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Death Guard · Datasheet

Chaos Rhino

Dedicated Transports85 ptsUse modelDeath Guard ·
M
12"
T
9
Sv
3+
Inv
-+
W
10
Ld
6+
OC
2
Ranged Weapons3 profiles
  • Combi-bolter
    lethal hits, rapid fire 2
    Rng
    24
    A
    2
    BS
    3+
    S
    4
    AP
    0
    D
    1
  • Combi-weapon
    anti-infantry 4+, devastating wounds, rapid fire 1
    Rng
    24
    A
    1
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Havoc launcher
    blast
    Rng
    48
    A
    D6
    BS
    3+
    S
    5
    AP
    0
    D
    1
Melee Weapons1 profile
  • Armoured tracks
    Rng
    Melee
    A
    3
    WS
    4+
    S
    6
    AP
    0
    D
    1
Abilities4 abilities
Core
Core
Faction
DatasheetFire SupportShooting
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
Wargear Options
  • This model can be equipped with one of the following:
    • 1 additional combi-bolter
    • 1 combi-weapon
  • This model can be equipped with 1 havoc launcher or can replace 1 combi-bolter with 1 havoc launcher.
Legend
Clad in a cocoon of slime-smeared armour plating, Death Guard Rhinos are ubiquitous and versatile armoured transports. They can move Death Guard squads rapidly across the battlefield in their festering holds, taking them to new battlefronts, bearing them through hostile terrain or supporting armoured offensives.