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Imperial Agents · Datasheet

Proteus Kill Team

Other160–320 pts32mmAgents of the Imperium
KILL TEAM VETERANS
M
6"
T
4
Sv
3+
Inv
-+
W
2
Ld
6+
OC
1
KILL TEAM BIKER
M
12"
T
5
Sv
3+
Inv
-+
W
3
Ld
6+
OC
2
KILL TEAM TERMINATOR
M
5"
T
5
Sv
2+
Inv
4+
W
3
Ld
6+
OC
1

* Kill Team Terminator models only.

Ranged Weapons13 profiles
  • Assault cannon
    DEVASTATING WOUNDS
    Rng
    24
    A
    6
    BS
    3+
    S
    6
    AP
    0
    D
    1
  • Boltgun
    Rng
    24
    A
    2
    BS
    3+
    S
    4
    AP
    0
    D
    1
  • Cyclone missile launcher – frag
    BLAST
    Rng
    36
    A
    2D6
    BS
    3+
    S
    4
    AP
    0
    D
    1
  • Cyclone missile launcher – krak
    Rng
    36
    A
    2
    BS
    3+
    S
    9
    AP
    -2
    D
    D6
  • Frag cannon
    blast, heavy, rapid fire d3
    Rng
    18
    A
    D3
    BS
    4+
    S
    7
    AP
    -1
    D
    2
  • Heavy flamer
    IGNORES COVER, TORRENT
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    5
    AP
    -1
    D
    1
  • Infernus heavy bolter – heavy bolter
    HEAVY, SUSTAINED HITS 1
    Rng
    36
    A
    3
    BS
    4+
    S
    5
    AP
    -1
    D
    2
  • Infernus heavy bolter – heavy flamer
    IGNORES COVER, TORRENT
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    5
    AP
    -1
    D
    1
  • Long Vigil ranged weapon
    ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1
    Rng
    24
    A
    1
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Plasma cannon – standard
    BLAST, HEAVY
    Rng
    36
    A
    D3
    BS
    4+
    S
    7
    AP
    -2
    D
    1
  • Plasma cannon – supercharge
    BLAST, HAZARDOUS, HEAVY
    Rng
    36
    A
    D3
    BS
    4+
    S
    8
    AP
    -3
    D
    2
  • Storm bolter
    rapid fire 2
    Rng
    24
    A
    2
    BS
    3+
    S
    4
    AP
    0
    D
    1
  • Twin boltgun
    twin-linked
    Rng
    24
    A
    2
    BS
    3+
    S
    4
    AP
    0
    D
    1
Melee Weapons8 profiles
  • Close combat weapon
    Rng
    Melee
    A
    3
    WS
    3+
    S
    4
    AP
    0
    D
    1
  • Chainfist
    anti-vehicle 3+
    Rng
    Melee
    A
    3
    WS
    4+
    S
    8
    AP
    -2
    D
    2
  • Deathwatch thunder hammer
    devastating wounds
    Rng
    Melee
    A
    3
    WS
    4+
    S
    10
    AP
    -2
    D
    3
  • Long Vigil melee weapon
    Rng
    Melee
    A
    3
    WS
    3+
    S
    5
    AP
    -2
    D
    1
  • Power fist
    Rng
    Melee
    A
    3
    WS
    3+
    S
    8
    AP
    -2
    D
    2
  • Power weapon
    Rng
    Melee
    A
    4
    WS
    3+
    S
    5
    AP
    -2
    D
    1
  • Terminator thunder hammer
    devastating wounds
    Rng
    Melee
    A
    3
    WS
    3+
    S
    8
    AP
    -2
    D
    2
  • Twin lightning claws
    twin-linked
    Rng
    Melee
    A
    5
    WS
    3+
    S
    5
    AP
    -2
    D
    1
Abilities7 abilities
Faction
Faction
DatasheetProteus Doctrines
Each time a model in this unit makes an attack that targets a unit that is not Below Half-strength, add 1 to the Hit roll.
WargearAstartes Shield
The bearer has a 4+ invulnerable save.
WargearJump Pack
The bearer has a Move characteristic of 12" and can move over models and terrain features as if they were not there.
WargearStorm Shield
The bearer has a Wounds characteristic of 4.
Special (правая колонка)ATTACHED UNIT
If a Character unit from your army with the Leader ability can be attached to a Deathwatch Kill Team, it can be attached to this unit instead.
Wargear Options
  • Any number of Kill Team Veterans can replace their boltgun and Long Vigil melee weapon with:
    • 1 Long Vigil ranged weapon
    • 1 boltgun and 1 Astartes shield
    • 1 Long Vigil melee weapon and 1 Astartes shield
  • For every 5 models in this unit, up to 2 models can replace their boltgun and Long Vigil melee weapon with 1 Deathwatch thunder hammer.
  • For every 5 models in the unit, up to 2 models can replace their boltgun and Long Vigil melee weapon with one of the following:
    • 1 frag cannon
    • 1 Infernus heavy bolter
  • Any number of Kill Team Biker models can be equipped with one of the following:
    • 1 bolt pistol
    • 1 Long Vigil melee weapon
  • For every 5 models in this unit, up to 2 models can replace their boltgun and Long Vigil melee weapon with 1 Deathwatch thunder hammer.
  • Up to 3 models can each have their storm bolter replaced with one of the following:
    • 1 assault cannon
    • 1 heavy flamer
    • 1 plasma cannon
    • 1 cyclone missile launcher and 1 storm bolter (this model’s storm bolter cannot be replaced)
  • Any number of Kill Team Terminator models can replace their power fist and storm bolter with one of the following:
    • 1 storm bolter and 1 power weapon
    • 1 storm bolter and 1 chainfist
    • 1 twin lightning claws
    • 1 Terminator thunder hammer and 1 storm shield
Leader
Legend
The sheer versatility of their weapon loadout, coupled with their durability and manoeuvrability, make it little wonder that Proteus Kill Teams have worked miraculous feats of arms on countless hostile worlds over the course of the Imperium’s history.