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Grey Knights · Datasheet

Purgation Squad

Other115–230 pts32mmGrey Knights
M
6"
T
4
Sv
2+
Inv
-+
W
2
Ld
6+
OC
1
Ranged Weapons4 profiles
  • Incinerator
    ignores cover, torrent
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    6
    AP
    -1
    D
    1
  • Psilencer
    precision, psychic, sustained hits 1
    Rng
    24
    A
    6
    BS
    3+
    S
    5
    AP
    0
    D
    1
  • Psycannon
    psychic
    Rng
    24
    A
    3
    BS
    3+
    S
    8
    AP
    -1
    D
    2
  • Storm bolter
    rapid fire 2
    Rng
    24
    A
    2
    BS
    3+
    S
    4
    AP
    0
    D
    1
Melee Weapons2 profiles
  • Close combat weapon
    Rng
    Melee
    A
    3
    WS
    3+
    S
    4
    AP
    0
    D
    1
  • Nemesis force weapon
    psychic
    Rng
    Melee
    A
    3
    WS
    3+
    S
    6
    AP
    -2
    D
    2
Abilities3 abilities
Core
Faction
DatasheetRighteous PersecutionShooting
In your Shooting phase, after this unit has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks: until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for it.
Wargear Options
  • Up to 4 Purgators can each have their storm bolter and Nemesis force weapon replaced with one of the following:
    • 1 incinerator and 1 close combat weapon
    • 1 psilencer and 1 close combat weapon
    • 1 psycannon and 1 close combat weapon
Leader
Legend
Providing vital heavy-fire support for the highly mobile assaults favoured by the Grey Knights, Purgation Squads comprise master sharpshooters armed with powerful firearms. Focusing their psychic potential to detect foes concealed in the heaviest cover and even bend their shots through the air to seek their prey, their volleys leave the enemy cowering in abject terror.