40k40k Portal
Space Marines

The Angelic Host

Detachment · 6 stratagems · 4 enhancements

Detachment Rule

Upon Wings of Fire

The Blood Angels soar high above the battlefield before plummeting to strike their foes with bone-shattering force. They are true masters of the war-torn skies.

At the end of your opponent s turn, you can select a number of Adeptus Astartes Jump Pack units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:
BATTLE SIZEUNITS
IncursionUp to 1 units
Strike ForceUp to 2 units
OnslaughtUp to 3 units

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves. In the Reinforcements step of your next Movement phase, set each of those units up using their Deep Strike ability.

RESTRICTIONS
Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

Stratagems

ANGEL’S SACRIFICE

1 CP
The Angelic Host – Battle Tactic Stratagem · Fight phase
WHEN: Start of the Fight phase.

TARGET: One Adeptus Astartes Jump Pack unit from your army.

EFFECT: Until the end of the phase, each time an enemy model within Engagement Range of your unit selects its targets, it must select your unit as the target of all of its attacks.

ARMOUR OF CONTEMPT

1 CP
The Angelic Host – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

DEATH FROM THE SKIES

1 CP
The Angelic Host – Epic Deed Stratagem · Charge phase
WHEN: Your Movement phase, just after an Adeptus Astartes Jump Pack unit from your army Advances or Falls Back.

TARGET: That ADEPTUS ASTARTES JUMP PACK unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.

DESCENT OF ANGELS

1 CP
The Angelic Host – Epic Deed Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One Adeptus Astartes Jump Pack unit from your army that is arriving using the Deep Strike ability this phase.

EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

RESTRICTIONS: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.

MARTIAL EXEMPLARS

1 CP
The Angelic Host – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One Adeptus Astartes Jump Pack unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] and [PRECISION] abilities.

UNBRIDLED ARDOUR

1 CP
The Angelic Host – Epic Deed Stratagem · Any phase
WHEN: Any phase.

TARGET: One ADEPTUS ASTARTES unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Until the end of the battle, each time a friendly Sanguinary Guard unit makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the Hit roll and you can re-roll the Wound roll.

Enhancements

Visage of Death

15 pts
Adeptus Astartes Jump Pack model only. In the Battle-shock step of your opponents Command phase, each enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer must take a Battle-shock test.

Archangel’s Shard

15 pts
Adeptus Astartes Jump Pack model only. The bearer’s melee weapons have the [Anti-Chaos 5+] and [Lance] abilities.

Artisan of War

20 pts
Adeptus Astartes Jump Pack model only. Improve the Armour Penetration characteristic of the bearers weapons by 1, and the bearer has a Save characteristic of 2+.

Gleaming Pinions

25 pts
Adeptus Astartes Jump Pack model only. Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer, if this bearer’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".

Eligible Units