET: One DEATHwATCH INFANTRy unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1 and improve the Range characteristic of those weapons by 6".
RESTRICTIONS: You cannot select any units that have already been targeted with either the Dragonfire Rounds or Hellfire Rounds Stratagems this phase.
RAPID TACTICAL RELOCATION
1 CPTARGET: One INQUISITOR or DEATHwATCH INFANTRy unit from your army.
EFFECT: Remove your unit from the battlefield. In the Reinforcements step of your next Movement phase, set your unit up anywhere on the battlefield that is more than 9” horizontally away from all enemy models.
RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.