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Grey Knights · Datasheet

Brotherhood Techmarine

Characters70 pts32mmGrey Knights
M
6"
T
4
Sv
2+
Inv
-+
W
4
Ld
6+
OC
1
Ranged Weapons2 profiles
  • Forge bolter
    Rng
    24
    A
    3
    BS
    2+
    S
    5
    AP
    -1
    D
    2
  • Grav-pistol
    anti-vehicle 2+, pistol
    Rng
    12
    A
    1
    BS
    2+
    S
    4
    AP
    -1
    D
    2
Melee Weapons2 profiles
  • Omnissian power axe
    Rng
    Melee
    A
    4
    WS
    3+
    S
    6
    AP
    -2
    D
    2
  • Servo-arms
    extra attacks
    Rng
    Melee
    A
    1
    WS
    3+
    S
    8
    AP
    -2
    D
    3
Abilities6 abilities
Core
Core
Faction
DatasheetTechmarine
While this model is within 3" of one or more friendly Grey Knights Vehicle units, this model has the Lone Operative ability.
DatasheetBlessing of the OmnissiahCommand
In your Command phase, you can select one friendly Grey Knights Vehicle model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
DatasheetGuardians of the MachineCharge
Each time an enemy unit ends a charge move within Engagement Range of one or more Grey Knights Vehicle units from your army and within 6" of this model’s unit, you can target this model’s unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
Leader
Legend
On those occasions when their duties take them to the battlefield, the Grey Knights’ Techmarines turn all their arcane engineering lore to preserving their Chapter’s irreplaceable war machines. Relying more upon the gifts of the Omnissiah than the psychic talents employed so widely by their brothers, the Techmarines wield potent blades and firearms against the foe.