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Grey Knights · Datasheet

Strike Squad

Battleline120–240 pts32mmGrey Knights
M
6"
T
4
Sv
2+
Inv
-+
W
2
Ld
6+
OC
2
Ranged Weapons4 profiles
  • Incinerator
    ignores cover, torrent
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    6
    AP
    -1
    D
    1
  • Psilencer
    precision, psychic, sustained hits 1
    Rng
    24
    A
    6
    BS
    3+
    S
    5
    AP
    0
    D
    1
  • Psycannon
    psychic
    Rng
    24
    A
    3
    BS
    3+
    S
    8
    AP
    -1
    D
    2
  • Storm bolter
    rapid fire 2
    Rng
    24
    A
    2
    BS
    3+
    S
    4
    AP
    0
    D
    1
Melee Weapons2 profiles
  • Close combat weapon
    Rng
    Melee
    A
    3
    WS
    3+
    S
    4
    AP
    0
    D
    1
  • Nemesis force weapon
    psychic
    Rng
    Melee
    A
    3
    WS
    3+
    S
    6
    AP
    -2
    D
    2
Abilities4 abilities
Core
Core
Faction
DatasheetSanctifying Ritual (Psychic)Command
At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Wargear Options
  • For every 5 models in this unit, 1 Grey Knight’s storm bolter and Nemesis force weapon can be replaced with one of the following:
    • 1 incinerator and 1 close combat weapon
    • 1 psilencer and 1 close combat weapon
    • 1 psycannon and 1 close combat weapon
Leader
Legend
Strike Squads act as vanguard forces, employing teleport technologies and sorcery to manifest deep within the enemy lines. Once in position, they launch devastating shock assaults against unprepared foes, wielding an arsenal of Nemesis force weaponry, heavy firepower and psychic fury to capture and sorcerously ward vital tactical locations.