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Death Guard

Mortarion’s Hammer

Detachment · 6 stratagems · 4 enhancements

Detachment Rule

Miasmic Bombardment

In the wake of preparatory bombardment by artillery weapons both forbidden and foul, the surviving foe are left reeling amidst clouds of plague smog. With their flesh running like tallow and their weapons rusting in their hands, they will be hard-pressed to fight back.

At the start of the battle round, select a number of enemy units more than 12" away from every model from your army that is on the battlefield. Until the end of the battle round, those enemy units are Afflicted. The maximum number of units you can select in this way depends on the battle size, as shown below.

BATTLE SIZEUNITS
Incursion1
Strike Force2
Onslaught3

Stratagems

BLIGHTED LAND

2 CP
Mortarion’s Hammer – Strategic Ploy Stratagem · Movement phase
WHEN: End of your Movement phase.

TARGET: One Death Guard Vehicle unit from your army.

EFFECT: Select one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3" of that terrain feature.

DRAWN TO DESPAIR

1 CP
Mortarion’s Hammer – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One Death Guard unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll.

EYESTINGER STORM

1 CP
Mortarion’s Hammer – Strategic Ploy Stratagem · Command phase
WHEN: Your opponent’s Command phase.

TARGET: One Death Guard Vehicle unit from your army.

EFFECT: Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

FONT OF FILTH

1 CP
Mortarion’s Hammer – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One Death Guard Vehicle unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.

RELENTLESS GRIND

1 CP
Mortarion’s Hammer – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.

TARGET: One Death Guard Vehicle unit from your army that has not been selected to move or charge this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

STINKING MIRE

1 CP
Mortarion’s Hammer – Strategic Ploy Stratagem · Charge phase
WHEN: Start of your opponent’s Charge phase.

TARGET: One Death Guard Vehicle unit from your army.

EFFECT: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).

Enhancements

Bilemaw Blight

10 pts
Malignant Plaguecaster only. At the start of your Shooting phase, until the end of the phase, add 12" to the Range characteristics of the bearer’s Plague Wind weapon.

Shriekworm Familiar

15 pts
DEATH GUARD model only. Once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP.

Eye of Affliction

20 pts
DEATH GUARD model only. Ranged weapons equipped by models in the bearer’s unit have the [ignores cover] ability while targeting an Afflicted enemy unit.

Tendrilous Emissions

30 pts
Lord of Virulence only. While the bearer is within 3" of one or more friendly Death Guard Vehicle units, the bearer has the Lone Operative ability, and each time one of those VEHICLE units makes a ranged attack that targets an enemy unit visible to the bearer, re-roll a Wound roll of 1.

Eligible Units