Grey Knights · Datasheet
Purgation Squad
Other115–230 pts⌀ 32mmGrey Knights
M
6"
T
4
Sv
2+
Inv
-+
W
2
Ld
6+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Incinerator ignores cover, torrent | 12 | D6 | N/A+ | 6 | -1 | 1 |
Psilencer precision, psychic, sustained hits 1 | 24 | 6 | 3+ | 5 | 0 | 1 |
Psycannon psychic | 24 | 3 | 3+ | 8 | -1 | 2 |
Storm bolter rapid fire 2 | 24 | 2 | 3+ | 4 | 0 | 1 |
- Incineratorignores cover, torrentRng12AD6BSN/A+S6AP-1D1
- Psilencerprecision, psychic, sustained hits 1Rng24A6BS3+S5AP0D1
- PsycannonpsychicRng24A3BS3+S8AP-1D2
- Storm bolterrapid fire 2Rng24A2BS3+S4AP0D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 |
Nemesis force weapon psychic | Melee | 3 | 3+ | 6 | -2 | 2 |
- Close combat weaponRngMeleeA3WS3+S4AP0D1
- Nemesis force weaponpsychicRngMeleeA3WS3+S6AP-2D2
Abilities
Core
Faction
DatasheetRighteous PersecutionShooting
In your Shooting phase, after this unit has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks: until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for it.
Wargear Options
- Up to 4 Purgators can each have their storm bolter and Nemesis force weapon replaced with one of the following:
- 1 incinerator and 1 close combat weapon
- 1 psilencer and 1 close combat weapon
- 1 psycannon and 1 close combat weapon
Leader
Can be led by
Legend
Providing vital heavy-fire support for the highly mobile assaults favoured by the Grey Knights, Purgation Squads comprise master sharpshooters armed with powerful firearms. Focusing their psychic potential to detect foes concealed in the heaviest cover and even bend their shots through the air to seek their prey, their volleys leave the enemy cowering in abject terror.