Grey Knights · Datasheet
Brotherhood Techmarine
Characters70 pts⌀ 32mmGrey Knights
M
6"
T
4
Sv
2+
Inv
-+
W
4
Ld
6+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Forge bolter | 24 | 3 | 2+ | 5 | -1 | 2 |
Grav-pistol anti-vehicle 2+, pistol | 12 | 1 | 2+ | 4 | -1 | 2 |
- Forge bolterRng24A3BS2+S5AP-1D2
- Grav-pistolanti-vehicle 2+, pistolRng12A1BS2+S4AP-1D2
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Omnissian power axe | Melee | 4 | 3+ | 6 | -2 | 2 |
Servo-arms extra attacks | Melee | 1 | 3+ | 8 | -2 | 3 |
- Omnissian power axeRngMeleeA4WS3+S6AP-2D2
- Servo-armsextra attacksRngMeleeA1WS3+S8AP-2D3
Abilities
Core
Core
Faction
DatasheetTechmarine
While this model is within 3" of one or more friendly Grey Knights Vehicle units, this model has the Lone Operative ability.
DatasheetBlessing of the OmnissiahCommand
In your Command phase, you can select one friendly Grey Knights Vehicle model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
DatasheetGuardians of the MachineCharge
Each time an enemy unit ends a charge move within Engagement Range of one or more Grey Knights Vehicle units from your army and within 6" of this model’s unit, you can target this model’s unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
Leader
Can be attached to
Legend
On those occasions when their duties take them to the battlefield, the Grey Knights’ Techmarines turn all their arcane engineering lore to preserving their Chapter’s irreplaceable war machines. Relying more upon the gifts of the Omnissiah than the psychic talents employed so widely by their brothers, the Techmarines wield potent blades and firearms against the foe.