Grey Knights · Datasheet
Strike Squad
Battleline120–240 pts⌀ 32mmGrey Knights
M
6"
T
4
Sv
2+
Inv
-+
W
2
Ld
6+
OC
2
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Incinerator ignores cover, torrent | 12 | D6 | N/A+ | 6 | -1 | 1 |
Psilencer precision, psychic, sustained hits 1 | 24 | 6 | 3+ | 5 | 0 | 1 |
Psycannon psychic | 24 | 3 | 3+ | 8 | -1 | 2 |
Storm bolter rapid fire 2 | 24 | 2 | 3+ | 4 | 0 | 1 |
- Incineratorignores cover, torrentRng12AD6BSN/A+S6AP-1D1
- Psilencerprecision, psychic, sustained hits 1Rng24A6BS3+S5AP0D1
- PsycannonpsychicRng24A3BS3+S8AP-1D2
- Storm bolterrapid fire 2Rng24A2BS3+S4AP0D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 |
Nemesis force weapon psychic | Melee | 3 | 3+ | 6 | -2 | 2 |
- Close combat weaponRngMeleeA3WS3+S4AP0D1
- Nemesis force weaponpsychicRngMeleeA3WS3+S6AP-2D2
Abilities
Core
Core
Faction
DatasheetSanctifying Ritual (Psychic)Command
At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Wargear Options
- For every 5 models in this unit, 1 Grey Knight’s storm bolter and Nemesis force weapon can be replaced with one of the following:
- 1 incinerator and 1 close combat weapon
- 1 psilencer and 1 close combat weapon
- 1 psycannon and 1 close combat weapon
Leader
Legend
Strike Squads act as vanguard forces, employing teleport technologies and sorcery to manifest deep within the enemy lines. Once in position, they launch devastating shock assaults against unprepared foes, wielding an arsenal of Nemesis force weaponry, heavy firepower and psychic fury to capture and sorcerously ward vital tactical locations.